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Author
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Topic: Things that should be avoided in "OpenSim"
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+G
Member
Member # 6747
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posted 09-17-2000 08:37 AM
Dislike awkward key commands or games that don't allow keyboard remapping.Standardise on key strokes. A = Autopilot F = Flaps up/down G = Gear up/down etc.. KISS should be the general rule.
Posts: 64 | From: Bedford, Nova Scotia, Canada | Registered: Sep 2000 | IP: Logged
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xis
Member
Member # 1732
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posted 09-17-2000 02:12 PM
Things to avoid: Graphics etc..The Flanker 2 "pop up" graphics affect. A 3D only pit - JFA18. Unrelealistic cockpit layouts - USAF/IAF Non-clickable pits - everything bar F4. Xis
Posts: 312 | From: Australia | Registered: Jan 2000 | IP: Logged
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666 Moose
Member
Member # 5713
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posted 09-17-2000 11:12 PM
Greetings ChopstickQ, Great idea you have floating around but before you take it too much further it would be great if you could make contact with me. We have some interesting news for you. A similar project to which you are all conversing was started around 3 months ago now and is well underway although for various reasons we have been lying a little low thus far. We would like to speak with you about your thoughts on potential project direction, etc. Afterall we don't want to re-invent the wheel and have multiple "open source" projects running when we are all aiming for the same goal  regards, Moose. ICQ #: 33989047 email: hellskitchen@hotmail.com ------------------ Bite Off More Than You Can Chew - Then Chew Hard [This message has been edited by 666 Moose (edited 09-18-2000).]
Posts: 50 | From: Australia | Registered: Jul 2000 | IP: Logged
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Teapot
Member
Member # 27
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posted 09-18-2000 05:55 AM
Please check out the Amiga SDK at www.ammiga.com - IMO might be slow now, but who knows where this may lead?My biggest gripe is that combat flight sims are so slow on the uptake with Linux. I work with Windows NT, W2K, and Linux in a commercial corporate environment, and I am amazed that anyone can actually like working with the MS products, they are majorly UNSTABLE! Cheers Teapot.
Posts: 218 | From: Toowoomba, Queensland, AUSTRALIA | Registered: Sep 1999 | IP: Logged
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Little Ditty
Member
Member # 6242
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posted 09-18-2000 06:31 AM
These may have been listed previously, but my main gripe is any enemy weapon or plane (or even your own) that outperforms its limiting restrictions.Good examples of this is: * super-performance enemy A2A missiles; * unrealistic bomb damage; * too many enemy aircraft. Cheerio ------------------ assassin23@msn.com.au
Posts: 245 | From: Sydney, Australia | Registered: Aug 2000 | IP: Logged
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Tazzman
Member
Member # 3306
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posted 09-18-2000 08:17 AM
I find the 2D cockpit to look more realistic than the 3D cockpit. I haven't seen a single 3D cockpit that gives me the same authentic feel (and I've placed by behind often enough in cockpits of real fighter aircraft) than the feel of Xis' Beta6A 2D cockpit in Falcon 4.0. I have no objects against both a 2D and 3D cockpit but I wouldn't go for a 3D-only cockpit. Besides a 3D only cockpit might make the sim completely unplayable for the people with lesser machines. And you have to think about them too. ------------------
Tazz 87th Stray Dogs "As good as it gets"
www.87th.org
Posts: 1647 | From: The Netherlands | Registered: Feb 2000 | IP: Logged
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Hinge
Member
Member # 4144
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posted 09-18-2000 11:37 AM
Briefing Packets aren't available for printing. I frequently have lunch with my flying buddies on Thursdays before we fly on the weekend. I wish there was a PRINT BRIEFING button that would dump out a file for printing/emailing that included all the relevent briefing info a pilot would need for the TE or flights selected. It's much easier to discuss the missions face-to-face than to waste precious flying time doing a mission overview using Roger Wilco. Hinge out
Posts: 105 | From: Texas, USA | Registered: Apr 2000 | IP: Logged
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