Google
Web
This Site


News Feeds











This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum




  
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Genre)   » Props   » eaw/sdoe

   
Author Topic: eaw/sdoe
kjuice
Member
Member # 1495

posted 12-21-1999 10:04 PM     Profile for kjuice   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
is it me or do you black out sooner in sd than eaw? any one else have a veiw on this
Posts: 153 | From: canada | Registered: Dec 1999  |  IP: Logged
Casey
Member
Member # 873

posted 12-21-1999 11:28 PM     Profile for Casey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I noticed this as well.

My first guess: the blackouts must be a bit excessive in SDOE, or else P-51 and P-38 drivers were blacking out quite a bit!

In EAW, I blackout once in a while and I usually know it's coming before it happens and can prevent it if I don't need all the Gs.

But in SDOE, I am always on the edge of a blackout.

Good hunting.


Posts: 636 | From: America | Registered: Nov 1999  |  IP: Logged
kopper
Member
Member # 905

posted 12-22-1999 07:55 AM     Profile for kopper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
One reason contributing to blackouts sooner in SDOE is that they are using real world physics in it. EAW is not.

------------------
Kopper


Posts: 23 | From: Edmonton/Calgary, Alberta, Canada | Registered: Nov 1999  |  IP: Logged
Der Cin
Member
Member # 727

posted 12-22-1999 09:19 AM     Profile for Der Cin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Remember what Timmy the Turtle says....
"Duck, and cover..."

Posts: 30 | From: Sumner, WA | Registered: Oct 1999  |  IP: Logged
kjuice
Member
Member # 1495

posted 12-22-1999 04:00 PM     Profile for kjuice   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i never knew that kopper, i thought all flight sims tried to use real world physics. can u elaborate on it a little more?
Posts: 153 | From: canada | Registered: Dec 1999  |  IP: Logged
Old Guy
unregistered

posted 12-22-1999 09:14 PM       Edit/Delete Post   Reply With Quote
I run with blackout off in EAW because with it on I can't out-turn an opponent, even when I should be able to. There is a mismatch between how G-force effects an AI pilot and how it effects the player. At least it seems that way.

What about engine overheat? My father worked on most of the US fighters during WW2. I asked him about engine overheat and failure as presented in EAW. He said that fighter engines seldom went beyond 50 hours before being replaced and that excessive heat was almost certainly part of the reason for that. But, he could recall no problems with engine failures due to overheat. Pilots told him that they shoved the throttle into the War Emergency Power (WEP) position when they crossed the French coast and left it that way until they recrossed the coast coming home. That was probably an overstatement, but not by much.


IP: Logged
Kraut
Member
Member # 513

posted 12-23-1999 03:19 AM     Profile for Kraut   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Overheating was a problem, especially on WEP. I knew an AC mechanic who worked on AC engines during WW2 in England. He said many a time on the return trips, the crew were flying with everthing maxed & when they throttled off for landing, the temps would soar & engines would seize. A lot were lost that way even though the head end crew were warned about such dangers. This was more apparent in liquid cooled engines. He was referring mostly to Lancs. Now, that's just his story but from what I read, 10 mins. was about max on any piston popping fighter engine.
FWIW,
Good Hunting!

Posts: 754 | From: Kitchener Ont. Can. | Registered: Oct 1999  |  IP: Logged
Sp@nky
unregistered

posted 12-23-1999 03:32 AM       Edit/Delete Post   Reply With Quote

hmmm I find with practise you can avoid most blackouts in SDOE i still do it once per game at least

i think we pull back on the stick to much cause we don't feel the g's

about the engine overheat i think it should definatly be modeled

is it in EAW?

i will ask my grandfather about that and see if he has any insight


IP: Logged
Sv
Member
Member # 903

posted 12-27-1999 07:40 AM     Profile for Sv   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
kjuice,

While all sims try to duplicate real physics, some sims go further to "simulate" real word physics. SDOE does more physics work, modeling each part of the plane including inertia forces, air forces, and even the bending of the metal - its all there.

The down side to this is that it is hard to get the FM to perform to exact specs, like rate of climb, rate of turn. It is not an "on-the-numbers" FM, but it can (and often does) produce a much more beleivable FM, one where testing the limits is more fun - it's just organic man! It's alive!!!

-Sv


Posts: 47 | From: | Registered: Nov 1999  |  IP: Logged
Old Guy
unregistered

posted 12-27-1999 09:55 AM       Edit/Delete Post   Reply With Quote
I should have qualified my comment on overheating. My dad worked mostly on air-cooled engines. Overheating reduced service life, but didn't lead to catastrophic failure, such as modeled in EAW. Dad's primary aircraft was the P-61 Black Widow. Most engine failures resulted from prop strikes on bad landings or from damage caused by ground fire. P&W R2800 engines didn't die easily. He saw several come back with the front of one or more cylinder casings blown off and the engine still running. :-)
IP: Logged
no609_OzZiggy
Member
Member # 1550

posted 12-29-1999 08:27 AM     Profile for no609_OzZiggy   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
ummm a bit of an earth shatterer....most pilots in WW II never came close to blackout..why? ...because rarely did they pull enough g,s..read any first hand accounts..or do what i did and ask some real pilots (spits 9 and 14) ..FSDOE blackout is really over the top

------------------
the foot just aint enough


Posts: 92 | From: at the moment germany munich (but im an aussie) | Registered: Dec 1999  |  IP: Logged
Sv
Member
Member # 903

posted 12-29-1999 10:07 AM     Profile for Sv   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Maybe, but maybe people don't fly a flight sim like a real plane

-Sv


Posts: 47 | From: | Registered: Nov 1999  |  IP: Logged
kopper
Member
Member # 905

posted 12-29-1999 10:52 AM     Profile for kopper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Most of the current flight sims use tables to determine how a plane performs. Eg. at 20,000 ft it can only go 400 mph and turn at 45 ft/sec or something to that effect.

In SDOE you design the plane like a real one. Eg. airfoil type, weight, horsepower of the engine, how far the elevators, ailerons move and the plane reacts accordingly. It doesn't reference any tables to say how should I perform at 20,000 ft. It performances based on how the plane is modelled.


------------------
Kopper


Posts: 23 | From: Edmonton/Calgary, Alberta, Canada | Registered: Nov 1999  |  IP: Logged
Tailspin
Member
Member # 86

posted 01-03-2000 10:35 PM     Profile for Tailspin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just a comment on blackouts and manouvering. The USAF Thunderbirds do not use G-suits while performing shows. I don't think WWII pilots had much problem with blackouts except during violent spins and pulling out of high speed dives. IMHO its over modelled in WWII sims. But then I can't comment form experience either!
Posts: 1895 | From: Metropolis USA | Registered: Sep 1999  |  IP: Logged
JA
unregistered

posted 01-03-2000 10:45 PM       Edit/Delete Post   Reply With Quote
I recall reading negative things about SDOE's FM, out of the box, but it sounds like patches and user-created add-ons have addressed this. How does it compare to EAW and CFS, for example, both in the objective numbers, but also in the subjective "feel"? I am particularly interested in speed bleed, stalls, and spins. SDOE looks like it has a lot going for it, these days. Any comments?
IP: Logged

All times are MST (US)  

   Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | COMBATSIM.COM Home

© COMBATSIM.COM, INC. All Rights Reserved.

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04b



Home of the VMF-124 Death's Head Virtual Marine Squadron
Home of the VMF-124 Death's Head Squad