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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Enemy Engaged: Comanche vs. Hokum   » I need guidance

   
Author Topic: I need guidance
Fein
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Member # 6391

posted 08-26-2000 08:16 AM     Profile for Fein   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I just want to find out what people think about this ctrl r thing. I don't know if I should be concerned about it or not. It makes eech into the arcade style game. All a player needs is a scout configuration without wings with 2hellfires L and K plus stingers and fly all over map killing everything in it's path. Start in the air and you gave Gunship! it really kills the game for me.

Also when I saw this I thought it's just a freaky accident but when it happened again after restarting my com, just after few minutes after take off, I thought I might have a problem

Has anyone seen such thing? I have geforce card with new nvida drivers 6.18, Should I reinstall both games to see if the problems persits?


Posts: 31 | From: | Registered: Aug 2000  |  IP: Logged
Spawnbob
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Member # 1277

posted 08-26-2000 09:04 AM     Profile for Spawnbob   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
hehe that looks like you doing a Bombing run in EAW. Damm they got those Rusty AA guns out for u.

In 3 months i have never used Crtl R and dont intend to, just ignore it and rearm the porper way by landing at a Farp


Posts: 1341 | From: | Registered: Dec 1999  |  IP: Logged
Fein
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Member # 6391

posted 08-26-2000 01:14 PM     Profile for Fein   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Howdy and thanx Dave but I'm affraid I'm a bit weak at heart, flying a recon mission, seeing those sams out there I just buckle under pressure and my fingers start to twitch.. I'll just have to break off the ctrl button off my keyboard I guess.

Yes, the pic reminds me of of eaw too, however, those are trees in the air... they're above forest and they're hovering in the air, and the top pick- any idea what that sail is doing there?

Also my question is, since you've been flying it for 3 months do you think it would be better if a mission would be accessible from any base? Currently a created mission has a line linking it to some base but what if just a mission box would appear over a target area and you can select- lock it- and then lock any gunship you want. There are missions linked to some distant farp while my currently locked package is landed at a farp much closer to that mission but can't fly there since it's not the linked base.
And yes, I can select another mission and just fly where I want to but then I have to come back and finished a mission I originally locked.

Or just having create mission option would help.

I also looked at your Cuban skirmish file and I like what you did with the units on the northern side of the map. I was wondering if I could do that to Caspian Sea campaign. There is only one field there and units take forever to transfer from Balumi to the other farps deep in the east. I've looked at your cuba files, something like that could be done to the Caspian Sea map, adding an airfield in the eastern part of the map because everytime I played that campaign those units get wiped out pretty fast over there and then transfer missions fly to those farps which takes forever. Any hints would be appreciated.

[This message has been edited by Fein (edited 08-26-2000).]


Posts: 31 | From: | Registered: Aug 2000  |  IP: Logged
Spawnbob
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Member # 1277

posted 08-27-2000 07:59 AM     Profile for Spawnbob   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
np ill do a Casipan Sea one. If u want you could put a screenshot up of the Caspian Sea map , with what areas you want for which side just paint it blue or red.
Thats why i did the Cuba one as there was a whole area of cuba you never got the chance to see and Caspian Sea is the same.

As you say about the scout missions in EEAH im not sure why they where taken out for EECH maybe they caused Campaign Logic issues and interupted the flow of a campaign. I used to use them a lot , if u remember with EEAH you had to get promoted to a certain level to fly certain types of missions and does anyone remember the Tour of Duty timer, hehe i liked that one but alater patch gave you the option to turn it off.

For anyone who never played EEAH there was a Tour of Duty Timer, it started at like 2 hours and it counted down all the time even in the map, once it hit 0 you would lose. For sucessful missions you would get time added to it, for crashing time would be deducted. It added a certain rush to the proceedings, knowing that if you didnt complete the next mission your Tour of Duty timer would run out. If you could get it boasted up to 5 hours you felt very proud of the fact and got reckless hehe.

[This message has been edited by Spawnbob (edited 08-27-2000).]


Posts: 1341 | From: | Registered: Dec 1999  |  IP: Logged
Dada 257th FG
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Member # 6017

posted 08-27-2000 09:00 AM     Profile for Dada 257th FG   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hehe, it's really funny that this topic should come up.

Believe it or not, I finally noticed that the other day. I was flipping through my old EEAH manual and the lightbulb when on and I said, "Oh yeah, what happened to the Tour of Duty" thing?

I had liked it too. But moreso, I really miss the ability to relocate yourself at a new FARP simply by having your last waypoint closest to it. (That was the reason I had been combing through my manuals. )

Apparently, EECH generates your whole flightplan, (for example, waypoints A through E, with wp's A and E at your FARP)

I remember that EEAH did this differently, (and better IMO). It would only generate waypoints A, B, and C(your target). It wouldn't generate the rest of the route until you hit waypoint C. Because it would end the return leg at the closest FARP, you could essentially relocate yourself closer to the action by having your last waypoint close to the FARP where you wanted to be. I kind of preferred that. Don't know why they changed it.

D. "Dada" Miller


Posts: 143 | From: Buffalo, NY | Registered: Aug 2000  |  IP: Logged
Fein
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Member # 6391

posted 08-28-2000 08:33 AM     Profile for Fein   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I to take a screenshot from the map screen but nothing is in the folder. That's great if you're up to do a skirmish in caspian. I've looked at the cuba files, bin file opens in wordpad with the squares and so on, do I need a hex editor for that file? sid file is unreadable in my photoshop5, no plugin and the skr file has all the force and groups balance.

Can an airbase be added in an existing map? In caspian map one could be placed somewhere near farp 11 and 13 to allow faster force transfer to those distant in the eastern part of the map, grids 091 to 099.

I want to get a hang on this so I could make skirmishes in the opium map. That war zone has superb rolling hills with roads and rivers cutting through forests. There are 3 red bases near each other in the north-east part of the map and a blue base south of them with farps. That could make an excellent point for squad battles online and off as the forces in a skirmish could be concentrated along the north-south line in that region. This skirmish would allow for battles in a compact area to increase a chance of encounter and with other side's forces.

There are great locations for conflict in opium and caspian maps providing cover and approach patterns which has a great potential for some intense skirmishes in time when people will want something new after playing the provided skirmishes.


Posts: 31 | From: | Registered: Aug 2000  |  IP: Logged

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