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»  COMBATSIM.COM ARCHIVE FORUM   » Archives   » EAW Archive 5   » British B 25

   
Author Topic: British B 25
RedEyes
Member
Member # 3823

posted 11-15-2000 04:33 PM     Profile for RedEyes   Author's Homepage     Send New Private Message   Edit/Delete Post
I reworked Woolfman's beautiful B 25 for a British one to take advantage of the flight model in ECACP. Its not based on any historical aircraft. Please feel free to improve on it.

Available at Harry's EAW Annex:
http://www.redshift.com/~harrym/eaw/eaw.html


Posts: 813 | From: Huntington Woods, MI, USA | Registered: Mar 2000  |  IP: Logged
Lex
Member
Member # 2831

posted 11-15-2000 06:32 PM     Profile for Lex   Author's Homepage     Send New Private Message   Edit/Delete Post
Good work RedEyes! That is a great crate - I have one wish for the 3D GODS(!) Is there any way we can have a fork-tail beast like this or the Lightning without the inside rudder looking the same as the outside one?
It IS a small point but it would be good (err make that GREAT!)to see an old favourite like the P38 "Upgraded" to E's patented no-mirror and with maybe a few 3D additions - I would LOVE it as the Lightning is a CLASSIC beast!
Rave mode terminated...
Das ist alle.
Lex Morton AKA BazookaJock

PS E for President!!

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"I'm just going to probe the bush's at the fork..." - "Unknown Soldier"


Posts: 510 | From: Scotland | Registered: Feb 2000  |  IP: Logged
Cortilein
Member
Member # 1503

posted 11-15-2000 09:17 PM     Profile for Cortilein     Send New Private Message   Edit/Delete Post
Hi Lex,

that is absolutely NO problem and I often wonder why this isn't being worked over in 3DZ editing. All one needs to do is to take the P????TEX.PCX file, copy the rudder to a free area (if there is some left, should be no problem in the files of the old PAW aircraft conversions - there are heaps of free space as these once were 256x128).

The last step is to move the entire nodes' texture reference coords of the inner rudder elements to that new location (and to repaint the new inner rudder texture in the PCX of course). This can be done comfortably with Alessandro's 3DZ!Studio.

The same procedure can be done to avoid texture sharing -for example- on a biplane's lower wing. The limiting factor is always if there is enough space in the P????TEX.PCX to double an element.

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"When my brother and I built the first man-carrying flying machine we thought that we were introducing into the world an invention which would make future wars practically impossible." - Orville Wright

Cord's EAW Page


Posts: 600 | From: | Registered: Dec 1999  |  IP: Logged
Emil
Member
Member # 1289

posted 11-16-2000 12:40 AM     Profile for Emil   Author's Homepage     Send New Private Message   Edit/Delete Post
Thanks for this very nice aircraft!
Posts: 578 | From: Belgium | Registered: Dec 1999  |  IP: Logged
Tobiwan
Member
Member # 420

posted 11-16-2000 01:31 AM     Profile for Tobiwan   Author's Homepage     Send New Private Message   Edit/Delete Post
Cool!
Posts: 893 | From: Amanzimtoti, KWA-Zulu, South Africa | Registered: Sep 1999  |  IP: Logged
Stanley99
Member
Member # 169

posted 11-16-2000 10:59 AM     Profile for Stanley99     Send New Private Message   Edit/Delete Post
Now that's a beauty! Many thanks for that.

The difference between the old PAW and the now EAW-standard appearance especially in the B-25 is overwhelming, looks totally different.


Stan

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'Tis but a scratch. Your arm's off!!! No it isn't.
Look, you stupid bastard, you've got no arms left. Yes I have. Look! Just a flesh wound.


Posts: 3692 | From: Vienna, 3rd rock left | Registered: Sep 1999  |  IP: Logged

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