Hello.
The WW2F site is currently down, so I'll post this here.I'm learning the Mission editor and the DME and I had a few questions that, I'd like to ask
- What is and where can I download "Ivarb's Mission Builder" ?
- Does the Jane's HTML Trigger Document list ALL available triggers?
- Can I get enemy bombers to attack a runway or must they attack a building
placed near the runway?
- I had a trigger set up to awaken a P51 mustang at an airport (he'd
basically was supposed to take off and follow my WaySets--landing some
minutes after I would at a DIFFERENT airport); however, he simply appeared
at the correct time but did not take off. Is there a way to do this?
- I see that I can place bombers at airports that will just "sit there"
looking cool.
How can I do the same with fighters while keeping them from
taking off?
- Is it possible to get a Division to follow waysets and attack a town, for
instance?
Any tips, tricks, or URLs that you might be able to provide would be great.
I already have the DME PDF docs by Ledersac on the DME, but I don't have much on the ME.
Also (sorry one more)...
If you create the basic "mission" in the ME, how, then, can you create other
elements in the DME without having too much time transpire while editing
with the DME? I mean, every second that elapses whilst unpaused in the DME
will affect time and positions that you set up in the ME. Do most
people who create missions immediately hit "pause" and then goof with the DME,
"resave" the mission as "testsave.mis" and then rename it and finally touch it up
with notepad?
Sorry for all the questions, it's just that my LAN group and I are getting
into flying WW2 Fighters cooperatively. Oh! What logic is evoked that
dictates which human gets placed in which flight?
Edit: Created List for easier reading
[This message has been edited by Tolwyn (edited 09-24-2000).]