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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: BARCAP BARCAP BARCAP BARCAP!
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barney
unregistered
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posted 03-25-2000 06:40 PM
What's with all the barcaps? No matter how I change the priorities all of my airbases are flying barcaps. The kicker is I knocked out a bunch of airbases right when the campaign began so I own most of the airspace in koreo. What I need is some more SEADs and Strikes. So what's with the barcaps?
IP: Logged
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barney
unregistered
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posted 03-25-2000 06:55 PM
Both the offensive and defensive counter air sliders are off.
IP: Logged
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barney
unregistered
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posted 03-26-2000 03:24 PM
Is it normal to get all BARCAPS for 24 hours straight? I'm now ending day 2 of Rolling Thunder and not one of my 5 airbases have flown anything but BARCAP since the end of day 1. They are repairing their damaged airbases and strengthening, and I can't do anything about it but fly the occassional BARCAP with bombs. Has anyone dealt with a Campaign fix, add-on, or patch? F4 really needs one
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ShadowWolf
Member
Member # 1196
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posted 03-26-2000 04:51 PM
Barney,I've gone through the Rolling Fire campaign 4 times throughout the various patches, and every time day 2 rolls around, it's all BARCAPS, so that's normal. But, the nice thing about BARCAPS is, they're a GREAT way to snag an AFC. Usually 4 or so bandit you can kill during your station time, and there's always loads of artillery units along the FLOT. You'd be surprised at how many units a Mk84 can kill when they're clustered together. 
Like Rhino said, whenever your forces are consolidating, they switch to BARCAP. Day 2 is just one of the longer periods.
Posts: 98 | From: Los Angeles, Ca. USA | Registered: Dec 1999 | IP: Logged
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barney
unregistered
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posted 03-26-2000 04:53 PM
Rhino, thanks for the reply but you were a little short. Who are "we" and what is this .aii file?PS - Not that it matters but I'm in Tiger Spirit, not Rolling Thunder
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Yorkshire Tea
Member
Member # 170
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posted 03-27-2000 10:04 AM
I think that the computer over-assigns BARCAPS in many situations as part of the 'hyperactivity'. Not that this is a slightly different problem from just getting BARCAPS during consolidation on the ATO.For pure interceptor aircraft (F14, F15 and DPRK mig 29s) there seem to be 2x as many BARCAP missions generated at any one time as there are available aircraft. I've spent some time messing with the values in the Falcon4.aii file ( /campaign/save/ directory), epecially with the AirTaskTime and AirPlanTime variables, and found that AirPlanTime = 1 kills most F16, Mig19, Mig21 BARCAP missions. However, dedicated interceptors (F14, F15, Mig 29s) are still over assigned. Rhino, may I ask, how did you reduce BARCAPs in the .aii file? Is it similar to Saint Viper's approach above? [This message has been edited by Yorkshire Tea (edited 03-27-2000).]
Posts: 315 | From: leeds | Registered: Sep 1999 | IP: Logged
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