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Topic: Glide vs d3d
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eRAZOR
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Member # 4785
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posted 09-09-2000 11:54 AM
quote: Originally posted by CajunRon: Cataclysm,To me there is no question. Glide is significantly better than D3D with Falcon4 (assuming your are running the 1.08 iBeta enhanced version and not eRazor's 1.07 enhanced version. It's my understanding that Falcon4 was originally built for using Glide over D3D. But it's easy to switch back and forth to see for yourself. With a Voodoo5, using Glide with Antialiasing is the absolute top of the line.
Well at least with 1.08x
Posts: 275 | From: | Registered: May 2000 | IP: Logged
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CajunRon
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Member # 784
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posted 09-09-2000 06:20 PM
HellcoOut of curiosity, I installed eRazors 1.0795. With it, I don't even get an option to run glide. The only graphics option in the pull down menu is D3D HAL (or something like that...I don't know what the HAL stands for) and on my system at least (PIII 800 with Voodoo5) graphics are significantly worst, I get a constant slight stutter and the graphics appear washed out to me. I get poorer graphics quality no significant frame rate increase over my Voodoo5-Glide with i-Beta 1.08i2 - RP 3 (all graphics maxed out). This continues to support my opinion that frame speed is much more dependent on CPU speed than graphics card or graphics mode. There are some sim features in eRazors that I do like...The most notable being that AWACS "proactively" give you warnings of new threats (You don't have to ask for vector to threat). This is really cool. Flamer's disclaimer - The above statements represent one individuals opinion formed from personal experience. It is not to be interpreted as statements of absolute truth or fact beyond the persons own experience and subjective opinion  [This message has been edited by CajunRon (edited 09-09-2000).]
Posts: 253 | From: Longview, TX | Registered: Oct 1999 | IP: Logged
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Ripper
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Member # 5517
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posted 09-11-2000 08:36 AM
The Banshee is only capable of 16 bit in 3d accelerated mode.. it's confusing at first because you can set the desktop up to 32 bit, but that is only for 2d graphics (things like viewing pictures) but it will not do games at 32 bit in either d3d or glide mode. From my experience (I also have a banshee card) I much prefer 108i2 and the realism patches, basically because the erazor patch only runs in d3d and the d3d performance of a banshee is quite poor. The Erazor patch is really meant for those with d3d only cards like the geforce or the TNT variants.HAL is a d3d rendering mode. :-)
quote: Originally posted by hellco: yeah i patched it today saw HAL too like from 2001 also in ADVANCED some option about 32 bit graphics chose it but did it work? Maybe it did One pair of eyes endless missions can they tell orange from pink or was it 32 from 16? So why can't Glide do the D3D thing? Too tired shouldn't have written...
Posts: 42 | From: Chicago IL USA | Registered: Jul 2000 | IP: Logged
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Tazzman
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Member # 3306
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posted 09-11-2000 08:50 AM
Glide was removed from the eRazor Falcon4.0 executable to make room for a much improved Direcr3D engine! (featuring 32bit textures, Hardware T&L etc etc etc).------------------ Tazz 87th Stray Dogs "As good as it gets" www.87th.org
Posts: 1647 | From: The Netherlands | Registered: Feb 2000 | IP: Logged
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Dr. Claw
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Member # 2576
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posted 09-14-2000 03:51 PM
Cat,I've got a Voodoo3 3000 too ( along with a Cel 366@528 and 192 Megs of RAM using EndItAll and Cacheman ). As far as frame rates are concerned, Glide comes out only slightly ahead by a few percent at 1024X768 using Bubba's test demo. With Glide, I get some mirage effects on the terrain playing campaign every so often. Not so with D3D. But with D3D, the picture seems clearer and not as fuzzy/blurred as Glide; usually a good thing, but sometimes not. Also, D3D gives better special effect graphics, but has the shimmering effect on some objects. Both have their strenghts and weaknesses.
Posts: 291 | From: | Registered: Jan 2000 | IP: Logged
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