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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Jane's F/A-18   » bombing moving targets with CBU's

   
Author Topic: bombing moving targets with CBU's
Gielle
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Member # 3274

posted 05-02-2000 11:58 AM     Profile for Gielle   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hallo everybody!

is there anybody who can explain me how to bomb moving targets (such as tanks) with rockeyes?
I tried several times, using auto mode (realistic settings), but it's always resolved in miss. I edited a training mission, the targets are four T72's. No problem if they are holding, but the CBU's always miss them when they are moving.
Shouldn't the GMT radar take in due account the movement of locked target?
Any suggestions would be appreciated.

Gielle.


Posts: 50 | From: Rome, Italy | Registered: Feb 2000  |  IP: Logged
Vark111
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posted 05-02-2000 12:11 PM     Profile for Vark111   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
CBUs aren't guided, so tracking the target isn't going to do you any good. You have to manually drop the bombs *in front* of the target and let him drive into the kill zone. GMT and such is only usefull if you are using a guided weapon (Maverick, GBU, etc...)

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Give a man a fish and he will eat for a day. Teach a man to fish and he will sit in a boat and drink beer all day.

[This message has been edited by Vark111 (edited 05-02-2000).]


Posts: 294 | From: So. Cal | Registered: Nov 1999  |  IP: Logged
Fotzy
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Member # 2108

posted 05-02-2000 12:52 PM     Profile for Fotzy   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes, I agree with the above. It is tricky, but that's part of the skill of being a fighter pilot!

The lower you are, the less time it takes to fall, and hence the less lead you need to apply. There are all sorts of variables involved in making these attacks, too, including burst height (density vs. how much area you cover with a hit), and which direction the bad guys are moving and how quickly. It's tricky, I know, especially at night or in bad weather. I try to hit them head-on or from behind. Then there's no lateral lead needed.

Good luck.


Posts: 134 | From: | Registered: Jan 2000  |  IP: Logged
Gielle
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posted 05-02-2000 12:53 PM     Profile for Gielle   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks.
I guess a visual attack is too dangerous, so next time I will load the SuperHornet with Mavericks.


Posts: 50 | From: Rome, Italy | Registered: Feb 2000  |  IP: Logged
Rosco
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Member # 1779

posted 05-02-2000 01:04 PM     Profile for Rosco   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The powerful rocket boosted AGM-123 1000 lb bomb is a good choice for nailing packed groups of moving targets. You must release it close enough so it has the energy to maneuvere into the target you've picked, the faster the target the closer you'll have to get. Just remember to take an ATFLIR with you when using these.

Rockeyes are pretty much useless in this game, try MK 83s or 82s instead if you want to stick with unguided weopons. The only half decent cluster munition, IMO, is the CBU-59B which is at least a little useful against {stationary} soft targets and lightly armored vehicles.

The cluster weopons in this game are usually so light hitting and release-parameter sensitive that I only use them when I have an opportunity to save "real" weopons.

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"And if you don't like it, eat a gun"


Posts: 984 | From: Hazzard County | Registered: Jan 2000  |  IP: Logged
Vark111
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posted 05-02-2000 01:35 PM     Profile for Vark111   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Actually, I prefer Rocks when I'm doing a CAS mission. I take 2 Mavs and load up on Rocks. When there's a moving tank column, nail the lead tank with a Mav, and the rest of the column will *stop*. Makes them nice and easy targets for a rock. My personal best was 5 T-72s with one Rockeye.

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Give a man a fish and he will eat for a day. Teach a man to fish and he will sit in a boat and drink beer all day.


Posts: 294 | From: So. Cal | Registered: Nov 1999  |  IP: Logged
Datajack
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posted 05-02-2000 02:00 PM     Profile for Datajack   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
In the mission Stroll through Norway by Slider, the second or third target is a column of moving tanks. I think 8. I did a lead drop of an MK-84 on the center of the column and took out 7 of them. I missed the lead tank. I'd swear by the look of it that he picked up speed after that.

Datajack


Posts: 483 | From: Miami Fl, USA | Registered: Dec 1999  |  IP: Logged
Rosco
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Member # 1779

posted 05-02-2000 04:26 PM     Profile for Rosco   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Damn Vark, you actually got five tanks with a MK. 20? The most I've probably gotten is two. However I've killed 7 tanks numerous times with a single well placed Mark 83-R, my favorite all-purpose munition.

Has anyone actually done anything useful with the unguided rockets? I find them useless. It's too bad Jane's didn't include the forthcoming laser guided variants of these 68mm and 127mm weopons since we're talking about a game timeframe several years away anyway. It would give you an option against dispered multiple soft targets.

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"And if you don't like it, eat a gun"


Posts: 984 | From: Hazzard County | Registered: Jan 2000  |  IP: Logged
Vector
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Member # 463

posted 05-02-2000 06:42 PM     Profile for Vector   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Cluster munition is probably used best in great quantities. If you watch Viet Nam or Gulf War footage you will see that they usually drop 4 at a time. Do this in F-18 and I'm sure you'll get good results.

What are the cluster munitions like in Falcon 4? I haven't tried them yet. Are they better or worse than what we see in F-18?

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-\/ector, Flight Sim Sympathizer

[This message has been edited by Vector (edited 05-02-2000).]


Posts: 903 | From: Comox, BC, Canada | Registered: Oct 1999  |  IP: Logged
Rosco
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Member # 1779

posted 05-02-2000 07:36 PM     Profile for Rosco   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Releasing quadruples of Rockeyes per target area isn't exactly efficient and always desireable given the low munitions volume available on the Super Hornet, I'd use an aforementioned MK 83-R or CBU-72 FAE to do more with less, both these weopons are far more versatile and work nicely with a lob-toss as well.

I don't know anything about Falcon 4.0 CBUs, but the one's featured in Flanker 2 are definately more useful than their equivalents featured in JF-18, even if they're much more difficult to use.

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"And if you don't like it, eat a gun"


Posts: 984 | From: Hazzard County | Registered: Jan 2000  |  IP: Logged
WildWeasel
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posted 05-02-2000 07:41 PM     Profile for WildWeasel   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Gielle:

Shouldn't the GMT radar take in due account the movement of locked target?

On this specific question, I believe the answer is: Yes, GMT (and ATFLIR) will track and give good information for weapon release--right up to the point you pickle. But the target continues to move, increasing or decreasing the initial ground range to target value that was used to compute a release point. The higher you are, the greater the magnitude of error. It is the same as releasing too soon or too late on a stationary target. And that is why you should not use auto mode with unguided weps on moving targets. Hope this gives a little insight.

[This message has been edited by WildWeasel (edited 05-02-2000).]


Posts: 277 | From: Hesperia, CA | Registered: Jan 2000  |  IP: Logged
Ferret
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posted 05-02-2000 09:06 PM     Profile for Ferret   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Not to restate the obvious, but if you go by the "one pass/haul *** " philosophy, cluster munitions work good if you remember to set two or more of them to go off with a spacing of 400 ft or so on the SMS. This especially works good if you make your pass in the direction of the column's motion, as long as you remember the "area of death" will be PAST the point you initially pickle at on CCIP--i.e. if you are coming head on at a column, aim about 1000 ft in front of the lead vehicle, or aim at the rear vehicle if coming up from behind.
Posts: 41 | From: | Registered: Mar 2000  |  IP: Logged
Rosco
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Member # 1779

posted 05-02-2000 10:02 PM     Profile for Rosco   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hmmm, I take back most of the bad things I've said about the MK 20, not only is it effective when used as above but it actually seems to be more effective on moving targets than stationary ones. From what I've seen, it seems to kill soft skinned vehicles without requiring a direct submunition hit.

The only bad thing I've got left to say about it is that cluster bombs are not the greatest {in the game anyway} for suppressing ZU-23 and 85mm AA positions, those gunners standing in the open must be on PCP or wear a red 'S' on their chests as they don't want to seem to stop firing even after getting dumped on by a rain of splinter throwing bomblets with maybe a few antipersonel mines thrown in.

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"And if you don't like it, eat a gun"

[This message has been edited by Rosco (edited 05-02-2000).]


Posts: 984 | From: Hazzard County | Registered: Jan 2000  |  IP: Logged

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