posted 11-15-2000 02:13 AM
Tried altering tailwheel swivel limit from 180 deg. to 30 deg. also increased tail wheel size in config file...no more ground loops in the F4U. Landing roll is very docile, I may even change it back a little closer to original specs to make it a bit more challenging. I hope this helps those people having problems taxing and landing.
Posts: 5 | From: Australia | Registered: Oct 2000 | IP: Logged
the Gremlin
Member
Member # 476
posted 11-15-2000 04:42 AM
Please expand on this. Which file did you edit ? Checked out the Corsair.air file but can't figure out what you changed. Grem
Posts: 242 | From: st.Maarten,NH, Holland | Registered: Oct 1999 | IP: Logged
the Gremlin
Member
Member # 476
posted 11-15-2000 08:40 AM
Hang on, found it, changed it and yes, this does make a great difference in ground handling. Maybe not ultra realistic anymore, but I love it. Nice one Ghost. Grem
[This message has been edited by the Gremlin (edited 11-15-2000).]
Posts: 242 | From: st.Maarten,NH, Holland | Registered: Oct 1999 | IP: Logged
JAS49
Member
Member # 7611
posted 11-15-2000 08:43 AM
Please post which file you edited.
Posts: 24 | From: Inwood, WV,USA | Registered: Oct 2000 | IP: Logged
SpinDry
Member
Member # 7379
posted 11-15-2000 08:48 AM
Another way to get finer control on the ground is to use differential braking. Quick taps of the opposite brake when yawing on the ground are very effective, and true to real taxi procedures.
Posts: 296 | From: Rome, NY, USA | Registered: Oct 2000 | IP: Logged
JAS49
Member
Member # 7611
posted 11-15-2000 08:55 AM
Thanks for the tip SpinDry.
Posts: 24 | From: Inwood, WV,USA | Registered: Oct 2000 | IP: Logged
Hans Offen
Member
Member # 3916
posted 11-15-2000 09:09 AM
I have noticed big difference in the way the planes handle on dirt runways and steel mesh runways. Try practicing your toe-braking at Midway on the steel runways there. It actually seems to be modelled pretty good and the Wells FMs have toned down the brakes a bit so that they are a bit more controllable to steer with.
You have to use differential braking. The rudder input works if you are going fast enough or are gunning your engine to generate enough propwash, but you still have to use those brakes for the real control on the ground.
It's too bad we couldn't have a little man to sit on the left wingtip to counteract torque while taxiing.
posted 11-15-2000 09:42 AM
Sorry Jas49, it was so obvious I completely overlooked it. Go to your CFS2/aircraft/F4U1a_Corsair directory and open aircraft.cfg with notepad. Make the changes mentioned and away you go. Simple. Along with the "Longer wakes" and "fly the unflyables" patches one of the best tips available at the moment (IMHO of course) cheers, Grem
Posts: 242 | From: st.Maarten,NH, Holland | Registered: Oct 1999 | IP: Logged
JAS49
Member
Member # 7611
posted 11-15-2000 10:03 AM
Thanks Gremlin
Posts: 24 | From: Inwood, WV,USA | Registered: Oct 2000 | IP: Logged
AAA_psob2
Member
Member # 7995
posted 11-15-2000 01:37 PM
thanks for info about tail wheel fix. changed it from 180 to 30. solved problem of ridiculous handling on ground. please, spare me the "realism" responses. if this plane actually handled on ground like it does in game, someone should have been shot for approving its use by our guys.
Posts: 7 | From: isle AAA or nj, usa | Registered: Nov 2000 | IP: Logged
TBird66
Member
Member # 4720
posted 11-15-2000 04:06 PM
I second what AAA_psob2 said!
posted 11-15-2000 05:15 PM
Regarding the lack of feedback *we* simmers get compared to the *real* guys (be it audible, visible or sensual), there are certain helpings one shouldn't be ashamed to use. I for my part pay great attention to realism, but before they give us a 100% realistic ground handling (which they didn't, BTW), they should have done the FM's right. We have "Grand Prix Legends" to train our driving (taxiing) skills.