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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Genre)   » Jets   » Can sims "wear out"?

   
Author Topic: Can sims "wear out"?
Envelope
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Member # 275

posted 02-01-2000 04:36 PM     Profile for Envelope   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I've seen eroding weapons inventory and battle damage that endures through a campaign, but do any sims model wear? What kind of changes of performance would you see if any?
Posts: 2057 | From: Davis, CA, USA | Registered: Sep 1999  |  IP: Logged
JA
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posted 02-01-2000 11:58 PM       Edit/Delete Post   Reply With Quote
Good question. The HUD in F4 records the highest g pulled in a mission, so the crew chief can assess wear and tear on the airframe. Is this just a "nice touch" or an actual feature that is followed through on in the game? My guess is the former, but I don't know...
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TroyAir
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posted 02-02-2000 07:18 AM     Profile for TroyAir   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Back in 1996, "US Navy Fighters" all the way up to its last incarnation as "Jane's Fighters Anthology" had a feature in its campaigns which limited the amount of damage a fighter could take before it became unavailable for missions. I never got too far into a campaign to see if wear and tear affected flight model performance (I don't think it did, except for battle damage).

I think some of the newer sims may model airframe fatigue, but I'm not certain.

Good luck.


Posts: 78 | From: Tampa, Florida, USA | Registered: Nov 1999  |  IP: Logged
Erich Schneider
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posted 02-02-2000 06:44 PM     Profile for Erich Schneider   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I doubt any sims model wear on the aircraft for the reason CJ Martin gave for not including that sort of thing in JF-18: most players want to be pilots, not maintenance engineers, and they don't want to complete a long mission only to crash on landing because the HUD's MTBF arrives while you're on finals. It's one form of realism most people can do without, so the developers spend their time elsewhere.
Posts: 123 | From: Pasadena, CA, USA | Registered: Nov 1999  |  IP: Logged
Envelope
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Member # 275

posted 02-02-2000 08:29 PM     Profile for Envelope   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
MTBF? Something, Time Between ... Something?

Yes, I suppose there is a point where detail becomes pointless and expensive to memory and the processor, and even to the whole concept of the simulation itself. What provoked the question was the possibility of subtle changes in flight characteristics that might be interesting and more available to the pre-existing software. -If such changes exist at all.


Posts: 2057 | From: Davis, CA, USA | Registered: Sep 1999  |  IP: Logged
Erich Schneider
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Member # 1046

posted 02-02-2000 09:05 PM     Profile for Erich Schneider   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
MTBF = Mean Time Between Failures
Posts: 123 | From: Pasadena, CA, USA | Registered: Nov 1999  |  IP: Logged

All times are MST (US)  

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