|
|
This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
|
|
|
|
Author
|
Topic: AI limits on scanning the comanche scout
|
Skybird
Member
Member # 4668
|
posted 08-20-2000 11:33 AM
Hi, I am wondering if any of those insiders and specialists around this forum could tell us anything about the AI's capabilities to scan and track a comanche scout that was spotted and fixed, managed to evade behind a hill, for example, and re-appears sometime later on. Is this scout beeing detected all the time once the enemy got knowledge about his presence? Or can the scout expect to share the benefits of his stealth configuration again, when he leaves his radar cover a second time to close in for a second run? During play I got different inmpressions, so I cannot be shure about this, and it would be a very useful tactical hint. Of course we should expect that the AI models this thing realistically. Skybird out. P.S,. I should make clear that I am interested in tracking RANGES. Com scouts should be detected once the closed in to a 1000 meters or so, whil ohter choppers are tracked while beeing several kilometers away. What about the tracking range in a second run, when the scout was invisible in the meantime?
[This message has been edited by Skybird (edited 08-20-2000).]
Posts: 208 | From: Münster, Germany | Registered: May 2000 | IP: Logged
|
|
troop
Member
Member # 6402
|
posted 08-25-2000 05:55 AM
Hi,Well, from all my experiences so far, I have yet to see an situation where an airborne thread looses track of your comanche, no matter what you try. It's a 'Me or you' situation everytime so far. Choppers or fastmovers will hunt you down, as long as they're alive and airborne...  Runaway, sharp turns inside valleys without radar on and bay closed, hiding;...nothing helps. Kill him or be killed... Maybe this changes with the difficulty level; on hard, it's like described. troop
Posts: 13 | From: ,/,/DE | Registered: Aug 2000 | IP: Logged
|
|
|
Contact Us | COMBATSIM.COM Home
© COMBATSIM.COM, INC. All Rights Reserved.
Powered by Infopop Corporation Ultimate Bulletin Board 6.04b
|
|
Home of the VMF-124 Death's Head Squad
|