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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Topic: CFS2 definitely worth the money!!!
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Schatten
Member
Member # 93
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posted 10-28-2000 05:13 PM
Corsair's always been my best friend.  The comic book interface, well when I first read about it it sounded silly, then I got it and it sort of grew on me, then a couple days ago I realised gangrene grows on people too so I did the prudent thing and "de-comic'd" my CFS2. I'm feeling much better now. LOL ------------------ - Schatt "The Mediterranean era died with the discovery of America; the Atlantic era is now at the height of its development and must soon exhaust the resources at its command; the Pacific era, destined to be the greatest of all, is just at its dawn." - President Theodore Roosevelt
Posts: 2938 | From: Land of the Lost | Registered: Sep 1999 | IP: Logged
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Pasha
Member
Member # 3391
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posted 10-29-2000 01:46 AM
I have no idea why people are complaining about framerates.I get 25-45fps with CFS2, on a 500Mhz, with 256Mb, and a TnT (ONE) @ 1280x1024, with everything as high as it will go, except the terrain complexity. That is good code, and a nice rendering thingy. Pasha
Posts: 461 | From: | Registered: Feb 2000 | IP: Logged
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Ajax
Member
Member # 1986
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posted 10-29-2000 10:31 AM
Makes you wonder if the people complaining about framerates actually played the game extensively.On my PII-300, 192 RAM and Voodoo3 setup I got at least 20 fps in all views, in combat over land. Over the sea and in 3D cockpit I got 30+. It ran faster than Falcon 4, actually. ------------------ -Ajax out -------------------- "Je suis un Canadien québécois, un Français canadien-français. Un Américain du Nord français. Un francophone québécois canadien. On est des Canadiens américains francophones."-Elvis Gratton -------------------- "You always use violence. I should've ordered glutinous rice chicken" -Anonymous
Posts: 2309 | From: | Registered: Jan 2000 | IP: Logged
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Hans Offen
Member
Member # 3916
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posted 10-29-2000 12:12 PM
My Frame Rates are excellent at reasonably high graphic settings. I am now very pleased with how CFS2 is working. It's still pretty expensive in Canada compared to other flight sims and games, but I am determined to get my money's worth out of it.The pauses I was experiencing went away after a degrag. The flight models are working properly now that I have managed to tone down the stick forces. I was really encountering some alarming stuff in that the body mechanism of the stick was getting far too hot and emitting a high pitch sonic shreak. My hand, wrist and forearm was getting really sore after wrestling constantly out of stalls and spins that were happening with far too much frequency and violence. Something was definately wrong as the planes seemed pretty much unflyable in anything other level flight and shallow turns. As an experiment I turned off the force feedback and the planes performed "normally". I had to get the FF effects toned down somehow. Usually I can adjust the level of the FF in a separate Profile but for some reason the Wingman profiler software is being disabled in CFS2. I tried turning down the FF "global" properties (60% seems to be the best) in the Windows Game Controller settings and that seemed to do the trick. I had to go through all my other individual game profiles and increased them to compensate them back up. Within CFS2 settings I used the "simple" joystick adjustment to set my sensitivity to maximum and the null zones to "0". Now CFS2 works really well, I get plenty of FF feedback effects, nice, crisp response from the control surfaces but there is enough damping to stop the twitchy performance of the planes. The gyropscopic precession is still there but it is not like flying a Sopwith Camel all the time. CFS2 now matches CFS in terms of FF which I often fly in a resized window while watching TV in another window on my monitor. I love the landings on those rough airstrips, the ground handling and slow speed characterics of these planes are exceptionally realistic.
Posts: 134 | From: Lotusland, Canada | Registered: Mar 2000 | IP: Logged
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Forward Observer
Member
Member # 5366
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posted 10-29-2000 08:03 PM
quote: Originally posted by Guardian Angel: How do you tell your frame rate?
In CFS 2 hit Shift Z twice. The first time displays longitude and latitude. and the second time give you frame rates.
I have a 500mhz/256mg RAM,32mb with a 3D Prophet card. I just added the extra RAM after following the huge debate over at the CFS 2 forum. This debate had at least 165 posts when last I looked, really got heated at times. Actually the proponents against sound the most intellegent and present the most logical case, while the ones who are for more RAM come off sounding like passionate zealots. Cost versus benefit is the crux of the argument. While I have noticed no appreciable frame rate improvement, I have noticed that stuttering has gone away in both CFS 2 and Crimson Skys. Hey, I feel pretty stupid spending that kind of money if I couldn't claim at least some improvement. Also I got a $30 rebate and still have 10 days to return it to Best Buy, if I want. It's easy to add or remove, so I can always save it for my next rig. I am averaging 25 to 30 fps at a global effects setting of 5 (6 is the highest). The only bad slow down was a mission over an island with lots of planes and lots of ground fire and flak. I was also fighting the infamous no roll damage effect after a gnat hit my engine cowling, so I must have reflew this mission 9 or 10 times before success. ------------------ Artillery adds dignity to what would otherwise be a vulger brawl! [This message has been edited by Forward Observer (edited 10-29-2000).]
Posts: 197 | From: Cabot. Ar, US | Registered: Jul 2000 | IP: Logged
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