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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Plane pulls left with engine on...
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Tolwyn
Member
Member # 1284
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posted 06-03-2000 12:41 PM
Hey, again...My joystick is completely calibrated from Control Panel but here's my problem: My plane ALWAYS pulls to the left. As soon as I turn engine off, it stops. Is this because I have realistic flight modelling crancked up? Is that normal "torque?" I'm cool with that! I just want to make sure that it's not a dead zone issue, or a problem with the game and my joystick.
Posts: 360 | From: WA, United States | Registered: Dec 1999 | IP: Logged
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Murph
unregistered
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posted 06-03-2000 04:33 PM
All left turning tendencies are modelled in ww2f.You'll also notice it will pull left in a climb,due to "P force".Try doing what Whiz Kid suggests,You should be able to fly the P-38 "hands off" once you get your trim and airspeed in balance.Same with the ME262.
IP: Logged
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Shogun
Member
Member # 3598
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posted 06-05-2000 07:45 PM
I think the basic elements of the FM are there, they just need to be tweaked a bit for the specific planes. How many other sims out there model torque effects? WW2F has one of the most fluid FM's. It doesn't feel like a balancing act or canned like some of the other 3 degs of freedom models out there a la CFS, MSFS, WB, AW, to name a few.On ace setting those high AOA stalls are deadly, but recoverable, can actually spin a bit, but it could definitely use more spin modelling though. The FM damage modelling and damage graphics are IMO bar none. Your spit doesn't perform as well with a shot up aileron or flap, but if you're lucky you can still stay in the fight and down that pesky 109. Missing flight surfaces or becoming a flaming torch is a different story, just as in real life.. Hopefully we can get those ace Focke-Wulf pilots tuned down a bit. Didn't think they had laser targeting for a 1200 ft. range snap shot in WW2. Usually I can out maneouver them in a spit or p51 if I see them first..but they seem a little too accurate, particularly compared with trying to fly that plane. The FW kind of reminds me of a F-16 where the FM is inherently unstable in order to stretch the flight envelope. Unfortunately in Jane's, the pilot is the computer flight control system and constant attention is needed to keep it stable. That thing has a very small flight envelope, easy to stall and spin, but it's not suprising that it can out-perform any other plane in WW2F with a capable pilot and take those crazy snap shots and change it's nose position on a dime. Don't know if this is the case with the real plane but wouldn't be suprised with those short stubby wings and large flight control surfaces. So all in all, I just think minor changes are needed in the flight modelling such as more spin characteristics, but each plane is already unique in it's FM. Whether they're accurate, it can only be verified by comparing them to the actual numbers. I guess we have a chance now to do that and modify the FM's. It can only get better. I'd personally like to see the addition of X-wind effects, but there's most likely no hook in the code for that. -SHOGUN
[This message has been edited by Shogun (edited 06-05-2000).]
Posts: 129 | From: Martinez,CA,USA | Registered: Mar 2000 | IP: Logged
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Judge
Member
Member # 1634
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posted 06-06-2000 01:35 AM
It might be, but I think we should get some more feedback from other people first. There may be something going on here that we're not aware of.If you're reading this thread, can you try taking the P-38 up for a spin sometime, with torque effects enabled and flight model at 5/Wicked. Then in straight and level flight, firewall the throttle, leave it on full until the plane seems to be at max speed and then chop the throttle back to idle. Does the nose of the plane sway left and right when you do so, or does the nose surge the way it does in a car when you gun the accelerator? Thanks for the feedback  S.
Posts: 440 | From: Vancouver, BC, Canada | Registered: Dec 1999 | IP: Logged
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