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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: p3d max plugin
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persian_ace
Member
Member # 8779
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posted 12-19-2000 11:04 PM
I found a converter for p3d which is for 3d max studio. Anyways I don't know how to post the file so if anyone wants it e-mail me.This is the readme file: Readme for P3D 3D Studio Max Plugin and POFGen converter. We are releasing the P3D Max Plugin and POFGen utility as an unsupported release. These are the utilities used by the artists and designers of Outrage used to create the models and rooms for Descent 3.
________________________ INSTALLATION ________________________ To install the P3D Max Plugin, copy the file P3dexp2.dle into the "Plugins" sub directory of your 3D Studio Max installation folder. To install the POFGen utility, just copy it into a folder that is in one of your path directories. Optionally you can copy it to any directory, you will just have to execute the utility given it's full path (e.g. you copy it to C:\utils\, to execute it you will need to run "C:\utils\pofgen <options> ... "). ________________________
USAGE ________________________ To use the P3D Plugin, first create your models in 3D Studio Max. It is often helpful to reset the transforms on the model using the reset xform command in 3dsmax. Then select which models you would like to export. Go to File|Export and export it out as a P3D file. This will save the selected models to the P3D file. You can now use POFGen to convert the P3D file to an OOF File. And possibly in a future release (current version is 0.92) of D3Edit, import the P3D file as a room. To use the POFGen utility to convert a P3D file to an OOF File (Outrage Object Format), execute POFGen with the needed options, which includes the exported P3D file. For example, from a command line prompt you would execute "C:\utils\pofgen test.p3d". _______________________
COPYRIGHT INFORMATION _______________________ These tools are Copyright (c) 1999 Outrage Entertainment, Inc. They may be freely distributed for non-commercial purposes. 3D Studio Max is Copyright (c) 1999 Kinetix.
Posts: 5 | From: Burnaby, Canada | Registered: Dec 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-20-2000 01:06 PM
guuuuuuuyyyyyyyyyysssssssssssss!!!!! if this message is genuine this must be the holy grail!!!
wow! yeah mail me anything you want! Arnold
veeman1@zonnet.nl
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-20-2000 02:42 PM
http://www.outrage.com/4_downloads.html here is exactly were it is folks lets try it!!!!! groetjes arnold veeman1@zonnet.nl
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-21-2000 09:43 AM
me and my companion has 3d studio max. give us some time to get this plug-in right into this.anyway about cracks, come on (or are there company guys around)who gives a f*@k!!! LET'S IMPROVE USAF!!!
groetjes from holland
arnold
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-21-2000 09:47 AM
oh yeah he jupiter,how else did you think we might improve USAF by thousands of fans! take care, groet, arnold
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-22-2000 03:42 AM
well folks I tried and it's a pity. I can't give you any screenshots of flying heads etc. I think this plug inn was ment for an other game. however this was really a very, very close hit. maybe the program itselves need some improvements. the both p3d formats, read in wordpath, looks familiar. but the PIXEL p3d file always starts with P3DV004. maybe Kawasaki, Daab or Pretzel (or other folks of course) know how to deal with this. I've mailed this case to Joel Welling. the quest continues, but we will conquer pixel... grrrrroet,
arnold [This message has been edited by arnold (edited 12-22-2000).]
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-22-2000 01:24 PM
he persian,the problem is simple i think. just watch a 1k usaf p3d file and a home-made p3d file of 1k. the usaf p3d file starts with p3dv004 (like it is a version number). but furthermore both files are looking very similar. I think somebody at Pixel is growin' red. we must bite through now. i think were almost there. you found a very interesting thing! and although it is for an other game. the plugin is very small thus surveyable and easy to download for us all. let's continue and unraffel this plug! by the way pers, could you export files to make them viewable in th game??? I supose i misunderstood (as i almost always do)  groet, arnold [This message has been edited by arnold (edited 12-22-2000).] [This message has been edited by arnold (edited 12-22-2000).]
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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Daab
Member
Member # 5463
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posted 12-26-2000 02:38 AM
arnold, persian_ace, anyone else - I didn't really understand what you said the problems with that plugin are...Did you succeed in any way to convert (import) .p3d files to workable 3D models in 3D Studio, and then change them even a little? Did you manage to export any 3D model to .p3d format and actually see it in USAF? Persian_ace, when you say "blueprints" what do you mean? Standard names for programmable sub-parts? Arnold, I got your email, but I didn't have time to Diff the files yet, nor will I have time this week. Sorry.
Posts: 76 | From: Jerusalem, Israel | Registered: Jul 2000 | IP: Logged
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arnold
Member
Member # 6918
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posted 12-26-2000 04:30 AM
daab,no i was not able to import or export p3d files in/out 3d studio max. but i was able to make a p3d file. but the problem is that this is a different file format but it looks almost the same. as i said before the usaf p3d file starts with p3dv004 and the max plug p3d file starts with an other code and is hiding no source info. the usaf file shows a lot of "?" . !!!!but "j@#$us" is'nt there anybody out there who can help!!!! it is only a 500k plugin! there must be a way  does anybody ( I will send programmers the same info about this isue as i sended to daab)know how i can vieuw an *.exe file from inside? let me know at veeman1@zonnet.nl anytime,
arnold oh he daab and all, happy holydays! [This message has been edited by arnold (edited 12-26-2000).] [This message has been edited by arnold (edited 12-26-2000).]
Posts: 46 | From: the netherlands, groningen, den andel | Registered: Sep 2000 | IP: Logged
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