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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Genre)   » Props   » The upcoming Looking Glass WWII sim

   
Author Topic: The upcoming Looking Glass WWII sim
John
unregistered

posted 01-16-2000 05:09 PM       Edit/Delete Post   Reply With Quote
Been trying out Looking Glass's FU3. They included a Mustang and Focker triplane. The flight modelling on both is way beyond what is to be found any other WWII or WWI sim, at least that I've come across. EAW, Jane's WWII, the whole lot, FSSDOE. Really. I get the feeling that if their WWII sim is anything like as authentic flight-wise it is going to provoke some interesting pondering of the level of reality of current faves. Anyone else been trying out the FU3 models? FU3 has given me an insight into how difficult it can be to fly in actuality, if that makes any sense. Especially in bad weather!
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Slingshot
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Member # 1572

posted 01-16-2000 07:40 PM     Profile for Slingshot   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
It better be. Most of its competitors are over one years old. As for me, I wouldn't buy if it's mediocre and it doesn't offer Pacific Ops (I've had it with European Theater prop sims and I think some guys do, too)
Posts: 94 | From: NYC | Registered: Dec 1999  |  IP: Logged
oneway
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Member # 1122

posted 01-17-2000 04:52 AM     Profile for oneway   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Not me. If it improves on what the recent group of WWII sims did then i will buy it. I will still buy it if it is European Theatre but only if it has improvements over what is available.

Although i would prefer Pacific just like everyone else, I'm just glad that there is another WWII sim to choose from. I wish we could get a new one every year as long as they kept improving.


Posts: 373 | From: | Registered: Nov 1999  |  IP: Logged
jk
unregistered

posted 01-17-2000 12:29 PM       Edit/Delete Post   Reply With Quote
yeah a pacific sim would be nice, and hopefully looking Glass will make the game easy to hack, does anyone know how many aircraft are gonna be in the air at on time is it going to be alot like EAW?
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Dan.
unregistered

posted 01-17-2000 12:38 PM       Edit/Delete Post   Reply With Quote
The FU III Mustang reflects both good and bad: first, they made the Mustang easier to take off and land from Flight Unlimited II, but that's okay because it was a real b**ch before. Also, the Mustang is much more stable in level flight in FU3, requiring little or no trim and stick/rudder imput to stay straight and level. Again, from what I do know of this fine aircraft, that is a little less accurate since the Mustang really didn't want to trim for level flight. Also, in FU2 the Manifold Pressure gauge would show a correct 60" for takeoff, while in FU3 it will only go to 50". In a WW2 sim it should over-power to 70" for War Emergency. However, in FU3 the high altitude performance no longer suffers. Actual flying and manuvering seem to modeled very well, with correct top speeds at 8,000 (about 380 mph indicated) and now I need to see what it will do at 24,000 ft which should be around 437 mph (but I think that's true airspeed, so a little VOR/DME timing will have to be done). Also, I've gotten into trouble with stalls while banking hard at low altitudes, and I believe that is accurate too.

Damn, guess I'll just have to do some more playing!

In my contact with Mr. Peter James regarding some related questions, he did mention that his knowledge of the Mustang's flight characteristics is limited as he was devoting his efforts to the new aircraft in FU3.

Overall, if Looking Glass makes a WW2 sim as well as they've done with FU3, it'll be a winner as far as flight modelling is concerned.

Si Vis Pacem, Para Bellum

Dan


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John
unregistered

posted 01-17-2000 12:55 PM       Edit/Delete Post   Reply With Quote
Slingshot, I'm afraid that this is another European Theatre sim. I too would like to see a Pacific Theatre. However, what's making me think is the difficulty I'm having landing the P51 in FU3. The number of things factored into the flight model seems to mean that it is more troublesome (and to my mind more realistic) when trying to land than with the same model elsewhere. The plane feels heavier, more sluggish, it wont be bent into shape with a few tugs on the joystick, etc. It's frustrating but also a challenge. Has anyone else experienced this? The combatsim preview says: "Flight models will be on par with the excellent flight models everyone has grown to expect from the Flight Unlimited series of simulations." All I can say, to anyone expecting to be able to fly this plane easily is - lookout! It is going to need a lot of practice.
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Dan.
unregistered

posted 01-17-2000 01:09 PM       Edit/Delete Post   Reply With Quote
John,

The Mustang is actually easier to land in FU3 compared to FU2!

Try this:

First, get slow! About 150 mph. Then think about getting into the traffic pattern.

Approach: Full flaps, gear down, and 1500 rpm (bottom of the green, assuming prop pitch set to automatic) gives you a nice 120 mph approach at 500 fpm descent rate. Using that as a benchmark and adjusting nose and power accordingly, your landings should be no problem at all. The P-51 enjoys hitting the numbers at about 100 mph.

Good luck.

Si Vis etc

Dan


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Dan.
unregistered

posted 01-17-2000 01:16 PM       Edit/Delete Post   Reply With Quote
John (and all),

Two quick corrections:

1) "Hitting the numbers" is synonamous with "crossing the fence," and does not mean touchdown. As you slow to 100mph, pull the power off and maintain a gentle descent, stall should happen around 90mph.

2) Don't chase the throttle on approach, I gave the power settings under the idea that if everything were to be perfect, you wouldn't really have to change power settings until you were about ready to flare. Use very minor adjustments to land; if major adjustments become necessary, it's time for a go-around.

Dan


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John
unregistered

posted 01-17-2000 05:06 PM       Edit/Delete Post   Reply With Quote
Dan, thanks for the advice. The number of times I have dipped the nose of this thing in the tarmac of various airfields is embarrassing. The most difficult part is to touch down without bouncing - and then when trying to get to a stop, to brake evenly. There must be a knack but I don't know what it is. In my opinion, this aircraft, as modelled, is still a b***t.
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jk
unregistered

posted 01-17-2000 10:22 PM       Edit/Delete Post   Reply With Quote
i doubt this will be just another WW2 sim it seems to unique it has a bunch of bombers and night flying, and i thought i heard that it had Maratime patrol/sub patrol missions
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juzz
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Member # 31

posted 01-17-2000 11:08 PM     Profile for juzz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
FCTOE has the Short Sunderland maritime patrol flying-boat as an AI(unflyable) plane, the only flyable plane in the set that's ever likely encounter it should be the Ju88A4. Also, they have the He59? - A flying boat the Germans used to rescue their pilots from the channel during BoB. They were painted in red cross markings, but they got shot down all the time anyway...
Posts: 125 | From: Oz | Registered: Sep 1999  |  IP: Logged
jk
unregistered

posted 01-20-2000 11:07 PM       Edit/Delete Post   Reply With Quote
juzz they have flyable B-24s i thought that the navy used them fo maratime patrol, also since they apparently are making an editor for the sim i bet people will make plenty of add-ons for it and make the sunderland and ju-88 flyable.
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juzz
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Member # 31

posted 01-21-2000 07:55 AM     Profile for juzz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Oops! Forgot all about the flyable B-24. It was very important as a maritime patrol aircraft. Without the B-24 there was no other plane that could cover the convoys all the way across the Atlantic. They would have suffered even greater losses to the German U-Boats without this aerial coverage for the whole journey.

The Ju88 is flyable; the A-1, A-4 and G-7(nightfighter) versions, IIRC

[This message has been edited by juzz (edited 01-21-2000).]


Posts: 125 | From: Oz | Registered: Sep 1999  |  IP: Logged
Whirlwind
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Member # 1383

posted 01-21-2000 08:08 AM     Profile for Whirlwind   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
If you guys would bother reading up on aircraft carriers, you might note a beast called an 'escort carrier'. They were used as mules, delivering new AC to fleet carriers, then joining them in a campaign. They also served in the North Atlantic, pulling escort duty for convoys. Many a Condor sucked surf due to being downed by Canadian/British Spits or Marlets/Wildcats flown off the small deck of an escort carrier.

These little guys were in most naval campaigns and operations throughout the world in WWII, including Operation Torch. Most escort carriers were conversions form merchant ships, including oil tankers like the Sagnamon (note: the Sagnamon also maintained its venting so it still could carry fuel and planes to fleet carries).


Posts: 33 | From: | Registered: Dec 1999  |  IP: Logged
juzz
Member
Member # 31

posted 01-21-2000 06:06 PM     Profile for juzz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Gee Whirlwind; just how does a Martlet sink a U-Boat? There's no Fw200 or Martlet in FCTOE... is there?
Posts: 125 | From: Oz | Registered: Sep 1999  |  IP: Logged
Casey
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Member # 873

posted 01-21-2000 09:46 PM     Profile for Casey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I've got Flight Unlimited III sitting here in the box- it came yesterday by UPS.

I can't wait to install it. Any suggestions, so far as current patches, etc?

Thanks.


Posts: 636 | From: America | Registered: Nov 1999  |  IP: Logged
Lud von Pipper
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Member # 82

posted 01-21-2000 11:18 PM     Profile for Lud von Pipper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Anyone has info about the plane list to be seen in this sim?
FW-200, Italian French and Russian stuff? 8)

Posts: 273 | From: Italy | Registered: Sep 1999  |  IP: Logged
jk
unregistered

posted 01-23-2000 01:22 AM       Edit/Delete Post   Reply With Quote
Lud i don't think they have Italian aircraft or russian, but they have somthing like 4-5 flyable bombers, i think this is the modern day equivalent of SWOTL .
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florrb
unregistered

posted 01-23-2000 11:04 AM       Edit/Delete Post   Reply With Quote
The Martlet could carry two bombs or depth-charges (up to 250 lbs), or some variants could carry rockets. I haven't seen a detailed description of their employment, does anyone know of one? Of course just making the subs submerge could be a small victory if you could chase them under a distance from the merchant ships, since the subs were so much slower under water.
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Whirlwind
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Member # 1383

posted 01-23-2000 11:28 AM     Profile for Whirlwind   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hell, juzz, I don't even know if there will be a FCTOE. There site hasn't been updated since before the holidays. Besides those are mutant Marlets, big suckers. The Brits made them to eat magnetic mines, but quickly realized that their veratious appetite caused them to eat mines that they placed in German waters so they replaced them with mutant wildcats that they got from the Americans.
Posts: 33 | From: | Registered: Dec 1999  |  IP: Logged
Casey
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Member # 873

posted 01-23-2000 12:45 PM     Profile for Casey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Juzz:

I can't remember if the Marlet carried bombs and rockets as sugested above; they probably did.

But I have read about a strategy of getting the u-boat to surface, with depth charges or other means, so that the Marlets could go after them with their .50s.

Americans used the Wildcat the same way, since it wasn't exactly considered a great fighter once Hellcats and Corsairs were available. A number of u-boats were spotted and/or attacked off the US coast during WWII.


Posts: 636 | From: America | Registered: Nov 1999  |  IP: Logged
Lud von Pipper
Member
Member # 82

posted 01-23-2000 05:52 PM     Profile for Lud von Pipper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
florrb:
I never cared too much about bombers: I've always seen them as some kind of target drones...
The lack of unusual planes in FC make me feel ever more sick about Desert Fighters demise.

BURN SIERRA BURN!!!!!! :O


Posts: 273 | From: Italy | Registered: Sep 1999  |  IP: Logged
jk
Member
Member # 2216

posted 01-23-2000 10:34 PM     Profile for jk   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
well i hear that they are going to have a object editor so i bet someone will make some weird aircraft for it and the i think they have the me-163 flyable but i'm hoping someone makes a He-162.
Posts: 89 | From: | Registered: Jan 2000  |  IP: Logged
NJG88_Scooter
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Member # 477

posted 01-24-2000 01:16 PM     Profile for NJG88_Scooter   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I gotta agree with whirlwind.

Have been keeping an eye on their site, and nothing has been done since before X-mas.

Hope it's still a go,cause it really looks & sounds like a great sim.


Posts: 14 | From: Himilayas | Registered: Oct 1999  |  IP: Logged

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