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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Topic: The upcoming Looking Glass WWII sim
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Dan.
unregistered
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posted 01-17-2000 12:38 PM
The FU III Mustang reflects both good and bad: first, they made the Mustang easier to take off and land from Flight Unlimited II, but that's okay because it was a real b**ch before. Also, the Mustang is much more stable in level flight in FU3, requiring little or no trim and stick/rudder imput to stay straight and level. Again, from what I do know of this fine aircraft, that is a little less accurate since the Mustang really didn't want to trim for level flight. Also, in FU2 the Manifold Pressure gauge would show a correct 60" for takeoff, while in FU3 it will only go to 50". In a WW2 sim it should over-power to 70" for War Emergency. However, in FU3 the high altitude performance no longer suffers. Actual flying and manuvering seem to modeled very well, with correct top speeds at 8,000 (about 380 mph indicated) and now I need to see what it will do at 24,000 ft which should be around 437 mph (but I think that's true airspeed, so a little VOR/DME timing will have to be done). Also, I've gotten into trouble with stalls while banking hard at low altitudes, and I believe that is accurate too.Damn, guess I'll just have to do some more playing! In my contact with Mr. Peter James regarding some related questions, he did mention that his knowledge of the Mustang's flight characteristics is limited as he was devoting his efforts to the new aircraft in FU3. Overall, if Looking Glass makes a WW2 sim as well as they've done with FU3, it'll be a winner as far as flight modelling is concerned. Si Vis Pacem, Para Bellum Dan
IP: Logged
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Dan.
unregistered
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posted 01-17-2000 01:09 PM
John,The Mustang is actually easier to land in FU3 compared to FU2! Try this: First, get slow! About 150 mph. Then think about getting into the traffic pattern. Approach: Full flaps, gear down, and 1500 rpm (bottom of the green, assuming prop pitch set to automatic) gives you a nice 120 mph approach at 500 fpm descent rate. Using that as a benchmark and adjusting nose and power accordingly, your landings should be no problem at all. The P-51 enjoys hitting the numbers at about 100 mph. Good luck. Si Vis etc Dan
IP: Logged
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Dan.
unregistered
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posted 01-17-2000 01:16 PM
John (and all),Two quick corrections: 1) "Hitting the numbers" is synonamous with "crossing the fence," and does not mean touchdown. As you slow to 100mph, pull the power off and maintain a gentle descent, stall should happen around 90mph. 2) Don't chase the throttle on approach, I gave the power settings under the idea that if everything were to be perfect, you wouldn't really have to change power settings until you were about ready to flare. Use very minor adjustments to land; if major adjustments become necessary, it's time for a go-around. Dan
IP: Logged
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Casey
Member
Member # 873
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posted 01-21-2000 09:46 PM
I've got Flight Unlimited III sitting here in the box- it came yesterday by UPS.I can't wait to install it. Any suggestions, so far as current patches, etc? Thanks.
Posts: 636 | From: America | Registered: Nov 1999 | IP: Logged
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Casey
Member
Member # 873
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posted 01-23-2000 12:45 PM
Juzz:I can't remember if the Marlet carried bombs and rockets as sugested above; they probably did. But I have read about a strategy of getting the u-boat to surface, with depth charges or other means, so that the Marlets could go after them with their .50s. Americans used the Wildcat the same way, since it wasn't exactly considered a great fighter once Hellcats and Corsairs were available. A number of u-boats were spotted and/or attacked off the US coast during WWII.
Posts: 636 | From: America | Registered: Nov 1999 | IP: Logged
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