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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: TO THE DEVELOPERS: GeForce probs
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PinchVF-124
Member
Member # 223
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posted 02-15-2000 07:06 PM
I too show 10fps sitting on the runway in the first training mission.System specs PIII 600 (100mhz) SCSI-2 (LVD) segate drive 192 mgs ram (100mhz) SbLive 3.0 (updated) Geforce DDR by Creative DirctX 7.0a ASUS mainboard P2B-S Swap file size=200 Tried many diff settings in the game and I top out at 12fps in that mission  What I think is going on here is the flight modl is eating up the CPU not the grafx..Dunno 4 sure tho.. Pinch
Posts: 61 | From: Anaheim Ca U.S.A. | Registered: Sep 1999 | IP: Logged
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Moon Walker
Member
Member # 2681
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posted 02-15-2000 08:04 PM
I found on one of these threads, I forget where and have been searching for it again with no luck, that a user named Talon upgraded his system and was able to get rid of the choppies even with alot of explosions etc. I believe he said his frame rate doubled on this system, around 40 fps. I wrote down what specs may apply to me for an upgrade. He was using:128 pc100 ram Asus P3C2000 MB with 4xAGP support PIII 650 EB Coppermine Creative Annihilator Pro DDR Now I`ve been watching various posts regarding the slide show problems. Alot of systems with various configurations are all having the fps problems. I agree that this game is a CPU hog. I`m also considering that the 4xAGP is starting to show its need. I believe that for the Geforce to be fully optimized, the 4xAGP MB is going to be necessary. I realize this is performance 101 but alot of the systems I`ve seen posted have MB`s that only support 2xAGP. This could be worth considering. I`m running a PII450, Asus P2B, 256 pc100 ram, TNTIIU & V3 - testing both Vid cards. Both are similar with choppies. I plan on getting the MB that Talon spoke of and enabling the 4xAGP on the TNTIIU to check for a performance increase. If there is none I`ll have to up the cpu. I`ll need that MB anyway for the future upgrade. I will post the results. In the mean time, I`ve said it before and I`ll say it again. THIS IS A REALLY GREAT SIM.... [This message has been edited by Moon Walker (edited 02-15-2000).]
Posts: 62 | From: | Registered: Jan 2000 | IP: Logged
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Talon
Member
Member # 2068
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posted 02-16-2000 08:16 AM
I saw this thread, so figured I would jump in. Before I built my new system, (described correctly before) I had the Geforce DDR card and using similiar specs, ie. PII 450, etc. got crummy FPS...when I tested the card on my new system...it was great....From the different threads I have read...you really need to be using 133mhz FSB, AGP 4X support, good memory and the coppermine processor....I hate saying that, but it seems like reality. My FPS did double.....and the slowdown around a carrier before takeoff is now fine...still slower, but totally acceptable.....also, one last note...make no mistake, this sim is great but it has an optimization issue and IT WILL BE FIXED. give it some time, upgrade your system and I think all will be right with the world soon enough  later Talon
Posts: 115 | From: Rye, NY USA | Registered: Jan 2000 | IP: Logged
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Jws
Member
Member # 2044
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posted 02-16-2000 06:27 PM
I never seem to have any problems with my system at all. I've built it myself.Funny - why does it seem so many people run into CTD's and crashes, lockups and slowdowns but I never experience this? Every simulator or game I've bought runs fine on my setup. P3 500 BX6R2 128MB PC100 13.6GB 7200RPM CL Annihilator Pro (Geforce DDR for the cave dwellers  SB Live! Latest drivers for all. Just thought I'd drop a note. My Geforce runs fine in every game. My system isn't exactly top of the line, but pop in a new CPU and it would be close...BTW would I be able to get by with PC100 for overclocking the 100MHz Coppermines a bit? -Jws
Posts: 174 | From: Naples, FL, USA | Registered: Jan 2000 | IP: Logged
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Electricity
Member
Member # 3131
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posted 02-16-2000 09:04 PM
"I`m also considering that the 4xAGP is starting to show its need. "Today's 3D-games are not using by far enough polygons to saturate AGP4x. Currently, the only apps that need AGP4x are professional OpenGL-software that uses very complex 3D-objects with HUGE amounts of triangle data. Tests of Quake3 arena on a 1X, 2X, and 4X AGP bus show 53, 54, and 55fps respectively. Quake3 arena appears to have far more data over the AGP bus than F-18. Flight sims appear to be on the tail end of the need for AGP as much of the processing is with AI, flight dynamics, etc. and not pure graphics like the current first person shooters currently available. Remember, going from AGP1X to AGP4X on any available chipset (Intel840, AMD750 Irongate, and Apollo KX133) with Quake Arena only yields about a 3% increase in framerate, and that is with framerates at 50+ in 1024X768X32bit color. We're talking F-18 with a comparibly bare graphics environment at 10fps @16bit color. You can do the math and see the AGP1X is more than F-18 requires. Remember, AGP1X can pass exactly twice the data (266MB/sec)that the PCI bus can pass (133MB/sec). That is MegaBYTES, not bits and is far beyond all of our games. For F-18, it is CPU. For some reason, F4 shows a big increase in framerate with the DDR board (also in the recent DDR article here). The DDR is going to be ahead of our CPU's for some time. Also, the DDR can pump out 5X the traingles that a PIII500Mhz can pump out itself. If you have a DDR, you're in good shape for a while. Seeing that CPU's are slow to improve when compared to the last 18 months of the graphics card, we just have to either wait for a patch or later this year for a faster CPU. I hope this helps.
Posts: 291 | From: | Registered: Feb 2000 | IP: Logged
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Truro
Member
Member # 679
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posted 02-17-2000 07:12 AM
I agree, the problem might have gone away with a 4x MB for some reason, but it wasn't related to the bandwidth of 4x. Some early athlon/geforce users had to use apg 1x to get the thing to run, but there was no noticable performance drop. The idea of fa18 saturating a 2x agp I think is humorous.JWS: Sure, you can try the pc100, maybe set the cas to 3 in bios. You'll need the NW bios for the coppermine voltage to be auto detected correctly when you boot. 600e on bx6.2/V3 1024, all options max except cockpit reflections off. Sitting on runway as described above, 13 fps. With cockpit and terrain distance set down to med, 17 fps. Clocked at 774, fps is 18 and 25. That's a big jump for 174 megahertz, a lot more than I would have expected. [This message has been edited by Truro (edited 02-17-2000).]
Posts: 1441 | From: Tulsa, Ok | Registered: Oct 1999 | IP: Logged
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