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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Feature: In Search of Prop Sim Grail - Part II

   
Author Topic: Feature: In Search of Prop Sim Grail - Part II
Editor
Moderator
Member # 2239

posted 03-06-2001 12:54 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

In this second and final installment of Len "Viking1" Hjalmarson's quest for prop sim grail, he covers Virtual Pilots and Morale/Personality Factors, Communications and Wingmen Interaction/Control, Integration of the Ground War, Graphics and View System, Padlock and Views and Situational Awareness, and Multiplayer.

Even if you are a casual prop combat simmer, this two-part series is a helluva good (and educational) read; so get yourself a cup of coffee, take off your shoes and settle back and enjoy.

Feature: In Search of Prop Sim Grail - Part I
Feature: In Search of Prop Sim Grail - Part II


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Little Ditty
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Member # 6242

posted 03-07-2001 05:37 AM     Profile for Little Ditty   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
An excellent read! It's interesting to hear others that play the same games as me picking up the same strengths and weaknesses as what I thought at the time.

------------------
"To secure ourselves against defeat lies in our own hands, but the opportunity
of defeating the enemy is provided by the enemy himself." Sun Tzu.
-------------------
assassin23@msn.com.au


Posts: 245 | From: Sydney, Australia | Registered: Aug 2000  |  IP: Logged
Gonzalo Nieva
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Member # 4601

posted 03-10-2001 01:05 PM     Profile for Gonzalo Nieva   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi Guys!
A topic related is a company - MotionWare, last know URL www.vm3.com/MotionWare - who has a patent over a electronic device (NOT MECHANICAL PARTS!) who can make You feel translational or rotational acceleration, originally this technology was used for inner ear disorders and it had been used for quite a while.

Just think a simulator with this feature!

I first heard about this at Computer Games Magazine (April 2000): www.cdmag.com.


Posts: 917 | From: Huatusco, Ver. México. | Registered: May 2000  |  IP: Logged

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