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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: How Did They Do This???
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Spawnbob
Member
Member # 1277
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posted 08-30-2000 08:52 PM
shouldnt happen then are u sure it the same sam , no other crossing nearby, bridge wasnt repaired. if it did happen it must off been a glitch as i spent about 2 hours on this one and concluded it worked properly.The only instance i could get Units to cross destroyed bridges was in Campaign saves from pre 1.4.2x i.e 1.41c. If a bridge was destroyed in a 1.41c save (even when played with a 1.4.2x+ patch ) then a flag would not be set to say it destroyed so for intents and purposes for that bridge in that save it would exhibit this weird behaviour. Any bridges destroyed with 1.42x patch installation would work properly. As campaign saves from 1.4.1c ( Us defaullt version ) are playble with the X patches this might be the reason, so any bridges destroyed while using 1.4.1c will be affected. This only a very small glitch as if you start a fresh game under 1.4.5x patch then every bridge will work properly when destroyed. [This message has been edited by Spawnbob (edited 08-30-2000).]
Posts: 1341 | From: | Registered: Dec 1999 | IP: Logged
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Reaper
Member
Member # 964
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posted 08-30-2000 11:11 PM
quote: Originally posted by Spawnbob: shouldnt happen then are u sure it the same sam , no other crossing nearby, bridge wasnt repaired. if it did happen it must off been a glitch as i spent about 2 hours on this one and concluded it worked properly.The only instance i could get Units to cross destroyed bridges was in Campaign saves from pre 1.4.2x i.e 1.41c. If a bridge was destroyed in a 1.41c save (even when played with a 1.4.2x+ patch ) then a flag would not be set to say it destroyed so for intents and purposes for that bridge in that save it would exhibit this weird behaviour. Any bridges destroyed with 1.42x patch installation would work properly. As campaign saves from 1.4.1c ( Us defaullt version ) are playble with the X patches this might be the reason, so any bridges destroyed while using 1.4.1c will be affected. This only a very small glitch as if you start a fresh game under 1.4.5x patch then every bridge will work properly when destroyed. [This message has been edited by Spawnbob (edited 08-30-2000).]
It could be possible that it was just repaired quickly. I'm sure it was the same unit, that was the only road, and the only other way was to come from allied territory which there weren't any enemy units. We were in the area for a pretty long time, it could be possible that a repair flight repaired it in that time.
Posts: 335 | From: US | Registered: Nov 1999 | IP: Logged
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Spawnbob
Member
Member # 1277
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posted 08-31-2000 01:30 PM
the Repair vehicle is a Helicopter usually a Ch53. On destuction of a Bridge where your units have to cross it will be tasked from the nearest base to the bridge containing such Helos. It will fly to the bridge on a REPAIR mission and hover over the Bridge , pity you dont see engineers drop down and repair it. The actual repair process is quite quick.Stalled forces on the other side will not resume straight away across the repaired bridge but usually wait for about 15 minutes. So it is possible to Target Repair Flights and Even further Delay the repair of destoryed bridges. Read http://www.combatsim.com/ubb/Forum51/HTML/000331.html for more
[This message has been edited by Spawnbob (edited 08-31-2000).]
Posts: 1341 | From: | Registered: Dec 1999 | IP: Logged
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