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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Genre)   » Jets   » Jane's F/A-18

   
Author Topic: Jane's F/A-18
Farcaster
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Member # 4108

posted 04-07-2000 08:39 AM     Profile for Farcaster     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, it's Friday, April7th. If the patch comes out today, I'm about to kick some. My PIII 450, with an Annihilator Pro, isn't enough to push this amazing game past 10 FPS, though. What the hell were they using while creating this game? It's been well over a year in development, recommends a pII 350 and last years' videocards, and yet my system, and many other better ones, are failing to show cutting edge graphics or framerates. I know Falcon 4.0 started out like this, in one respect, but Jane's doesn't appear ready to do anything about this in the upcoming patch.

What I'd like to see happen, and likely won't, is Jane's creating a major second patch that would employ T&L for my GeForce DDR, Dual-head for G400's, Glide, and the upcoming DX8. At least the 1st patch fixes graphical errors that painted green sections across my sky, freezes, and dozens of CTD's while landing or chase-viewing a weapon. This is an amazing flight sim that is seriously hampered by lack-luster frames per second. This game screams to be played with maxxed graphics at 1024x768. Otherwise, it looks like F-15 with a prettier sky. Hell, I get maybe three or four FPS landing on a carrier, if the game doesn't CTD first. Lot's of crashes, either way.

Funny how Jane's doesn't do the "Mission Disk" routine so many other companies do. Nothing for LB2, no pacific campaign for WWII Fighters, European WWIII for F-15. Think of the dollars down the drain...
Other sims out there have been upgraded and supported better than Jane's, and with profit margins vs time to develop factored in, it makes sense to stretch-out a game's life and increase sales.


Posts: 69 | From: Toronto, ON, Canada | Registered: Apr 2000  |  IP: Logged

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