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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Battle of Britain   » Decision - I hate the flight model -Sorry!

   
Author Topic: Decision - I hate the flight model -Sorry!
Keefters
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Member # 8256

posted 12-09-2000 07:39 AM     Profile for Keefters   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
After playing the game for a few more hours, I've come to the decision that I hate the flight model. I've tried fiddling about with the trim controls but it's still really annoying. When I pull a tight turn and the thing pitches and snatch rolls all over the place I think it's time to get EAW out again.

Sorry, but I really don't like this game, I've tried to love it but the combat is silly compared to EAW, I saw a Defiant go inverted then climb like a rocket! Might be me but I think that this game is bollocks.

If a patch comes out then I might look at it again but otherwise it's a frisbee.


Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000  |  IP: Logged
Hertston
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posted 12-09-2000 09:06 AM     Profile for Hertston   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Not quite sure what your problem is. Flight characteristics in a turn are pretty much as I would expect them to be, and feel very similar to CFS 2 if you adjust for the "head" movement.

Havn't seen any rocket propelled Defiants, or anything else yet, but I guess in a world of dogfighting "Betty"s anything is possible ! The AI one-on-one is up there with MiG Alley, and is a real challenge, (unlike CFS 2).

The game has it's weaknesses though. Graphically, it is not good, and although I havn't come across anything catastrophic yet, there are bugs. More testing required...

[This message has been edited by Hertston (edited 12-09-2000).]


Posts: 246 | From: Torpoint, Cornwall, UK | Registered: Oct 2000  |  IP: Logged
Keefters
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posted 12-09-2000 09:39 AM     Profile for Keefters   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
When I pull a turn, the aircraft pitches around quite violently rather than being quite smooth (as in EAW), and this is a relatively short duration turn. Having read a lot of books about WW2 dogfighting, I don't think the real things pitched about as violently as this sim seems to think they should. Just a short pull on the joystick when in level flight result in a bouncing motion which quite honestly would be more at home in a Theme Park ride.

The undulating, porpoising nature of the FM is a real turn off for me as I can't see the real things being this unstable. But then again maybe it's me, or maybe we have been fed too many 'easy' flight sims!

Joystick sensitivity is also an issue, anyone else using a microsoft FF Pro and finding it overly sensitive? I've tried altering dead zones etc but still the same twitchiness.

On the issue of rocket propelled Defiants, when you see one go inverted and instead of diving for the deck it climbs like a Me163 (but upside down!), you begin to doubt the accuracy of the FM, the AI and a few other things as well!


Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000  |  IP: Logged
Hertston
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posted 12-09-2000 10:55 AM     Profile for Hertston   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Me again .....

Do you have the original FF Pro or the "mark 2" ? I have the original, and can't say I've noticed a problem (I'm not just being difficult, honest.. ), but I tend to like settings on the sensitive side anyway. I'm using the default dead zones.

I've noticed the sim is very sensitive to FF though - I keep the FF settings on "low" for AW3 which is even worse, but it certainly doesn't need setting any higher.


Posts: 246 | From: Torpoint, Cornwall, UK | Registered: Oct 2000  |  IP: Logged
Boxcar
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posted 12-09-2000 12:07 PM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
There is nothing wrong with the BoB flight model! First of all it`s Hard Core and you need to relearn how to drive the aircraft through airspace. In EAW it`s the other way around, the aircraft drives you around. BoB and MA flight model are a "New" learning curve, but once you master or adjust, it`s the best there is. If you return to EAW after this your flying skills will improve dramatically. BoB is in no way a "Gamey" sim.....totally unlike EAW.

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
Howz
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posted 12-09-2000 01:20 PM     Profile for Howz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I think very often that the trouble is that people can usually adjust stick settings until everything is the way that they like it - regardless of the fact that if you were to get in the real deal you couldn't spend 4 hours adjusting the pitch sensitivity the way you like it.
I remember playing Mig Alley and it had me spinning, stalling and bouncing the nose around for ages until I unlearned my yank and bank (jet fighter) technique.
I haven't managed to trim the aircraft properly yet either and I agree that the planes are a handful but I couldn't comment on whether the FM is bollox or not - knowing Rowan I suspect it is probably pretty accurate.
Try setting the stick Mode to 'Sim' rather than 'Realistic' on the Controller options page - its much less twitchy.

Howz


Posts: 64 | From: My house | Registered: Feb 2000  |  IP: Logged
Kraut
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posted 12-09-2000 02:12 PM     Profile for Kraut   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Good stuff BC & H. I know a person who flew for a couple years with all settings on all sims set to arcade. Now he gets butchered & quite easily too. Took him online 4 times & I stayed outta the fray & watched him. After about 4 respawns in each, he fired his weapons once with no ill effect on anything except the channel. That was it. He claims the FMs are all Bull Poop. Especially WBs, AH, AWII/III, CFSI/II & even EAW. This online fiasco was in WBs & EAW. EAW with version 1.2 & him in a Spit. In WBs he couldn't get a shot off. But would he listen when we said to set the difficulty level so one has to reach for it? Now he's even poor target practice & I'm in no way good. Struggling with patience will make one better. If that's not your interpretation of fun, set it to where it is.
Now I'm running off @ the mouth like a soup sandwich! Sorry!
FWIW,
Good Hunting!

Posts: 754 | From: Kitchener Ont. Can. | Registered: Oct 1999  |  IP: Logged
KC23
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posted 12-09-2000 04:15 PM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Keefters,

Trying setting the Stick Mode (in the PC preferences under controller) to Sim and not realistic ... realistic just is too sensitive. Oddly enough, the Sim seems far more realistic (but I'm no expert).

quote:
Originally posted by Keefters:
After playing the game for a few more hours, I've come to the decision that I hate the flight model. I've tried fiddling about with the trim controls but it's still really annoying. When I pull a tight turn and the thing pitches and snatch rolls all over the place I think it's time to get EAW out again.

Sorry, but I really don't like this game, I've tried to love it but the combat is silly compared to EAW, I saw a Defiant go inverted then climb like a rocket! Might be me but I think that this game is bollocks.

If a patch comes out then I might look at it again but otherwise it's a frisbee.


------------------
Ken "KC23" Cook,
Contributing Editor
SimHQ.com
kccook@SimHQ.com


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
ral
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Member # 2748

posted 12-09-2000 05:34 PM     Profile for ral   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Are the flight characteristics similar to MA. MA took somegetting used too, but once you get the hang of it...it feels better than my other sims (except F2).
Posts: 868 | From: Quezon City, Metro Manila, Philippines | Registered: Jan 2000  |  IP: Logged
Hertston
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posted 12-09-2000 06:54 PM     Profile for Hertston   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yup... agreed on F2, but I think in fairness the characteristics of a modern plane are easier to replicate. Not to mention that the development team included people who had actually flown a Flanker !

[This message has been edited by Hertston (edited 12-09-2000).]


Posts: 246 | From: Torpoint, Cornwall, UK | Registered: Oct 2000  |  IP: Logged
Keefters
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posted 12-10-2000 07:32 AM     Profile for Keefters   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the contribs and advice. I have been playing flight sims for years and have normally played them at hardest difficulty level, so why do I find the 'bouncing around' flight model so awkward? Has **anyone** actually been in a WW2 aircraft and experienced this?

After fiddling around with a few things, it is definitely MUCH better with the cockpit turned off (which is cheating and I dont like doing it), so perhaps it's this sim's floating/virtual cockpit effect that I find awkward?

I am persevering with this game and last night was involved in some massive air battles. I've not seen anything like this before and is really what keeps me plugging away at it. MA had the same 'problem' (in quotes as it seems to be only me that finds it awkward) but it didn't seem as pronounced. Simply tugging at the controls isn't the way to fly but sometimes it IS necessary to turn! In turns, the Spit Hurri and 109 all feel about as stable as a bar of soap in the bath. Once into the turn, the nose keeps snatching, setting up more and more unpleasant behaviour. These aircraft weren't big by today's standards but they seem to be tossed around like paper.

My joystick is an original MS FF Pro and it is VERY sensitive, ideal for most flight sims but maybe not for this one! I have tried setting the mode to Sim, but didnt seem to make much difference, perhaps I have a joystick problem??.

BoB (as is MA for that matter) is admittedly a 'new' learning curve, I just question whether the real thing behaved like this.

I am pretty sure that if I invest the same amount of time in this game as I have to others over the last god-knows-how-long, I will adjust, adapt etc.. That is part of the challenge.

One last question. Does anyone else have problems with the mouse when in the controller screen? My mouse pointer seems to be almost frozen, i.e. moves VERY slowly. Any ideas?

Thanks everyone!


Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000  |  IP: Logged
DBond
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posted 12-10-2000 08:27 AM     Profile for DBond   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
That's a couple of times I've noticed people saying they are having mouse problems in the menus. I've never experienced this in BoB or MA. I use PS2 rate to force a 100 hz mouse sample. Perhaps it makes a difference?

I can't remember exactly where i got it. Check the files section at http://www.tweak3d.net


Posts: 814 | From: Mays Landing, N.J.,USA | Registered: Sep 1999  |  IP: Logged
Keefters
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Member # 8256

posted 12-10-2000 08:44 AM     Profile for Keefters   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok, I've set the Forcefeedback for the Aerodynamic setting to none and reduced my res to 1024 x 768 after reading Hertston's post and lo! Smoother, less bouncy, less twitchy/sensitive and much more playable.

One strange thing I did experience - when on a test flight (free flight), I was climbing a Spit to 20,000 when at around 13,000 feet my guns fired of their own volition - I know it wasnt me because I had the aircraft trimmed to a slight climb and my only input via the stick was to aileron correction for drift. Anyone else had this?

Maybe it isnt a permanent fix but it is a bloody good start and I will continue to test. Maybe it isnt the FM after all..... (hangs head in shame).

Well spotted Hertston!


Posts: 19 | From: Worcestershire, UK | Registered: Nov 2000  |  IP: Logged

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