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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Topic: RUDDERS!!!!
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Shotgun
Member
Member # 1005
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posted 06-01-2000 08:29 PM
Pop into the f18keys.ini and double check that there are keys mapped to the rudder.If not add the lines: KEY_XX=RUDDER_LFT KEY_XX=RUDDER_RGT Where "XX" is the key of your choice. I used the PERIOD(KEY_PERIOD)and the SLASH (KEY_SLASH). Shotgun [This message has been edited by Shotgun (edited 06-01-2000).]
Posts: 199 | From: Oklahoma City, OK USA | Registered: Nov 1999 | IP: Logged
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Seawolf
Member
Member # 1787
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posted 06-01-2000 11:25 PM
Jug, I think it might be a modelling problem. The patch was supposed to add more rudder control but I can't see a difference. Some in here will say that fighters don't have or use rudders, but I know for a fact that they are usefull on landings. Maybe not as a slideslip type deal but they have a purpose. The F14 guys at mirimar are taught to use rudder inputs in certain manuvers to bring the nose around on a target faster. Anyway, just wanted you to know it's not you or your joystick, it's just like that in the sim itself.
quote: Originally posted by Juggernot: How the hell do you land this thing on a carrier without rudder control. I have read some of the posts about rudders. I work on a carrier. F/A-18E/F have rudders I know this, I have seen them, and seen them work. But not in this sim I guess. I have a SW Precision Pro USB, but the keyboard controls don't work either at any speed, not even with a patch. If someone could give me some info. Wether I am just flying wrong or if this is a joystick problem, it would be nice.
Posts: 1322 | From: Clearwater, Fl. USA | Registered: Jan 2000 | IP: Logged
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9-Ball
Member
Member # 3981
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posted 06-02-2000 03:32 PM
Can’t say for sure on the F/A-18, but on the F-15 there is a hydro/electro/mechanical unit called the aileron-rudder interconnect (ARI). Depending on the aircraft’s flight profile, the ARI either limits or enhances the rudder’s authority.Obviously, at high speeds, you don’t want much rudder input authority, whereas at slower speeds, you might want it. But all I know is that depending on several variables like attitude, altitude, speed, etc., the rudder authority is determined by the ARI. As for F/A-18, the sim, I can’t say whether or not it was modeled.
Posts: 27 | From: Niceville, FL, USA | Registered: Mar 2000 | IP: Logged
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BEAR-257th
Member
Member # 3897
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posted 06-02-2000 04:35 PM
9-BallThey have modeled it but I dont think very well. There is a high subsonic point (I tested this a while back & dont remember the exact speed) at which the sim eliminates all rudder athority. There are maybe two problems with the way the rudder is done. First its there or its not there, there is no progressive loss of authority as your speed builds, This is definatly wrong. The second one I am not sure of because of the twin tails, but you have 2.5 degrees of yaw maximum & no other effect at all from rudder input. I would have expected the rudder input to induce the wing to drop & the plane to roll somewhat in the direction you are yawing to. BEAR
Posts: 363 | From: NC, USA | Registered: Mar 2000 | IP: Logged
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BEAR-257th
Member
Member # 3897
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posted 06-02-2000 06:21 PM
Augermc,I dont think you understood what I was saying or I did not make it clear enough. I said the F-18 rudder as modeled gave you a YAW deviation from center. When you release the rudder the YAW is eliminated & the plane returns to center & flys straight, it is no longer crabing. There is no deviation from your original course. The rudders as modeled seem to have ZERO effect on changing your course. Set up a test at 000. Put in full left rudder. The nose will YAW about 2/1/2 degrees off center. Hold the rudder in as long as you want the release it your heading is still 000. There is no course deviation at all. Also I was unable to duplicate your results on three different machine using 3 different control systems: F-22/TQS/RSC - CH F-16 Combat Stick/Pro Throttle/Pro Pedals & a Wingman Extream. They were all very consistant in showing about a 2 1/2 degree from center YAW deviation. 135 kts was tried flaps up & down with 50kt increases from that point. The 2 1/2 degree deviation was constant to 550KTS at which time there was no rudder effect. Dropping back to 549kts had the rudder active again at 2 1/2 degrees from center A Baron P58 lands somewhat faster then the Cessna but the concept is the same, as I said I was not sure what the effect of the dual rudder really is  BEAR
[This message has been edited by BEAR-257th (edited 06-02-2000).]
Posts: 363 | From: NC, USA | Registered: Mar 2000 | IP: Logged
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BEAR-257th
Member
Member # 3897
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posted 06-02-2000 08:04 PM
Hi Augermc,NP. I had to check it out as I had done the test a while back. Actually I though I had remembered it at more the 550kts. No, As I cant fly by myself. I have Menears Syndrom, an inner ear problem, which causes sudden & unexpected vertigo. This prevents me from passing the physical & although I only get an attack 3 or 4 times a year, there is no way I want to be up alone when it happens. The thing that really gripes me about the ear problem is it did not prevent me from getting drafted  BEAR [This message has been edited by BEAR-257th (edited 06-02-2000).]
Posts: 363 | From: NC, USA | Registered: Mar 2000 | IP: Logged
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Augermc
Member
Member # 1913
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posted 06-02-2000 09:24 PM
I have a friend with that. He gets really disoriented for a few days about 4 times a year. Needs a cane to walk during those times. Too bad...at least it doesn't last long...  Speaking of vertigo...when I was taking lessons my instructor put me under the hood and put the plane in some unusual attitudes, trying to let me experience what vertigo felt like. The problem was, you could see shadows and light changes, so you never really got the full treatment. Well...my first long night flight after I got my ticket was from Tampa to Atlanta. I had over 100 hours by this time, many at night, so I figured I had the bases covered. YOU CAN'T IMAGINE HOW FREAKING DARK IT IS OVER NORTH FLORIDA AND SOUTH GEORGIA!!! One minute I was flying along as happy as a clam, the next I looked out and had absolutely NO HORIZION. Went to my scan and saw that I was in about a 20 degree bank to the left, and diving. Airspeed was already passing 140 knots (was cruising at about 115) The thing was, I would have sworn that I was straight, level, and steady from what my senses were telling me. I can't tell you how freaking hard it was for me to bank back to the right and pull the nose up. I would have SWORN that I was now in a right bank and climbing. However, airspeed stabilized and the artificial horizon indicated level flight. I stayed like this; glued to the artificial horizon and airspeed for about 10 minutes (felt like 5 hours) until I caught a glimpse of light on the ground off to my right. Instantly, my senses "recalibrated" and once again I was on the same page as my instruments. I was sweating like a pig, and it was cold in the plane! Until this experience, I had always thought that vertigo was just a degradation of your senses of space and motion; after this, I am a true believer. You can't tell up from down, or right from left. I would bet that something akin to this happened to Kennedy, but he didn't trust his instruments. God less my instructor, and a small thanks to Microsoft Flight Sim, which I had spend many hours instrument flying long before I hot my license.
Posts: 152 | From: Tampa, FL | Registered: Jan 2000 | IP: Logged
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Vector
Member
Member # 463
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posted 06-03-2000 01:39 AM
quote: Originally posted by Fixxxer: Small bug, hehe, man an entire set of control surfaces is missing and you call this a small bug. However, you do not need rudders in JFF18 because there are no stalls in the game, and carrier landings can be done without any rudder control too. In real life rudders are a must.
You obviously have no idea how the real F/A-18 E/F works at all. The bird has a flight control system which prevents stalls, spins, departures from flight. And yes landings are done without rudder control, I don't think they even use them in real life, except maybe in heavy winds (which isn't modeled in this game). The F-18 is pretty sophisticated, and I've never had a real use for rudders. So the lack of authority with them doesn't bother me much at all. They aren't as important in this bird as with the Flanker and F-15, F-14.
------------------ -\/ector, Flight Sim Sympathizer LGB Bombing Strategy
Posts: 903 | From: Comox, BC, Canada | Registered: Oct 1999 | IP: Logged
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Fixxxer
Member
Member # 512
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posted 06-03-2000 08:51 AM
I agree with you Vector,But try this. Go vertical, shut the engines and watch. As the speed comes to 0 the plane starts falling backwards then the nose drops and in a coupe of seconds you have full control. Here is what I dont understand. Will the plane enter a spin or will it just stall and recover. Spins are hard to program and even in Flanker2 spins are very scripted. At low speed no control surface should work, so FCS cannot avoid spins at extremely low speeds. Another issue. This is a biggie. Fly at 200 knots. Apply right rudder. You can see the nose of the plane shifts to the right, there is a yaw at about 5 degrees or more. But then as you keep applying rudder in the same direction the nose does not shift any further. So I am saying that rudders just produce yaw but cannot change the course of the plane. Then when you release right rudder then nose comes back to its original position like a spring. So basically rudders have no effect in the game. This saves many functions and makes flight model simpler. If you shut down right engine the plane nose should shift to the left by simple physics. I do not see this modelled in the game too. I think that Janes uses poor equations (if any) to descibe behavior around z-axes of the plane. I welcome all other opinions because I have little understanding in the matter. This is just an opinion and I will be glad if I am wrong. This is a friendly opinion. I do not want any flames. I hope that when you think about this you will not be biased as well.
Posts: 211 | From: Wooster, Ohio | Registered: Oct 1999 | IP: Logged
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BEAR-257th
Member
Member # 3897
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posted 06-03-2000 09:31 AM
FIXXER,Intresting thing on the engine shut down. JF-15 does model this. The plane will roll & turn when you shut down a single engine, so they do have the code written to do this. Could it be possiable the in JF-18 the FCS makes an automatic adjustment to the control surfaces when an engine goes out? BEAR
Posts: 363 | From: NC, USA | Registered: Mar 2000 | IP: Logged
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Vector
Member
Member # 463
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posted 06-05-2000 12:11 AM
Yes, of course the FCS makes appropriate corrections during an engine failure so that you don't notice any effect on your flying. Add this to the fact that the engines are so close together, any effect at all would probably be unnoticeable.Fixxer: Yes I do think the rudders are under modeled in this game, but as I said before it's not really a big deal. About the stalling, when you fall back the FCS is trying to correct the stall and soon when your nose is pointed down you will be gaining airspeed and thus the control surfaces will work. You cannot, by any inputs made by you, stall this aircraft as the computer will take over and correct the situation. The F-18 can glide just like any other plane without engine power, so a stall at any time would be very hard to induce. In real life, they have to turn off the FCS to stall the plane for testing purposes. I saw a show on TLC about this, very interesting. Plus, stalls in the F-18 are not the typical spins we see with the F-14 and Flanker. They are a falling leaf style which means the plane will fall very violently much like a leaf as it falls off a tree. I'm sure Hornit or someone else with more aerodynamic knowledge can explain this in more detail. ------------------ -\/ector, Flight Sim Sympathizer LGB Bombing Strategy
Posts: 903 | From: Comox, BC, Canada | Registered: Oct 1999 | IP: Logged
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BEAR-257th
Member
Member # 3897
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posted 06-05-2000 09:35 AM
VECTOR,>>>Yes, of course the FCS makes appropriate corrections during an engine failure so that you don't notice any effect on your flying. Add this to the fact that the engines are so close together, any effect at all would probably be unnoticeable<<< I would not be so sure about the "of course" part of your statement. As the rudders don't really seem to have any effect at all in JF-18 outside of creating a slight YAW, it would be very dificult to say that the JF-18 FCS is modeled correctly in handling an engine out problem. Also since the engine spacing in the F-18 is not that much less then either the F-15 or SU-27 the asymmetrical loadings especially at the higher thrust setting required to maintain flight have to be noticable, if in nothing more than deflected flight surfaces. Another example that demonstrates that JF-18 does not model asymmetrical loadings is try flying with a full load out on one wing & nothing on the other. There is no sense of the unbalanced weight load when manuvering trying to roll into the heavy wing. >>>Yes I do think the rudders are under modeled in this game, but as I said before it's not really a big deal.<<< I would think that having such a basic functional part as the rudder not working in a hi-fi flight sim should be considered a big deal. Even the F-18 in the old USNF/FA has a correctly functioning rudder if you have pedals or elected to use keyboard rudder inputs. BEAR
Posts: 363 | From: NC, USA | Registered: Mar 2000 | IP: Logged
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NavyFlier
Member
Member # 5351
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posted 06-30-2000 12:49 PM
Hate to disappoint some of you, but most of the time you don't use the rudders in the airplane, especially during an approach to land. Some exceptions include single engine operations and crosswind landings (take 1/2 the crab out prior to touchdown). The majority of the time, you'll only be using the pedals for NWS control on the deck.Airborne, you generally use rudders for low speed, high-alpha maneuvering, such as during ACM. Most of the time, your feet should just be resting on the rudder pedals. Fly Navy!
Posts: 17 | From: Virginia Beach, VA, USA | Registered: Jun 2000 | IP: Logged
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Ferret
Member
Member # 3914
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posted 07-02-2000 03:12 PM
Also, I'm assuming most people with flying experience here comes from civilian aircraft. Problem is, military aircraft weigh much more proportionately than any civilian aircraft, which are mostly empty space in comparison. When aircraft climb as a result of pitch, the force is provided by the wing area, which military aircraft DO have plenty of. When they turn as a result of yaw, the force is provided by the lateral fuselage area, which is tiny in a Hornet. Heavier aircraft and sleeker profile means much less turn as a result of yaw.I remember a program called the F-16 AFTI which was a research F-16 that had flight path/attitude uncoupling, meaning it could sustain flight where the nose was pointed in a direction other than where it was going. I don't remember how much offset it could fly at, but I think it was just a few degrees. Anyway, the hold setup was done by just tacking a couple extra control surfaces under the ventral intake. Point is, yaw develops so little turn in an F-16 that it could be "cancelled out" by just a relatively tiny control surface.
Posts: 41 | From: | Registered: Mar 2000 | IP: Logged
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Electricity
Member
Member # 3131
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posted 07-03-2000 01:45 PM
So I guess the engineers who designed the F-18 put the rudders in for show and, therefore, if you told all F-18 pilots their rudder is going to be fused into the fuselage because they don't use them, there would be no objections. The "I don't use them, therefore it doesn't need to be simulated" is tough to swallow, especially when all pilots have their own styles. Next time you find yourself in a nasty crosswind, tell me you don't at least kick those rudders right before you touch down to line things up, or do you just give that landing gear a nice side load on impact (keeps those mechanics busy). If you're like one F-111 pilot I know, when he flew right seat with me during my initial training, he insisted I don't just crab into the wind. He insisted that, "the best of the best use opposite rudder / aileron techniques during the ENTIRE final approach and don't just make a lazy crabbing approach and line things up last minute." Are you saying that on final the F-18 is not capable of lining the fuselage up with the runway during a heavy crosswind? Does it have some type of swiveling landing gear like the B-52's?
Posts: 291 | From: | Registered: Feb 2000 | IP: Logged
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Brister
Member
Member # 1233
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posted 07-03-2000 03:40 PM
Electricity,You an ex Ardvark driver? If so, there's a good chance we were stationed together somewhere. "Yes, of course the FCS makes appropriate corrections during an engine failure so that you don't notice any effect on your flying. Add this to the fact that the engines are so close together, any effect at all would probably be unnoticeable". I would be very intersted to hear exactly how it might do that! Brister
Posts: 62 | From: | Registered: Dec 1999 | IP: Logged
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