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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » MiG Alley   » Not bad for '1' days work :)

   
Author Topic: Not bad for '1' days work :)
Hengist
unregistered

posted 03-29-2000 09:16 PM       Edit/Delete Post   Reply With Quote
1.22b SO Campaign - Day 1, Mission results.
--------------------------------------------

Ground strike results - Every single enemy held bridge & airbase south of Pyongyang destroyed.

Air combat results - 86 to 9 in favour of the UN.

I even got the pics to prove it... lol. http://www.hengist.co.uk/MiGAlley/Patch/

I like this new patch


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Boxcar
Member
Member # 1919

posted 03-29-2000 09:58 PM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hengist,

Does the Map waypoint get tweaked in this patch?

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
Tazkiller
Member
Member # 1524

posted 03-29-2000 09:59 PM     Profile for Tazkiller   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Your awesome. I still would like to know how to get the 86s to fight well. Began SO again. In two missions major the three airfields gone, but only eight 86 left. I'm no strategist, but sick in tired of getting 4 kills myself per engagement, only to fight for nothing. In three missions I have 11 kills.
29s, 80s, 84s, and 51s survive but 86 have gone to hell.
Maybe I'm missing something but AI for the UN is too WEAK!!! Same with Hotshot or Quick Missions.
Did a Hotshot the outher nite. Used the reload cheat once. I was the only 86 comming home!!!
With 7 victories. I'm no expert but I'm no dummy.
It plainly does not make sense to engage in a combat situtation on the odds of 36 UN aircraft, against 20 Migs. Supposedly inferior pilots against superior US pilots with the honcho's in front, only to come home with 1 flight per squadron.
Attack aircraft always want to "GO AROUND FOR ANOUTHER PASS!" With what, "Hell their stores are gone!!!!" Then you try to get them home by raising their BINGO FUEL to get them to come home only to loose them because they can't follow a flight plan.
Maybe multiplay will work. SO is too fustrating.
As for myself I think I'll concentrate on just killing Migs.
You guys mentioned the outher nite about saving your missions. I'd love to have them and see your expert strtegy and know where I've come up short!

[This message has been edited by Tazkiller (edited 03-29-2000).]


Posts: 127 | From: Yukon, Oklahoma; U.S.A. | Registered: Dec 1999  |  IP: Logged
Hengist
unregistered

posted 03-29-2000 10:25 PM       Edit/Delete Post   Reply With Quote
Boxcar,

I'm not really sure what you mean, care to elaborate a little further?

Taz,

Have a look at the *Wingman Command & Control* http://www.hengist.co.uk/MiGAlley/page80.htm section at the site, I've added a few extra bits on Dogfighting for BARCAP's which may be of use. I'm still trying to get my head around Air Cover duty and will continue to update the section ASAP.


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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KC23
Member
Member # 18

posted 03-30-2000 12:46 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Tazkiller,

Couple of traps to look out for in air to air engagements.

1) Be careful not to go full throttle until you get within 3nm of the enemy. All you'll be doing is putting distance between you and the rest of your flights.

2) Do NOT use the "Give Freedom" command. For some unknown reason this automatically changes your perference of Auto-Vectoring to "On" meaning that the computer will now make all the decissions for you. Another bad thing about this command (so far, hope it is fixed) is your flight often doesn't seem to wake up to the attack right away.

You are probably asking ... So what the heck am I supposed to do?

Try this: Approach the enemy at about 85% throttle. When you are under 3nm of the group of bandits hit the "break, break" keyboard command ("z")and then go full throttle and start your attack. Go for the MiGs on the edges of the furball so you have a lot less chance of a mid air collision.

This gets your wingmen into the fight immediately and will attack on the first pass.

Use the "take command" and try and get between the enemy and the sun prior to the attack. This can slow the reaction time of the enemy if done well.


Prior to the flight make sure the best pilots are on the left hand column in the "Squadron" menu. This are the ones that are actually doing the attacking. All the pilots on the right are relegated to watching the six of their leader and will also be some of the first UN casaulties because no one is watch their six.

------------------
Ken "KC23" Cook,
Senior Editor
Frugal's World of Simulation
www.frugalsworld.com/

Spring Offensive Strategy Guide
www.frugalsworld.com/mig-guide.shtml


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Major Tom
Member
Member # 1256

posted 03-30-2000 01:02 AM     Profile for Major Tom   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hate to say it Taz, but Gen. Chuck Yeager said it best...

"It's the man not the machine", or the AI in this case. Some people (like me) just seem to get along with the friendly AI, and blast a lot of MiG's out of the sky.

I get a solid 5 MiG's each mission, not using any cheats.


Posts: 1352 | From: Prescott, AZ | Registered: Dec 1999  |  IP: Logged
Tazkiller
Member
Member # 1524

posted 03-30-2000 05:33 AM     Profile for Tazkiller   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Have to give it anouther try. Been doing pretty much exactly as you've said KC with exception, of starting the engagement with the Break command. Will give it a try.
Maj. Tom, I guess I must be butting heads somewhere in the grand scheme of things in the AI.
A solid 5 kills per mission is fantastic. Haven't really worried too much on my kill ratio, but something must be wrong in my approach, when one looses 24 of 32 a/c against 20 minus the 4 I usually kill.
Are you fellas catching them low. Maybe my prolem is trying to stay close to the bombers too long and not attacking as soon as they (the MIGS) are sighted.
I do need to force myself to wound the Migs and move on as KC has mentioned, but its so much fun to finish the kill.
Wished you guys lived close so I could just set and watch your flights and fights, and learn by example.

Posts: 127 | From: Yukon, Oklahoma; U.S.A. | Registered: Dec 1999  |  IP: Logged
Hengist
unregistered

posted 03-30-2000 05:37 AM       Edit/Delete Post   Reply With Quote
Taz, if you're ever in the Manchester area of England knock on the door


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Hengist
unregistered

posted 03-30-2000 05:54 AM       Edit/Delete Post   Reply With Quote
I've just noticed another thing, the Air Combat results (Sabre v MiG) are historically accurate....

"As a day fighter, the airplane saw service in Korea in three successive series (F-86A, E, and F) where it engaged the Russian-built MiG-15. By the end of hostilities, it had shot down 792 MiGs at a loss of only 76 Sabres, a victory ratio of 10 to 1." - The F86, MA a/c profiles http://www.hengist.co.uk/MiGAlley/page6.htm


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley
'1950 Korea - The birth of Jet warfare'


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KC23
Member
Member # 18

posted 03-30-2000 06:03 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Tazkiller,

I still use what I call the BondCAP method of a couple of flights of F80s as close escort to the bombers with Radio silence imposed.

I go in about 15min early as lead of 4 flights of F86s escorted by 4 flights of F86s. As you approach the airfields you'll catch em coming up. Then the break command becomes very important as you boys can really clean up if they start attacking right away. The "I've got em smoking" comms gets old real quick, but it'll put a smile on your face regardless.

With the beta patch after I nail most of the group I started against I can regroup quickly and head for the next group of MiGs in a somewhat organized fashion.

Then I repeat the break command and it is off to the races. I do this even if I haven't completely finished off the first group. Point is too break up that second group so that they cannot organize an effective attack on the incoming bombers.

A few MiGs will get to your bombers, but they get there at different times in a very unorganized attack and the F80s can pick them apart piece meal.

Was very fun to fly and do all this. With a working regroup command you really feel like you are in charge of things. With this comms fix there will be much fewer comms compliants. Now both Air to air and air to ground missions you are in control to a much larger degree.

Very fun indeed.

------------------
Ken "KC23" Cook,
Senior Editor
Frugal's World of Simulation
www.frugalsworld.com/

Spring Offensive Strategy Guide
www.frugalsworld.com/mig-guide.shtml


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
DBond
Member
Member # 37

posted 03-30-2000 06:15 AM     Profile for DBond   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
That BondCap thing has a nice ring to it , I think

------------------

DBond
Contributing Editor
Frugal's World of Simulations
http://www.frugalsworld.com

"Do not ask how strong the enemy is, but where he is to be found." Motto of the Soviet Fighter Pilot


Posts: 814 | From: Mays Landing, N.J.,USA | Registered: Sep 1999  |  IP: Logged
Hengist
unregistered

posted 03-30-2000 06:57 AM       Edit/Delete Post   Reply With Quote
Well I hate to be different...

I didn't use any Fighter Air Cover at all.

All Strike a/c went un-escorted (except for Flack cover), while I flew BARCAP's up North over MiG Alley.

"MiG Alley is a geographical area in North Korea which is roughly triangular in shape. It covers an area between Antung, running easterly along the Yalu river towards Suiho with it's most southerly point forming around Sinanju. This area is heavily saturated with MiG aircraft, which usually outnumber UN aircraft greatly." - MiG Alley, *UN Tactical info* http://www.hengist.co.uk/MiGAlley/page25.htm


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Hengist
unregistered

posted 03-30-2000 07:00 AM       Edit/Delete Post   Reply With Quote
.... P.S.
(I must register so I can edit instead of posting)

Actually my first BARCAP was over Kimpo, the rest were up north.


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Dolle Dolf
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Member # 2993

posted 03-30-2000 10:36 AM     Profile for Dolle Dolf   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hengist,

Do you do your "Dbond barcap" at and around the Antung area?

I closed the southernmost Mig airbases, now Sinmak and surroundings are the airbases that I now get "traces" from, by the Dentist. Do you ingnore these and go straight up North to Antung to catch the Migs there?

I completetly annihilated the Sinmak squadron on two occasions with no friendly losses, but on the second try my escorting Sabres went off to engage the Migs that were arriving from the North (I was heading out as I did not like the odds). The escorts were all chewed up.

City fan? (living in Manchester I guess you must be hehe)

Cheers

Dolle Dolf


Posts: 76 | From: usa | Registered: Feb 2000  |  IP: Logged
Hengist
unregistered

posted 03-30-2000 11:44 AM       Edit/Delete Post   Reply With Quote
Dolle,

I didn't use DBonds method as I had other plans for the F80's, here's my pecking order...

-F86's assigned to BARCAP up North (MiG Alley and Pyongyang).
-F84's assigned to long range Strike duty.
-B29's & B26's assigned to medium range Strike duty.
-F80's assigned to medium range Strikes and SEAD duty.
-F51's assigned to short range Strikes.

To get your BARCAP well and trully over MiG Alley use the Kunsan sqn. The Taegu sqn will pass Bingo fuel levels up north so assign their Patrol area around North Pyongyang.


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Hengist
unregistered

posted 03-30-2000 11:50 AM       Edit/Delete Post   Reply With Quote
quote:
Originally posted by Dolle Dolf:
City fan? (living in Manchester I guess you must be hehe)

Cheers

Dolle Dolf



City fan? There's only two teams in Manchester... Manchester United 'Main' team & Manchester United 'Reserves' team


Hengist.

Hengist's MiG Alley Site. http://www.hengist.co.uk/MiGAlley/
'1950 Korea - The birth of Jet warfare'



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Dolle Dolf
Member
Member # 2993

posted 03-30-2000 06:50 PM     Profile for Dolle Dolf   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hengist

Do you manage to win an encounter with the migs at Mig Alley up North without taking too many casualties? do you catch them low and slow like near Sinmak?

I am going to take one squadron of Sabres to fight the MIgs, the escorting Sabres tend to wander off and get themselves hurt.

What is your minimum of Sabres per squadron before you go looking for a fight with the Migs? It seems that my strike aircraft get replaced faster than my Sabres. I have only lost a few so far, but enough to have only 3 flights in one squadron (1 ac short of 4 flights)

So "local" support exists for Man Utd then eh? I thought all the Man U fans lived in the South...

(writing this from Dallas, USA, as a Liverpool FC fan...:P....OTOH I did live in Liverpool for 3 1/2 years and used to pay onto the Kop... )

Ciao

Dolle Dolf


Posts: 76 | From: usa | Registered: Feb 2000  |  IP: Logged

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