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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: SH: in air graphics
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Bluesy
Member
Member # 1248
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posted 12-08-1999 11:39 AM
anyone maybe you daveb, that can tell me a little extra about the graphics and maybe som egame specific questions.In air graphics, how does the skies and other aircrafts look like, is it good or is it like the ground textures?? how about in air refueling, is it good (i belive the you have the intake in front of you unlike the f16)?? okay ground is bad, but do you see trains driving arond like they said it would?? the last one (for now at least)what would you say, if i can live with the "bad" ground textures and just want realism and some great fighting where its not allways the computer that wins, and the missiles have to act like in the real world, should i then buy this game?? Dennis
Posts: 40 | From: Copenhagen, Denmark | Registered: Dec 1999 | IP: Logged
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daveb
Member
Member # 173
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posted 12-08-1999 04:10 PM
Ok Dennis, You are putting me on the spot I shall try to answer your question and give you (and others) my own opinion about the sim in general terms. First of all I just got shot down by an SA 8. I am using the highest difficulty level without spending time worrying about how to survive. My targets: Diesl locomotive, Rail Tank transporter and rail wagons. I got 'em but I never saw them. I used cluster bombs to knock em out in CCIP mode. I never saw them move! I have had a change of mind about low speed flying. The sense of speed is better than I first posted but having said that most other sims compare favourably too however as someone else mentioned the sense of height was missing. At low level on a high difficulty setting a2G activity is quite high but then F4/F2 drivers are used to this. SH wasn't bad but again it's back to the visuals and the yukky terrain spoils the feeling immensely. Even considering the good frame rates (I am using TNT post F4 and everything is ok ie with changing pexel size)the graphics just ruin the battle immersion for me. I just cannot ignore the poor terrain graphics. CCIP mode with cluster bombs is reasonably easy. I also question the damage modelling used. AFAIK the Hornet is built to sustain a lot of damage but I was hit so many times by AAA that I reckon I should have died. While acknowledging that an F16 is built differently, in F4 I would have been killed almost instantly had I adopted the same tactics. BTW My wingmen took about 3 mins flight time to die at the highest setting. Also as Yorkshire Tea has pointed out you don't see your wingmen after takeoff too frequently. You would, I guess, have to be changing your wingman waypoints closer to your own flight plan to see them. Visual effects are reasonably good but then TAW has pretty good effects as have F4/F2 and Mig Alley. It's still early days but now I come directly to your question. It's a question of expectations. The last sims I bought were Flanker 2, Mig Alley and Falcon 4 before SH. My expectations are high. I look for what seems to be reasonable flight models, reasonable visuals, dynamic campaign and/or mission editor and good playability/re-playability. F2, MA and F4 fit that. SH does not currently fit everything. 1) Flight model is good to excellent 2) Visuals - IMHO the tradeoff between framerate and realistic visuals is always hard for a sim developer. I think they got it wrong to the point that it may cost sales 3) Canned missions - I want a campaign of any description. I cannot complain on this point as DI have always stated that they would work on the sim. What I don't like is that there are not enough canned missions to ensure a reasonable amount of gameplay before the next release. Yes, you can crank up the difficulty level but at the end of the day it's easy to get bored with that. The planner is too basic to take seriously ie it's like an advert at a cinema ie what's coming next 4) Playability - Good! I like the gameplay. A2A can be challenging. Early reviews of the sim suggest that this aspect has been improved for release. I like the A2A and I actually like the growl used for the AIM. (there's always one bad apple Having said that, buy or not buy? It's up to you! As an overall package I think there are other sims which offer more. I suspect Janes's F18 will win over SH in the short term as it offers more gameplay and better graphics though it may not offer the same degree of realism (whatever that is . DI must get the mission editor/campaign out quickly to compensate for the graphics otherwise I think the sim won't make money. Someone posted a comment in the F4 forum that it takes at least a year to come up with a graphics engine. Now, one point I must make is that this sim has only crashed once (Raz: while attempting to re-size a window by dragging the mouse but it's intermittent and I cannot reproduce it).I think the sim is stable enough to build on for campaign but that graphics engine IMHO needs to be re-thought for any new sims that DI produce as I suspect re-developing the graphics for SH simply won't happen. In terms of realism, I consider SH unfinished and I haven't been able to form a fair conclusion other than that - I just haven't played it enough. I don't feel ripped off but it's not a sim I feel I can shout about either apart from the cockpit which I really like. I personally am prepared to wait for the next release but that next release will have to be really special before I start shouting: it's a must have. Now, I have rambled on a bit and expressed what I feel right now. I do feel it very important for those that really like the sim to balance out these points. Right now, I haven't seen too many posts that really express the good features of the sim. I might not agree with some points but I hope that opposite opinions to my own are expressed to give a better review of the sim. After Hasbro saying goodbye to the F4 team I am acutely aware of the effect negative publicity can have over a period of time. So, anyone with an alternative view, don't dither - reach for the quiver ! ------------------ Best wishes, Dave B.
Posts: 613 | From: Windsor, UK | Registered: Sep 1999 | IP: Logged
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daveb
Member
Member # 173
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posted 12-09-1999 02:01 AM
Hornit, Just looking over my post what I meant to say really was that I want a dynamic campign and I want it now so that it can distract me from the graphics - my thinking was that a sim without a campaign is not real rather than commenting on flight model/procedures. I hear that Janes won't have a dynamic campaign. As someone who likes a campaign that's a little disappointing. Overall I get the impression that Janes will be better value overall out of the box. Where I think SH has a long term future is in the dynamic campaign but I think SH has shot itself in the foot graphically as I think too many people will find it offputting. One thing I can say is that the SH flight model feels intuitively right. At first I was amazed at how difficult it was to stall and I questioned the spin recovery as too easy. But I gather that the Hornet is quite a forgiving bird in these respects so I am inclined to think that's quite reasonable. Takeoff/Landings speeds seem about right ie the speed values don't seem ridiculous. As I keep on saying (like a broken record) it's too early to say. The last couple of days have seen patches to F2, Falcon4 and Mig Alley so SH time for me has been limited. One question I have. Will Janes run happily on a TNT card?
------------------ Best wishes, Dave B.
Posts: 613 | From: Windsor, UK | Registered: Sep 1999 | IP: Logged
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Bluesy
Member
Member # 1248
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posted 12-09-1999 03:13 AM
Hi there davebi must say that you do a good jog here, you have a ne sim and you still have time to make posts around here, and hey look at it this way, i have chated with lots of people that claim they have tried janes and they say its really realistic, but all of them says the ground graphics is a little bad and that carrier ops are really good when you get directed around there, is it only me or is this SH they are talking about?? and i must say any sim is a matter of opinion and ill get the sim as soon as it hits there stores around here (they promise me today and no latter than tomorrow) and ill come around and say what i mean about the flight dynamics and so on bluesy If you use PGP cryptography, a lot of people will lose their fundings! Support Echelon! Use weak cryptography!
Posts: 40 | From: Copenhagen, Denmark | Registered: Dec 1999 | IP: Logged
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cat-VFC13
unregistered
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posted 12-12-1999 10:12 AM
I have done a lote of reading on both F-18 sims. I think that Jane's will be the better buy. And to the campain Jane's has a semi dinamick campain that is not prescerpted as in other sims. To give it more replayabillty. I like the thought of trying to land on a careir deck that is pitching and rolling whith the wind and rain. From what I have sean of snap shots from both games is that I am not sure that I like the cocpit layout for eather. but this is only my 2 cencs.
IP: Logged
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Bluesy
Member
Member # 1248
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posted 12-12-1999 11:03 AM
cat-VFC13i want to comment your post 1. janes will be missing some thing in realism like the taxi/takeoff and engine start on the carrier, and somethings will not be as good as in SH 2. janes have pitch and roll on the carrier from the begining but SH will do it with a patch when they have seen janes 3. SH dont have the campaign (will arrive in the gold version), janes have campaign 4. after reading rewievs of both games i think (this is my oppinon) that janes will focus a bit more on graphics and gameplay, while SH will be a bit more realism, both being realy close to each other. 5. looking at screenshoots i like the cockpit in SH much more i havent tried either sim (damm importer(distributer here in denmark havent send the game out yet), so this my oppinion based on the rewievs and the offical homepages Bluesy
Posts: 40 | From: Copenhagen, Denmark | Registered: Dec 1999 | IP: Logged
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Judge
unregistered
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posted 12-12-1999 01:45 PM
Bluesy wrote[snip] >2. janes have pitch and roll on the carrier >from the begining but SH will do it with a >patch when they have seen janes Adding something as fundamental as a moving carrier deck is not a trvial matter. Apart from the graphical and object modeling issues, it has huge implications for the AI. [snip] >4. after reading rewievs of both games i >think (this is my oppinon) that janes will >focus a bit more on graphics and gameplay, >while SH will be a bit more realism, both >being realy close to each other. Jane's F/A-18 is being developed by the same team that developed F-15. It will be a much higher-fidelity sim (flight model, avionics, weapons packages, etc) than SuperHornet.
IP: Logged
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Viking1
Member
Member # 5
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posted 12-12-1999 04:32 PM
"takeoff procedures are not modeled, you start out on the cat. For me this is ok, as you WANT to get up quickly and get to the real fun. For me I think the deck stuff will get old after the novelty has worn off ( I plan to get SH!)" I have flown DIs sim and Janes FA 18. While I greatly enjoyed the deck opps modeling in DIs sim, I find I am not missing it in Janes sim. The incredible amount of detail in comms makes up for it  "For your info F-18 will run very well on a TNT card." Certainly loves my TNT2. As for the comment above that janes focuses more on graphics and gameplay, yes graphics are considerably better and gameplay is excellent, but not at the expense of realism. The comms and control of wingmen is considerably stronger in Janes (I'll have final confirmation of this Monday after a couple more missions in DIs Super Hornet). I haven't yet seen any compromise in avionics or systems as compared to DIs super hornet. In fact, so far it looks like AT FLIR is more detailed in Janes sim.
[This message has been edited by Viking1 (edited 12-12-1999).]
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999 | IP: Logged
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Viking1
Member
Member # 5
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posted 12-12-1999 05:30 PM
Let me adjust my comment by a strict comparison between two FLIR displays: the first in DIs Super Hornet, the second in Janes FA 18. First the display in Janes sim: Next, the display in DIs sim: The second display has some extra controls on it (the ALG which controls automatic gain). In fact the ALG doesn't appear on the Janes FLIR, but then it isn't really necessary since it is the default starting mode, and every time you turn on the FLIR you will start out with that setting. But for the real sticklers for realism, it might appeal to have EVERYTHING the real Hornet has. I notice the manual for DIs sim also notes that you must wait about 5 secs for the gyros to spin up when you go from OFF to STBY or ON in the FLIR. Not sure if this is the case in Janes, didn't notice its mention. I should have taken the Janes shot from the left MFD for a better compare, will replace it when I get a chance. [This message has been edited by Viking1 (edited 12-12-1999).]
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999 | IP: Logged
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Bobo32
Member
Member # 1366
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posted 12-14-1999 04:54 AM
Im thinking about buying SH, if only for the carrier ops and avionics, and have a couple of questions I was hoping someone could answer. 1. What is the terrain like ? I don't mind a sim looking like a sim rather than real world - just wanted to get an impression 2. What's the sense of speed like ? 3. Is there a HUD-only view ? I have a PII 350 with 128Mb RAM, and a 16Mb Createive Blaster Voodoo II - will it run ok ? Any comments would be appreciated
Posts: 155 | From: Southampton, Hampshire, UK | Registered: Dec 1999 | IP: Logged
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merkava
Member
Member # 1483
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posted 12-19-1999 10:17 AM
To everybodie. Just two qwestions:1. If that blurry noice means rain there? 2. Where are external lights? Even stealth got them. Why F/A-18E has no gabarit, nav and beacon lights even at night? If someone can explain this - I'll be happy. All other in this sim - on a very high(almost great) level. Model is perfect. Very detalized. It's nice. So wait some answers.
Posts: 1 | From: Ekaterinburg, Russia | Registered: Dec 1999 | IP: Logged
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BBall
Member
Member # 733
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posted 12-20-1999 05:58 PM
Bobo32, To answer your questions; 1) yes there is a HUD only view (key F3), 2) I feel the sense of speed is good and 3) the terrain graphics are one of the big gripes about the sim as it stands. A bit bland, and the sense of speed would be better if there was more "fidelity" to the terrain, but again, I feel the sense of speed is fine. (BTW my review of SH is published at www.frugalsworld.com with several screenshots, they may answer your question about graphics.) 4) specs on the box are listed as: Pentium 233 (Pentium II 300 recommended), 64MB (128 MB recommended), Quad speed CD ROM, Direct 3D Compatible Video Card (2ND Generation Card recommended), Sound Blaster 16 or similiar (Sound Blaster Live or similiar optimum), 300MB of HD space (400MB optimum), mouse, joystick (Fully Programmable Joystick, Throttle and Rudders supported). Hope this helps.Merkava, Yes, I'm afraid that "blurry noise" means rain in Super Hornet. In real jet aircraft it's looks very similiar to this once the aircraft is flying (sort of blurs one's view). Of course on the ground, the drops hitting the windscreen look exactly like they do on your automobile windshield. All transport category aircraft are fitted with windshield wipers (they ALL seem to make more noise than they should), and some of the older jets are still fitted with "rain repellant" dispensers. One squirt and the rain literally is chemically removed from the windshield. It works quite well, but there have been incidents in the aviation industry where these repellant recepticles have leaked in the cockpit...not good, so most have been removed. As far as your question about the external lights, can't answer this one. If it was an oversight on the part of the programmers, then shame on them...maybe in a patch, ala Falcon 4. Vapor 131, Yes the FLIR can be brought up in the DDIs and/or the UFCD. However, when shown in the UFCD, it cannot be manipulated as it can when displayed in one of the DDIs. Later, BBall
Posts: 83 | From: | Registered: Oct 1999 | IP: Logged
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