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Author
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Topic: MSSWFF-2: ground shake fix
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Essel
Member
Member # 8011
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posted 11-20-2000 06:43 AM
Of course, nibbio. It would be an honor. And congrats for your fx tweaks... they're fantastic. This has inspired me to do some researching on my own. As you said, the fx system is very configurable. Lots of fun to be had...On my part, I researched a few things, mainly about the FF vars. From the FS2000 SDK, I found the stick shake, Ground shake, gear retract and crash that are configurable in the aircraft.cfg. After quite a bit of investigation, I think I found other undocumented vars, namely for machinegun, bullet damage, rocket and bomb release and flak. I havent tested them yet, but I'll post a message if it works. OTOH, sadly, I came to the conclusion that flight dynamics forces (stiffness w/speed, aileron bounce, etc) are hardwired and that the program makes calls to DirectInput without any variable lookup. (I hope I'm wrong...) I suspect there is a link to individual airplane files (maybe the .air files) For example, the F4U is much stiffer than the F4F in flight. The search continues... [This message has been edited by Essel (edited 11-20-2000).]
Posts: 34 | From: Montreal, Quebec | Registered: Nov 2000 | IP: Logged
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