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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Battle of Britain   » Noticed something quite cool about the tracers

   
Author Topic: Noticed something quite cool about the tracers
ozzy
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posted 12-15-2000 08:42 PM     Profile for ozzy   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Try this - Note the number of rounds you have left. Give your Hurricane or Spitfire guns the smallest squirt that you can. You will probably see about two visible tracer rounds fired. Check how many rounds you left now - you have probably expended ten or more.

First time I've seen this in a sim (haven't played Janes mind you) - usually you get that annoying representation of your fire whereby every round expended seems to be a tracer.

What made me really notice this was when I was heavily leading a Me109, I fired a burst at him which appeared to have missed, but then to my surprise saw his cockpit explode off. The rounds that had actually hit him were the ones I couldn't see.


Posts: 26 | From: | Registered: Dec 2000  |  IP: Logged
Boxcar
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posted 12-15-2000 10:07 PM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes I agree. I have experienced this also. It`s a nice touch.

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
RossC
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posted 12-16-2000 10:09 AM     Profile for RossC   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The tracers are really, really good, certainly the best I've seen in a sim. But one thing that would be nice are smoke trails from them. That would be really, really good to help tracking - in fact, that's one of the features of a tracer, not just the glowing round and flash upon hitting the target. I suspect the mods makers will be able to do that, as there is a bit of a trail on the tracer already.
Posts: 394 | From: Williams Lake, BC, Canada | Registered: Nov 1999  |  IP: Logged
Spawnbob
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posted 12-16-2000 10:35 AM     Profile for Spawnbob   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
the tracers in B17 2 do this they wiggle and have smoke trails they very nice
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Boxcar
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posted 12-16-2000 11:19 AM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes, The smoke trails "mod" would be nice indeed. You know it takes awhile to tweak BoB to where it performs and looks good. I have the "Demo"looking quite respectable on my System at this point.

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
Isatheprophet
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posted 12-16-2000 11:19 AM     Profile for Isatheprophet   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
hi

yeah I have seen they tracer rounds and they are cool though I think the ones in b17 are better. You are right about the ones hitting the plane. I did not see them do so, so I thought oh well I missed how could I miss from that distant, then I got to my log book and to my suprise I have claimed 16 kills. SSH woooow

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best wishes

Isatheprophet


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RSColonel_131st
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posted 12-16-2000 12:17 PM     Profile for RSColonel_131st   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah, it looks like they finaly start to make REAL tracer graphics, dont have BoB yet, but B-17 sure does a good job on this. The wiggling like snakes, smoking, and only evry fifth round is a tracer. Cool, ain't it?

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fighter pilots make movies, bomber pilots make history! (Old AAF bar chorus)


Posts: 310 | From: Austria | Registered: Oct 2000  |  IP: Logged
RossC
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posted 12-16-2000 02:12 PM     Profile for RossC   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
BoB looks like every 5th round (or so) from your outboard guns is a tracer. If somebody could graft the glycol stream graphic to the tracers, that would be pretty OK (though a little coarse).

I don't have B-17II, and it's unlikely I will, as cool as it sounds.


Posts: 394 | From: Williams Lake, BC, Canada | Registered: Nov 1999  |  IP: Logged
ScottMG
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posted 12-16-2000 09:03 PM     Profile for ScottMG   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Interestingly, I heard from someone that the "wiggle" effect is due to the camera in the aircraft shaking. In real life, there is no "wiggle." It makes perfect sense.
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Victor
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posted 12-16-2000 09:31 PM     Profile for Victor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by ScottMG:
Interestingly, I heard from someone that the "wiggle" effect is due to the camera in the aircraft shaking. In real life, there is no "wiggle." It makes perfect sense.

It is due to camera shake I'm sure . Otherwise someone would have to explain how this tracer is changing it's flight path to a wiggle. It's not like it has little rockets and control surfaces attached to it.
Magic bullet theory indeed!


Posts: 236 | From: New York, NY | Registered: Sep 1999  |  IP: Logged
RSColonel_131st
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posted 12-16-2000 09:46 PM     Profile for RSColonel_131st   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
As far as I'm informed, I have to disagree. The "wiggle" of the tracers comes from the not complete even burnout of the phospor which is used to make them visible. Hard for me to explain that in english...it means, the phospor burns differnt on different "places" on the bullet, and that changes the aerodynamic of the projectile.

I think thats the way Wayward, the makers of B-17, explained it on there homepage.

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fighter pilots make movies, bomber pilots make history! (Old AAF bar chorus)


Posts: 310 | From: Austria | Registered: Oct 2000  |  IP: Logged
Tracer
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posted 12-18-2000 12:52 PM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
That and the fact that the round is rotating due to the riffled barrel and imperfect round weights,wind,gravity,temperature,forces etc-give the cool effect of "wiggly" rounds

Hence the reason that rounds fired have a "mean point of impact" they will *never* hit the same spot on a target on a set range on a bench-test indoors in a climate controled atmosphere.Rather measured from extreme to the centre of the target ie 5 rounds grouped within a 3" circle gives it's "Mean point of impact"

No two rounds are truly the same

Tracer

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"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
OpFoR
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posted 12-18-2000 02:11 PM     Profile for OpFoR   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes, the wiggle effect is due to the camera shaking. I read this off a WW2 veteran’s website (I forgot the address). That’s not to say that they do shake a little. I think B-17 2 overdoes it though.

But just to clarify, it is the camera shaking that creates that effect.


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Gambit21
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posted 12-18-2000 03:23 PM     Profile for Gambit21   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes, the wiggle comes from the camera. There is no way such a fast moving prjectile could change course with such frequency. If it could they would be flying randomly all over the sky. You could get hit by your own projectile if such trajectory changes were possible. Think about it, what would make them keep coming back to the mean center point? Nothing.
The above post was correct however in saying that no 2 rounds are the same.

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Ming_123UK
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posted 12-19-2000 04:45 AM     Profile for Ming_123UK   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
>Yes, the wiggle comes from the camera...

...which is bolted to the fuselage. The camera wiggle is the fuselage wiggle - porpoising. You can see the 109's doing this when pulling up hard.

You're right Gambit - once the rounds leave the barrel it's straight line Newtonian stuff. The wiggle is in the eye of the observer.

Ming out.


Posts: 105 | From: London UK | Registered: Oct 2000  |  IP: Logged
Logues
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posted 12-19-2000 05:22 AM     Profile for Logues   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
My 2 cents is the shake is caused by the vibration of the guns firing not the aircraft porpoising. Even the smallest movement of your normal camera at a slowish shutter speed (say 125th/sec) will result in a blur. The vibration of four-eight MGs firing that are strapped to the aircraft would have been more than enough to cause the film plane to move ever so slightly giving the squiggly effect. All projectiles follow a trajectory once they leave the barrel until they strike an object. That trajectory can be influenced by things such as wind but not in the way depicted by gun camera footage. Aircraft porpoising while firing will only increase the size of a beaten zone in the same way that kicking the rudder will allow you to increase your spread across a target.

Posts: 76 | From: Canberra, ACT, Australia | Registered: Jan 2000  |  IP: Logged
Ming_123UK
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posted 12-19-2000 09:43 AM     Profile for Ming_123UK   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
>...the shake is caused by the vibration of the guns firing not the aircraft porpoising<

Vibration from the guns wouldn't cause the tracers to have a sine-wave component (sorry, not meaning to sound like a smartass <g> ) This is a standard component of a resonance in the airframe - sine-waves somewhere are easily identified as resonances.

>Even the smallest movement of your normal camera at a slowish shutter speed (say 125th/sec) will result in a blur.<

Yep - blur being the word. The sine-wave is the giveaway.

>The vibration of four-eight MGs firing that are strapped to the aircraft would have been more than enough to cause the film plane to move ever so slightly giving the squiggly effect.

Yep - and this is added to the vector and sine-wave component. The sine-wave is a dead giveaway that something is undergoing a simple harmonic oscillation, a flutter in the airframe.

>All projectiles follow a trajectory once they leave the barrel until they strike an object<

Hopefully yep

>Aircraft porpoising while firing will only increase the size of a beaten zone in the same way that kicking the rudder will allow you to increase your spread across a target<

You've hit the nail on the head. The rounds are spread because the plane spreads them as it revolves/oscillates *around* a forward vector while the rounds are leaving the barrel(s)

Kicking the rudder is a slow process - 0.5Hz to 2Hz.

Harmonic oscillation of an airframe is a very fast process at 200kts - almost any vibration mode is possible and certainly 5Hz - 100Hz.

Ming out.


Posts: 105 | From: London UK | Registered: Oct 2000  |  IP: Logged
Tracer
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posted 12-19-2000 10:15 AM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Somewhere i read that when an A-10 fires it's gun it bleeds off about 20mph due to recoil?
I could just imagine 8 .50s firing and the vibration from intermitent guns firing(since they all do not fire at once)Just as an internal combustion engine fires it's cylinders alternate ie 4 Cylinder 1-3-4-2 which balances out the vibration with a flywheel and balanced crankshaft.
Firing guns on alternate sides of the wings works the same way but the guns will still move to some effect with vibration and due to barrel heat will disperse rounds to a certain extent and (as Wayward had said) irregular burning of Phosphour will mimick a wiggly round.
I have witnessed it during night firing of a GPMG 7.62mm

Cool discussion this

Tracer

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"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged

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