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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: British B 25
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Cortilein
Member
Member # 1503
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posted 11-15-2000 09:17 PM
Hi Lex,that is absolutely NO problem and I often wonder why this isn't being worked over in 3DZ editing. All one needs to do is to take the P????TEX.PCX file, copy the rudder to a free area (if there is some left, should be no problem in the files of the old PAW aircraft conversions - there are heaps of free space as these once were 256x128). The last step is to move the entire nodes' texture reference coords of the inner rudder elements to that new location (and to repaint the new inner rudder texture in the PCX of course). This can be done comfortably with Alessandro's 3DZ!Studio. The same procedure can be done to avoid texture sharing -for example- on a biplane's lower wing. The limiting factor is always if there is enough space in the P????TEX.PCX to double an element. ------------------ "When my brother and I built the first man-carrying flying machine we thought that we were introducing into the world an invention which would make future wars practically impossible." - Orville Wright Cord's EAW Page
Posts: 600 | From: | Registered: Dec 1999 | IP: Logged
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Stanley99
Member
Member # 169
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posted 11-16-2000 10:59 AM
Now that's a beauty! Many thanks for that.The difference between the old PAW and the now EAW-standard appearance especially in the B-25 is overwhelming, looks totally different.  Stan ------------------ 'Tis but a scratch. Your arm's off!!! No it isn't. Look, you stupid bastard, you've got no arms left. Yes I have. Look! Just a flesh wound.
Posts: 3692 | From: Vienna, 3rd rock left | Registered: Sep 1999 | IP: Logged
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