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»  COMBATSIM.COM ARCHIVE FORUM   » Archives   » Falcon 4.0 Archive 2   » OK...have we decided on a FLOT "big" AAA avoidance tactic?

   
Author Topic: OK...have we decided on a FLOT "big" AAA avoidance tactic?
RossC
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Member # 1062

posted 05-23-2000 12:27 AM     Profile for RossC   Author's Homepage     Send New Private Message   Edit/Delete Post
I installed RP2 today, with a bit of trepidation because of the reports of "super" AAA over the FLOT. Been flying pretty much all day, and at first was really irked by it; I was shot down 3 of 3 missions, first RP2 sorties.

Okay, went back and read the manual on "crossing the FLOT," which doesn't help a lot as it's pretty common sense and a little abstract. Flew more missions, and was really starting to enjoy RP2 overall, it's really very good. Flew some more missions over the FLOT and survived the AAA, just through the odd hard jink when it started firing and pumping some chaff (dunno if that worked all that well, confidence booster). I also tried crossing very high (35,000ft), which didn't work except it gave me more vertical manouvering room. Ain't no way to go over super low (< 250ft) early in the campaign due to small arms/light AAA. Medium alt (> 4500ft) is out due to the SA14s and Stingers.

So, my personal being killed/taken out rate is hovering at 50%. I can't get over that line safely more than that. I start manouvering hard as soon as I hear the first burst, but when I do get killed, it's within seconds of that, which makes it extremely frustrating. "Boom-ba-boom warningwarning-warningwarning" Even if the plane isn't terminal, the mission is effectively over due to avionics failures.

The "problem" (maybe I'm just not very good?) is particularly acute in the Seoul route PAK. When based on the East Coast, I seem to do OK (fly to about halfway across the peninsula), but the crtical PAK is just too intense for me.

Anyone come up with a sound FLOT crossing technique for RP2?

~Ross


Posts: 394 | From: Williams Lake, BC, Canada | Registered: Nov 1999  |  IP: Logged
President
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Member # 3775

posted 05-23-2000 01:58 AM     Profile for President   Author's Homepage     Send New Private Message   Edit/Delete Post
I've tried switching off the radar with a reasonable success rate, the rest is down to continous change of heading until you are clear. Altitude 25K - 30K. I can get across 70 -80% of the time without taking a hit.I've only been hit badly enough not to complete the mission once.

Just keep on trying


President


Posts: 73 | From: UK | Registered: Mar 2000  |  IP: Logged
kinggeorge
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Member # 1408

posted 05-23-2000 05:16 AM     Profile for kinggeorge     Send New Private Message   Edit/Delete Post
Turn on your GMT radar and avoid the ground troops! So you make yourself an own path through the flot-> fly low!! Trail formation, tight
It works but I get shot down too often because I think I passed the ground troops and then keep flying straight. Thats my fault.

Posts: 246 | From: Bozen-Bolzano/Italy | Registered: Dec 1999  |  IP: Logged
TKorho
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Member # 3215

posted 05-23-2000 05:50 AM     Profile for TKorho   Author's Homepage     Send New Private Message   Edit/Delete Post
Yeah,
I'm not sure if they are super-accurate (except perhaps the D-30 miracle shot). People do create those computerized optical (laser ranged) sights. At least our company does.

But whatever the case: they are shooting you to KILL you. It's not that they just want to make the firecracker show for you.
What I'm aiming here? Well, I don't think the high caliber triple-A would be there if it were totally useless. It's warfare: it's mathematics and plus-minus equations. Even the kill rate of 20% (for all the huge number of AAA there!) would make the allied very scared of the border-zone. Which, of course, is the meaning over there.

North Korea is supposed to be one of the countries with most high percentage of national income channeled into warfare. I bet that it's not just spearheads they have been buying. You can't always depend on the enemy to be poor (well, here you can) nomad tribe... And if the C3I -network works, then the sudden and most usual flak-wellcome is just to be expected. Korea peninsula is so small that the early warning radars should have easy time picking your middle alt flight inbound. Very easy.

Time to start act modern warfare: pick out the C3 installations, early warning sites. And bomb those AAA into landscape decorations...


Okay, I'm beginning to give in here. It's very possible that the D-30 as a fatal bug. :-)

------------------
TKorho/Ghost - Hornet coder, Falcon4:www.87th.org, snowboarder


Posts: 388 | From: Tampere, Finland | Registered: Feb 2000  |  IP: Logged
loadtoad
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Member # 2306

posted 05-23-2000 07:32 AM     Profile for loadtoad   Author's Homepage     Send New Private Message   Edit/Delete Post
I really doubt that this new new super aaa is this accurate in real life. I dont care if it radar guided or not. North korea is a very poor country and I know they dont posess this kind of aaa. Iraq had one of the best sam and aaa defenses in the known world and their aaa was not this good. I think it is a bit overstated.

john

flame suit on and rdy....


Posts: 134 | From: | Registered: Jan 2000  |  IP: Logged
The Silent Runner
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Member # 1146

posted 05-23-2000 10:18 AM     Profile for The Silent Runner   Author's Homepage     Send New Private Message   Edit/Delete Post
The AAA menace is a mized bag of factors and as far as I know iBeta cannot be blamed for it.

Two factors are really important. First, barrages. Two, hyperaction.

In F4 you have too many things happen at once in a very small piece of ground (the FLOT). So, if you are not careful and fly thru a barrage (AAA pointing at a certain altitude and firing constantly), there's a really high probability of being shot down. One shot is enough. In fact, one pistol shot could harm an electric jet; so, think about grenades...

I installed the RP2 (which is just excelent, specially for this nerve breaking, very climatic AAA) in the middle of a Iron Fortress campaing. As the enemy ground forces had been considerably attrited by then, I got almost no AAA on the FLOAT, and very sparse on the airfields.

So the lesson is simple: fly smart. You can see at a distance the smoke of AAA an change your altitud accordingly. But, over all, work on your flight plan. You win 50% of the battle in the desk.

Second, resign to lose planes at the begining of the campaing. This is war, you know? ;-)

Hope this few lines help.

The Silent Runner, Buenos Aires.

[This message has been edited by The Silent Runner (edited 05-23-2000).]

[This message has been edited by The Silent Runner (edited 05-23-2000).]


Posts: 167 | From: Buenos Aires, Argentina | Registered: Nov 1999  |  IP: Logged
VprDvr
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Member # 4104

posted 05-23-2000 07:21 PM     Profile for VprDvr   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Originally posted by loadtoad:
I really doubt that this new new super aaa is this accurate in real life. I dont care if it radar guided or not. North korea is a very poor country and I know they dont posess this kind of aaa. Iraq had one of the best sam and aaa defenses in the known world and their aaa was not this good. I think it is a bit overstated.

john

flame suit on and rdy....


In Iraq the border is very long. But in Korea the border is like a choke point. So the AAA concentration would be greater in Korea than in Iraq.

Being a poor nation doesn't mean it can't defend itself. Vietnam kicked US butt didn't they?


Posts: 42 | From: | Registered: Apr 2000  |  IP: Logged
Vapor_214th
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Member # 4501

posted 05-23-2000 07:41 PM     Profile for Vapor_214th   Author's Homepage     Send New Private Message   Edit/Delete Post
Yes North Vietnam did beat us, but we had P^$$!s leading that war, if we would have elected that Goldwater dude we would have wasted there asses and ended the war THEN (but the downside if that would have happened I wouldn't have my best friend so thats a trade off).......sorry about that but that war REALLY gets to me and i wasnt even alive when it happened....

Now moving away from that (again I apologise), I have heard that there are AAA able to fire above the 40,000 ft marker in the RP2......is this true, and does it actually exist in real life?

------------------
Good Hunting,

Vapor_214th


Posts: 77 | From: | Registered: Apr 2000  |  IP: Logged
Zero Niner
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Member # 1171

posted 05-23-2000 07:47 PM     Profile for Zero Niner   Author's Homepage     Send New Private Message   Edit/Delete Post
IIRC, Iraq had its C3 facilites disabled very early on in the war. So its AAA batteries were effectively isolated, had little or no early warning, and shooting blind.
But I suppose IRL any war in Korea would see the Allies going flat-out to suppress/degrade the enemy air defence netowrk. And it would do so by going for the critical nodes rather than the ground units themselves.
My $0.03

------------------
Zero Niner, out.


Posts: 986 | From: Singapore | Registered: Nov 1999  |  IP: Logged
Vandal
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Member # 1272

posted 05-23-2000 08:02 PM     Profile for Vandal   Author's Homepage     Send New Private Message   Edit/Delete Post
Has anyone found attacking C3 to be effective in Falcon RP2 campaign? Does the program reduce the C3 capabilities of the AI if you destroy C3 facilities?

------------------
Lt TJ "Vandal" Clark
Buccaneer Mercenary Company
http://www.xbuccaneersx.net


Posts: 250 | From: Lewiston, ID 83501 | Registered: Dec 1999  |  IP: Logged
RossC
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Member # 1062

posted 05-23-2000 08:30 PM     Profile for RossC   Author's Homepage     Send New Private Message   Edit/Delete Post
I'm working on almost exclusively C3 stuff in my current (fresh) Rolling Fire campaign - pretty much solved the AAA thing BTW, secret to follow - and it seems to be working. 1600hrs on day one, and we're actually making headway, even though the Chinese and Russians are supplying the NK's (first time I've seen Chinese/CIS airplanes in the air, owned game for 8 months). They can't seem to get organized - beyond the first few hours, most of the NK air activity shifted to DCA stuff. Which means that on the ground, they've made very little progress. Moved a few miles down the East coast, a sliver of a salient in the middle, and NO forward progress in the Seoul route PAK.

I've flown sortie after sortie, and only been shot down by AAA once, which was entirely my fault. I was chasing a couple of MiG29's BVR, and the point at which I launched was right over the (former) DMZ. Stupid. Otherwise, crossing at 30,000 seems to work, and trying to pick a relatively quiet corridor seems to be the key. When they start shooting, DIVE while turning/yanking 30* or so, and pump a few bales of chaff. Then it takes some time for them to get the range again, by which time I'm usually across. Flown many missions now, and like I said, only hit once.

Having a whole buttload of fun with RP2 now. I especially like the 8 Maverick loadout, and the 12 CBU-58 setup.

~Ross


Posts: 394 | From: Williams Lake, BC, Canada | Registered: Nov 1999  |  IP: Logged
aileron
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Member # 1675

posted 05-24-2000 09:22 AM     Profile for aileron   Author's Homepage     Send New Private Message   Edit/Delete Post
I just want to get specs on AAA. I keep running this through my head and keep thinking that if you can be hit at 25,000 feet by an exploding bullet accurately your gonna have to try and attack the radar centers from a distance of five miles or greater.

That means a very high level attack with a lasar guided munition. I keep drawing this bubble, in my head, around the radar site that is roughly 10 miles wide or five miles from arc center (the gun).

I remember watching wings on discovery channel and the boys had a minimum altitude of 10,000 ft to protect themselves from AAA. Have things change in the world sence 1991 that aircraft need to fly at very high altitudes to protect themselves from AAA and open themselves to SAM threats?

If you had a iron bomb and you wanted to drop it on the guns, you would have to toss that sucker close to five miles. FIVE MILES!!! That doesnt sound right... its accurate to within 50 feet from 10 - 15,000 feet using CCIP or CCRP. Thats two to three miles, which is an amazing record.

Does someone have current data on these AAA guns were up against... I think its in the game, but Im at work... cant check.

Just a question.

aileron


Posts: 34 | From: walnut, CA, USA | Registered: Jan 2000  |  IP: Logged
SkoolD
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Member # 650

posted 05-24-2000 07:59 PM     Profile for SkoolD   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Vietnam kicked US
butt didn't they?

No, we won every battle. We lost the war because of politicians and liberal hippies who really didn't know what the war was about.

We could have ended the was in 6 months.

In fact I read in Soldier of Fortune Magazine, a guy talking with a general at a dinner. The VC general said they were 24 hours away from drawing up an unconditional surrender because of the bombing by B-52s and the force of Arms that the US had.

Tim


Posts: 197 | From: Phoenix, AZ-USA | Registered: Oct 1999  |  IP: Logged
ral
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Member # 2748

posted 05-24-2000 10:09 PM     Profile for ral   Author's Homepage     Send New Private Message   Edit/Delete Post
I am in the late afternoon of day of of a new Rolling Thunder campaign in F4 under RP2. I am really getting to like the new patch...but F-16 losses are very heavy. My Squadron (Wolfpack) has the most number of F-16's left and we are down to 12 F-16's. Two other squadron are down to 6 planes each.

I like RP2, but at this rate I should be toast by the end of day 2.


Posts: 868 | From: Quezon City, Metro Manila, Philippines | Registered: Jan 2000  |  IP: Logged
Fsmodeler
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Member # 4323

posted 05-24-2000 11:09 PM     Profile for Fsmodeler   Author's Homepage     Send New Private Message   Edit/Delete Post
How do you get 8 Mav's I can only load 2 of one and 6 of the other?
Posts: 30 | From: Dyess AFB Texas | Registered: Apr 2000  |  IP: Logged
RossC
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Member # 1062

posted 05-24-2000 11:30 PM     Profile for RossC   Author's Homepage     Send New Private Message   Edit/Delete Post
The Realism Patch modifies the loadouts - you should be able to load 3 on each of the outer pylons, and one each on the inners. That's the -65B & -65D; you're limited to 4 total of the -65G's.

As for the supply situation, I was pretty similar. By about 2200hrs all but the ROK squadron at Chungju were down to single digits - 4 @ Gueneung, 7 @ Osan, and 4 between the two squadrons at Seoul (2 each!). Chungju had 16 remaining, so I flew some "exchange" time there. Out of Slammers and -9M's though, which sucked for BARCAPs.

But, as is usual For Rolling Fire campaigns, supply catches up to demand around midnight. We've got Slammers, and most of the units are back up to about 50% strength. So I'm gonna set the force sliders to "OCA" and "Aircraft" for a bit, before resuming the CCC effort. Just took out that Russian airbase, too. Man, that's a looooooong flight, like around 350 miles one way. There were lots of Chinese Il-76's there for some reason.

~Ross


Posts: 394 | From: Williams Lake, BC, Canada | Registered: Nov 1999  |  IP: Logged

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