Google
Web
This Site


News Feeds











This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum




  
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » MiG Alley   » MigAlley Multiplayer?

   
Author Topic: MigAlley Multiplayer?
ANNA-MOUSE
unregistered

posted 12-05-1999 03:32 PM       Edit/Delete Post   Reply With Quote
Just got MigAlley yesterday. So far am pleasantly pleased. Reminds me of EAW alot.

My question is multiplayer. Has anyone tired the new patch and have any success online? Where do people meet for online?


IP: Logged
Snakeyes
Member
Member # 273

posted 12-05-1999 03:48 PM     Profile for Snakeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Unfortunately, the multiplay is broken in the original release. The v1.02 patch came out shortly after the game released, but did nothing to address this problem. A new patch is due out soon. I hope it improves things. With multiplay in this condition, I doubt you will find any servers or sites hosting online games. Other than that, I like the sim too.

------------------
Snakeyes


Posts: 50 | From: Scottsdale, Arizona, USA | Registered: Sep 1999  |  IP: Logged
ANNA-MOUSE
unregistered

posted 12-05-1999 10:49 PM       Edit/Delete Post   Reply With Quote
Snake 0 0

I have serious reservations about MigAlley ability to ever be good for multiplayer. FlyingCorps Gold went through the whole alpha bet (a-y) patches and still with cable we were unable to get 2 players to work for long.

If not fixed, this will be the biggest hole in MigAlley. Ill admit offline it is good despite the old style graphics.



IP: Logged
Snakeyes
Member
Member # 273

posted 12-06-1999 12:14 AM     Profile for Snakeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Agreed. In my experiences with *many* games, if the multiplay is not pretty good at release it never gets fixed with patches. I'm not a programmer, but I'm guessing it requires an overhaul of the existing code. If the next patch doesn't fix it, then it will probably never be right.

------------------
Snakeyes

[This message has been edited by Snakeyes (edited 12-06-1999).]


Posts: 50 | From: Scottsdale, Arizona, USA | Registered: Sep 1999  |  IP: Logged
Zigrat
unregistered

posted 12-06-1999 12:49 AM       Edit/Delete Post   Reply With Quote
I hope they fix it, I played the demo and i like it, it reminds me of eaw, the flight model really seems good, better feeling than eaw mabye even. well ill see how it goes
IP: Logged
KC23
Member
Member # 18

posted 12-06-1999 01:48 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Actually, EAW fixed their multiplay to be pretty good so did F4 IMHO.
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Snakeyes
Member
Member # 273

posted 12-06-1999 06:36 PM     Profile for Snakeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
"Actually, EAW fixed their multiplay to be pretty good so did F4 IMHO."

Agreed KC23. However, both of these worked *ok* out of the box and MPS has been refining them ever since. I'm not suggesting that EAW and F4 didn't have some multiplay problems. I'm wondering if MA's multiplay can be fixed, but you would probably know more about that than I do. v1.1 should be out soon. I guess will know for sure then.

------------------
Snakeyes


Posts: 50 | From: Scottsdale, Arizona, USA | Registered: Sep 1999  |  IP: Logged
KC23
Member
Member # 18

posted 12-07-1999 12:29 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Snakeyes,

The good news is they are spending some serious programing time to try and get multiplay right. It is not being ignored by any means.

------------------
Ken "KC23" Cook,
Senior Editor
Frugal's World of Simulation
http://www.frugalsworld.com/


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Snakeyes
Member
Member # 273

posted 12-07-1999 05:55 AM     Profile for Snakeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the info. Thats good news indeed! BTW, MA is supposed to release in the US today. Would it be the v1.02 build to be patched later? If the US release is the v1.1 build, that would mean the patch is ready for release.

------------------
Snakeyes


Posts: 50 | From: Scottsdale, Arizona, USA | Registered: Sep 1999  |  IP: Logged
Max Marsiglietti
unregistered

posted 12-07-1999 06:25 AM       Edit/Delete Post   Reply With Quote
If you're interested in MiG Alley multiplayer, don't forget to open up a new account on mplayer.com: Rowan is including DirectLobby support, which will make it possible to use services like mplayer.com itself to find MA matches on the net.
www.mplayer.com It's a free service, similar to GameSpy.

Max


IP: Logged
KC23
Member
Member # 18

posted 12-07-1999 09:40 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Snakeyes,

Don't get me wrong, multiplay is still very much a work in progress. For US patch news check the Frugal site MiG Alley forum.


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Snakeyes
Member
Member # 273

posted 12-07-1999 10:58 AM     Profile for Snakeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the updates. I really don't mind as long as I know Rowan is working on it. I'll take a look at MA again as soon as the patch is released. For now, I have enough to keep me busy.

------------------
Snakeyes


Posts: 50 | From: Scottsdale, Arizona, USA | Registered: Sep 1999  |  IP: Logged
katydid
unregistered

posted 12-09-1999 12:42 AM       Edit/Delete Post   Reply With Quote
... just to let all know .. i played a souple of games when Mig Alley first came out .. after 1.02 patch ... they both took about 30-40 minutes to set up and when you got into the air you could play for several minutes then the screen would pause and a message would tell you "resyncying" ... very non immersive ... well BE ADVISED ... the post patch English version (which should be the same as the soon to be released US version) is now much worse ... you can find the game faster and get it set up faster .. a couple of minutes .. BUT .. now you fly for 15-30 SECONDS and have 1- 1.5 minutes of sync (no messaage tells you what is happening now .. so you think tha machine has had a seizure ... you then have just enough time to refind your opponent again before it seizes for another minute .. and so n and so on ... this is with just two players over two 56k modems ... we had five games up .... so we tried many settings to find if anything made it better ... NO ... this sim is unplayable over a modem on the internet as it is now ... if you are thinking of buying US version ... just be aware that my UK version post patch is absolutely unplayable .. i play a lot of oonline sims so i am not at all new at this ... a lot of us are gonna get burned i think
... now with all that said .. it is almost worth the money for the single player ... i just think we have come to expect internet play with our sims ... think about it ... buy it as long as you don't mind not having online ... multiplayer ... and remember that the campaign cannot be played at all online ... figure ...? good luck what ever you decide ...oh .. one last word .. the joystick has always been twwitchy in this game .. it is now twice as bad after the patch .. online it is all i can do to keep this bird in the air .. and i have gotten pretty good at that over the last two months or so ... don't know what else to tell you ... but head to head network play seems at least a "questionable" claim .. in my opinion ... and i like this sim a alot ... katydid "i'm a dot"

IP: Logged
katydid
unregistered

posted 12-09-1999 12:45 AM       Edit/Delete Post   Reply With Quote
... just to be clear ... i am talking now about UK version post 1.1 patch posted yesterday .. good luck all
IP: Logged
katydid
unregistered

posted 12-09-1999 08:27 AM       Edit/Delete Post   Reply With Quote
... have mental stutter ... also a note about last nights games and the games a couple of months ago .. just noticed there does not seem to be a chat feature ... you can only (as far as i can figure out and those i have played online with) send the preprogrammed "wingman" messages just like in single player .. you evidently can edit the message content before starting game but no apparant real time "chat" .. so i guess it is voice comms or nothing .... we havent been able to get the game stable enough to try voice yet .... if we do i will report back


comrad katydidski out ...


IP: Logged
ANNA-MOUSE
unregistered

posted 12-09-1999 10:45 AM       Edit/Delete Post   Reply With Quote
More on MA multiplay...or rather lack of...

Got a couple of friends to try it online with me. We tried in vain to connect and do a simple dogfight senario. Our latency ping values ranged from 250-450ms which works fine for most sims today. We couldnt even get connected.

Im getting that Flying Corps Gold lack of multiplayer deja-vu again. Here we go again, can you say patches A-Z again? I'll wait this one out till I start reading some success stories. I have other working sims to occupy my valuable time.

So far, this company has shown me that it cannot do online multiplayer.

Apart from that, MA is a solo gamers winner.

Anna-Mouse


IP: Logged
Mike
unregistered

posted 12-09-1999 06:43 PM       Edit/Delete Post   Reply With Quote
I went to mplayer.com and mig alley is NOT in the sim (or any other area). Am I missing something?

Mike


IP: Logged
Hengist
unregistered

posted 12-09-1999 06:55 PM       Edit/Delete Post   Reply With Quote
Mike,

The MA account at Mplayer hasn't been initialised yet.

Hengist.

Hengist's MiG Alley Site. http://www.wulfhere.freeserve.co.uk/MigAlley/


IP: Logged

All times are MST (US)  

   Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | COMBATSIM.COM Home

© COMBATSIM.COM, INC. All Rights Reserved.

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04b



Home of the VMF-124 Death's Head Virtual Marine Squadron
Home of the VMF-124 Death's Head Squad