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»  COMBATSIM.COM ARCHIVE FORUM   » Archives   » Falcon 4.0 Archive 4   » Glide vs d3d

   
Author Topic: Glide vs d3d
Cataclysm
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Member # 6677

posted 09-09-2000 07:37 AM     Profile for Cataclysm   Author's Homepage     Send New Private Message   Edit/Delete Post
Hi all,
I have just installed Falcon4 and was wandering which would be the best setup using glide or d3d.
My specs are
P3600@700mhz
256mb 133Ram
V3 3000

Any help would be appreciated.

Cat


Posts: 27 | From: UK. | Registered: Sep 2000  |  IP: Logged
CajunRon
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Member # 784

posted 09-09-2000 07:48 AM     Profile for CajunRon   Author's Homepage     Send New Private Message   Edit/Delete Post
Cataclysm,

To me there is no question. Glide is significantly better than D3D with Falcon4 (assuming your are running the 1.08 iBeta enhanced version and not eRazor's 1.07 enhanced version. It's my understanding that Falcon4 was originally built for using Glide over D3D. But it's easy to switch back and forth to see for yourself.

With a Voodoo5, using Glide with Antialiasing is the absolute top of the line.


Posts: 253 | From: Longview, TX | Registered: Oct 1999  |  IP: Logged
Cataclysm
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Member # 6677

posted 09-09-2000 08:02 AM     Profile for Cataclysm   Author's Homepage     Send New Private Message   Edit/Delete Post
Thanks CajunRon for the reply. Always wandered what the difference is between the 2 modes. I have the latest patches installed and i must say this Sim rocks......

Cat


Posts: 27 | From: UK. | Registered: Sep 2000  |  IP: Logged
eRAZOR
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Member # 4785

posted 09-09-2000 11:54 AM     Profile for eRAZOR   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Originally posted by CajunRon:
Cataclysm,

To me there is no question. Glide is significantly better than D3D with Falcon4 (assuming your are running the 1.08 iBeta enhanced version and not eRazor's 1.07 enhanced version. It's my understanding that Falcon4 was originally built for using Glide over D3D. But it's easy to switch back and forth to see for yourself.

With a Voodoo5, using Glide with Antialiasing is the absolute top of the line.


Well at least with 1.08x


Posts: 275 | From: | Registered: May 2000  |  IP: Logged
hellco
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Member # 6690

posted 09-09-2000 05:24 PM     Profile for hellco   Author's Homepage     Send New Private Message   Edit/Delete Post
So if Falcon's playing with a Glide card
like my Voodoo Banshee will the Erazor
patch do anything for speed at all?
Or anything else?

Posts: 183 | From: | Registered: Sep 2000  |  IP: Logged
CajunRon
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Member # 784

posted 09-09-2000 06:20 PM     Profile for CajunRon   Author's Homepage     Send New Private Message   Edit/Delete Post
Hellco

Out of curiosity, I installed eRazors 1.0795. With it, I don't even get an option to run glide. The only graphics option in the pull down menu is D3D HAL (or something like that...I don't know what the HAL stands for) and on my system at least (PIII 800 with Voodoo5) graphics are significantly worst, I get a constant slight stutter and the graphics appear washed out to me. I get poorer graphics quality no significant frame rate increase over my Voodoo5-Glide with i-Beta 1.08i2 - RP 3 (all graphics maxed out). This continues to support my opinion that frame speed is much more dependent on CPU speed than graphics card or graphics mode.

There are some sim features in eRazors that I do like...The most notable being that AWACS "proactively" give you warnings of new threats (You don't have to ask for vector to threat). This is really cool.

Flamer's disclaimer - The above statements represent one individuals opinion formed from personal experience. It is not to be interpreted as statements of absolute truth or fact beyond the persons own experience and subjective opinion

[This message has been edited by CajunRon (edited 09-09-2000).]


Posts: 253 | From: Longview, TX | Registered: Oct 1999  |  IP: Logged
hellco
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Member # 6690

posted 09-10-2000 09:00 PM     Profile for hellco   Author's Homepage     Send New Private Message   Edit/Delete Post
yeah i patched it today saw
HAL
too like from 2001
also in ADVANCED
some option about 32 bit graphics
chose it
but did it work? Maybe it did
One pair of eyes endless missions
can they tell orange from pink
or was it 32 from 16?
So why can't Glide do the D3D thing?
Too tired shouldn't have written...

Posts: 183 | From: | Registered: Sep 2000  |  IP: Logged
Ripper
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Member # 5517

posted 09-11-2000 08:36 AM     Profile for Ripper   Author's Homepage     Send New Private Message   Edit/Delete Post
The Banshee is only capable of 16 bit in 3d accelerated mode.. it's confusing at first because you can set the desktop up to 32 bit, but that is only for 2d graphics (things like viewing pictures) but it will not do games at 32 bit in either d3d or glide mode. From my experience (I also have a banshee card) I much prefer 108i2 and the realism patches, basically because the erazor patch only runs in d3d and the d3d performance of a banshee is quite poor. The Erazor patch is really meant for those with d3d only cards like the geforce or the TNT variants.

HAL is a d3d rendering mode. :-)


quote:
Originally posted by hellco:
yeah i patched it today saw
HAL
too like from 2001
also in ADVANCED
some option about 32 bit graphics
chose it
but did it work? Maybe it did
One pair of eyes endless missions
can they tell orange from pink
or was it 32 from 16?
So why can't Glide do the D3D thing?
Too tired shouldn't have written...


Posts: 42 | From: Chicago IL USA | Registered: Jul 2000  |  IP: Logged
Tazzman
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Member # 3306

posted 09-11-2000 08:50 AM     Profile for Tazzman   Author's Homepage     Send New Private Message   Edit/Delete Post
Glide was removed from the eRazor Falcon4.0 executable to make room for a much improved Direcr3D engine! (featuring 32bit textures, Hardware T&L etc etc etc).

------------------
Tazz
87th Stray Dogs
"As good as it gets"

www.87th.org


Posts: 1647 | From: The Netherlands | Registered: Feb 2000  |  IP: Logged
Ozias
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Member # 4579

posted 09-13-2000 07:50 PM     Profile for Ozias   Author's Homepage     Send New Private Message   Edit/Delete Post
Hardware Abstraction Layer, if I recall correctly

Posts: 334 | From: London,UK | Registered: May 2000  |  IP: Logged
Vinman
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Member # 3670

posted 09-14-2000 10:41 AM     Profile for Vinman   Author's Homepage     Send New Private Message   Edit/Delete Post
I have and older Diamond Monster 3dII 12mb card. I currently run under glide. But if I install eRAZOR's exe and run under d3d would I still see the increases in FPS that others have reported?

Vinman out


Posts: 44 | From: | Registered: Mar 2000  |  IP: Logged
Tazzman
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Member # 3306

posted 09-14-2000 11:45 AM     Profile for Tazzman   Author's Homepage     Send New Private Message   Edit/Delete Post
Most likely not. To get the most out of Direct3D (D3D), you need a graphics card that really gets the most out of it.. like a GeForce2 GTS. 3DFX cards have always been lacking in the D3D department, therefor I don't think you'll see an improvement, you might even drop in FPS.

------------------

Tazz
87th Stray Dogs
"As good as it gets"

www.87th.org


Posts: 1647 | From: The Netherlands | Registered: Feb 2000  |  IP: Logged
Vinman
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Member # 3670

posted 09-14-2000 03:25 PM     Profile for Vinman   Author's Homepage     Send New Private Message   Edit/Delete Post
Tazzman,

I'm not too concerned with framerates as I am limited by Mhz at a mere 266, with around 80mb of RAM. What I am really looking for is the gameplay/ realism modifications that the new exe brings. Hopefully, this along with compatability with RP4 data, will make this sim nearly complete. If I can get most of the benefits of both I will be happy. I guess I'll just have to try it out when they both get released.


Posts: 44 | From: | Registered: Mar 2000  |  IP: Logged
Dr. Claw
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Member # 2576

posted 09-14-2000 03:51 PM     Profile for Dr. Claw   Author's Homepage     Send New Private Message   Edit/Delete Post
Cat,

I've got a Voodoo3 3000 too ( along with a Cel 366@528 and 192 Megs of RAM using EndItAll and Cacheman ).

As far as frame rates are concerned, Glide comes out only slightly ahead by a few percent at 1024X768 using Bubba's test demo.
With Glide, I get some mirage effects on the terrain playing campaign every so often. Not so with D3D. But with D3D, the picture seems clearer and not as fuzzy/blurred as Glide; usually a good thing, but sometimes not. Also, D3D gives better special effect graphics, but has the shimmering effect on some objects.

Both have their strenghts and weaknesses.


Posts: 291 | From: | Registered: Jan 2000  |  IP: Logged
BillyAZ
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Member # 6601

posted 09-14-2000 09:26 PM     Profile for BillyAZ   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Originally posted by Ozias:
Hardware Abstraction Layer, if I recall correctly

You got it!

BTW, did you ever notice what 'HAL' spells if you use the next letter in the alphabet for each letter in 'HAL'


Posts: 24 | From: | Registered: Sep 2000  |  IP: Logged

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