|
|
This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
|
|
|
|
Author
|
Topic: Decision - I hate the flight model -Sorry!
|
|
|
Hertston
Member
Member # 7363
|
posted 12-09-2000 09:06 AM
Not quite sure what your problem is. Flight characteristics in a turn are pretty much as I would expect them to be, and feel very similar to CFS 2 if you adjust for the "head" movement. Havn't seen any rocket propelled Defiants, or anything else yet, but I guess in a world of dogfighting "Betty"s anything is possible ! The AI one-on-one is up there with MiG Alley, and is a real challenge, (unlike CFS 2). The game has it's weaknesses though. Graphically, it is not good, and although I havn't come across anything catastrophic yet, there are bugs. More testing required... [This message has been edited by Hertston (edited 12-09-2000).]
Posts: 246 | From: Torpoint, Cornwall, UK | Registered: Oct 2000 | IP: Logged
|
|
Keefters
Member
Member # 8256
|
posted 12-09-2000 09:39 AM
When I pull a turn, the aircraft pitches around quite violently rather than being quite smooth (as in EAW), and this is a relatively short duration turn. Having read a lot of books about WW2 dogfighting, I don't think the real things pitched about as violently as this sim seems to think they should. Just a short pull on the joystick when in level flight result in a bouncing motion which quite honestly would be more at home in a Theme Park ride.The undulating, porpoising nature of the FM is a real turn off for me as I can't see the real things being this unstable. But then again maybe it's me, or maybe we have been fed too many 'easy' flight sims! Joystick sensitivity is also an issue, anyone else using a microsoft FF Pro and finding it overly sensitive? I've tried altering dead zones etc but still the same twitchiness. On the issue of rocket propelled Defiants, when you see one go inverted and instead of diving for the deck it climbs like a Me163 (but upside down!), you begin to doubt the accuracy of the FM, the AI and a few other things as well!
Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000 | IP: Logged
|
|
|
|
|
|
|
|
|
|
KC23
Member
Member # 18
|
posted 12-09-2000 04:15 PM
Keefters,Trying setting the Stick Mode (in the PC preferences under controller) to Sim and not realistic ... realistic just is too sensitive. Oddly enough, the Sim seems far more realistic (but I'm no expert). quote: Originally posted by Keefters: After playing the game for a few more hours, I've come to the decision that I hate the flight model. I've tried fiddling about with the trim controls but it's still really annoying. When I pull a tight turn and the thing pitches and snatch rolls all over the place I think it's time to get EAW out again. Sorry, but I really don't like this game, I've tried to love it but the combat is silly compared to EAW, I saw a Defiant go inverted then climb like a rocket! Might be me but I think that this game is bollocks. If a patch comes out then I might look at it again but otherwise it's a frisbee.
------------------ Ken "KC23" Cook, Contributing Editor SimHQ.com kccook@SimHQ.com
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999 | IP: Logged
|
|
|
|
|
|
Keefters
Member
Member # 8256
|
posted 12-10-2000 07:32 AM
Thanks for the contribs and advice. I have been playing flight sims for years and have normally played them at hardest difficulty level, so why do I find the 'bouncing around' flight model so awkward? Has **anyone** actually been in a WW2 aircraft and experienced this? After fiddling around with a few things, it is definitely MUCH better with the cockpit turned off (which is cheating and I dont like doing it), so perhaps it's this sim's floating/virtual cockpit effect that I find awkward? I am persevering with this game and last night was involved in some massive air battles. I've not seen anything like this before and is really what keeps me plugging away at it. MA had the same 'problem' (in quotes as it seems to be only me that finds it awkward) but it didn't seem as pronounced. Simply tugging at the controls isn't the way to fly but sometimes it IS necessary to turn! In turns, the Spit Hurri and 109 all feel about as stable as a bar of soap in the bath. Once into the turn, the nose keeps snatching, setting up more and more unpleasant behaviour. These aircraft weren't big by today's standards but they seem to be tossed around like paper. My joystick is an original MS FF Pro and it is VERY sensitive, ideal for most flight sims but maybe not for this one! I have tried setting the mode to Sim, but didnt seem to make much difference, perhaps I have a joystick problem??. BoB (as is MA for that matter) is admittedly a 'new' learning curve, I just question whether the real thing behaved like this. I am pretty sure that if I invest the same amount of time in this game as I have to others over the last god-knows-how-long, I will adjust, adapt etc.. That is part of the challenge. One last question. Does anyone else have problems with the mouse when in the controller screen? My mouse pointer seems to be almost frozen, i.e. moves VERY slowly. Any ideas? Thanks everyone!
Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000 | IP: Logged
|
|
|
|
|
|
|
Contact Us | COMBATSIM.COM Home
© COMBATSIM.COM, INC. All Rights Reserved.
Powered by Infopop Corporation Ultimate Bulletin Board 6.04b
|
|
Home of the VMF-124 Death's Head Squad
|