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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Jane's USAF   » Survey simmers please read.... (Page 2)

 
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Author Topic: Survey simmers please read....
Mellon
unregistered

posted 10-27-1999 08:16 PM       Edit/Delete Post   Reply With Quote
quote:
Help me with this question. Remember the old Piper Tri-Pacer? I think it was a tricycle geared version of a Piper tail dragger...don't remember which. Let's load them up equally, same field, same day. Put them on the end of the runway. Add full power (don't remember if they had the same engine), stick full aft. Which one breaks ground first? I don't know. I suspect there may be more in play here than main gear position...such as elevator effectiveness.

You can't lift a weight without expending energy. With a taildragger, the plane does not have to perform much work to get to the desired nose-high pitch attitude for the target climb airspeed. On the other hand, the tri-geared plane does. ..and this work performed to lift the A/C's center of gravity is accomplished by the engines in overcoming a component of reaction (which includes aerodynamic losses) at the elevator, stabilator, etc. The flow of air at and about the ele/stabilator, etc. with airflow incident at an angle with this control surface and/or airfoil's chord line creates a significant component of force opposite the aircraft's forward motion (commonly referred to as drag). In our universe's grand scheme of things, nothing is for free. This goes especially for energy. And about your "levitate" comment: I don't see what you're trying to imply.

I'm sorry you see this as a "pissing contest." I thought we were having an intelligent conversation at Hog's expense.


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Mellon
unregistered

posted 10-27-1999 08:47 PM       Edit/Delete Post   Reply With Quote
Andy,

Just to make sure this thread doesn't turn hostile between us, I'd like to recap the discussion at hand: You asked why is it necessary to pull back on takeoff to initially control vertical speed (seemingly contradictory to the practice of using power to control descent/ascent in the back-side of the envelope). I replied by stating that tricycle gears add another variable to the equation. I stand wholly by my response.

Hog, I think USAF looks like a great sim. I'll probably buy it to dogfight online. Maybe I'll see you online some day.


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Andy Bush
Member
Member # 12

posted 10-27-1999 10:28 PM     Profile for Andy Bush   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Mellon

Now I remember why I didn't like Aero in college...

The 'levitate' was in reference to your previous post. My point was to refer to how some aicraft seemingly took off. Instead of rotating and climbing up at an angle, they instead seemed to rise without any significant increase in AOA. Ever see a B-52 takeoff? That's what I mean. In the DC-9 that I fly, the small model (the -15) has the same behavior at lift off.

Forget the 'hostile' bit. My only objective is to suggest to the sim pilots that comprise the majority of this forum's readership that they will have more success in flying their sims if they associate throttle with airspeed and stick with altitude. Any discussion of 'back side' flying is way over their heads. While it is certainly applicable to some real life aircraft in some circumstances, it is a 'fine tuning' of pilot technique that is inappropriate at this skill level.

Andy


Posts: 595 | From: St Louis, Mo | Registered: Sep 1999  |  IP: Logged
juzz
Member
Member # 31

posted 10-28-1999 12:58 AM     Profile for juzz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey! I know a little about power curves, and I'm not a pilot... Since most military planes would be operating on the "back side" during landing, it probably is important to know about it (if the flight model is accurate enough to simulate this properly, I doubt USAF is?).

I read about this stuff here: http://www.monmouth.com/~jsd/fly/how


Posts: 125 | From: Oz | Registered: Sep 1999  |  IP: Logged
Andy Bush
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Member # 12

posted 10-28-1999 05:34 AM     Profile for Andy Bush   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Juzz

Thanks for the link. That's a good place to go for basic aero questions.

Andy


Posts: 595 | From: St Louis, Mo | Registered: Sep 1999  |  IP: Logged
Maurice
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Member # 88

posted 10-28-1999 11:37 AM     Profile for Maurice   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Good point Vulture as EB is very good about that. I don't know about it being valued at $20, I think it's fairly priced at around $35.

I've also heard alot of complaints about sensation of speed, guess that could use a patch along with the AI problems. Hopefully Janes will do so and get these two items squared away.


Posts: 117 | From: NJ | Registered: Sep 1999  |  IP: Logged
Agent Orange
unregistered

posted 10-29-1999 02:07 PM       Edit/Delete Post   Reply With Quote
Very good point made in this forum, glad i'm not the only one concerned with things are going around survey sims. The first time i saw a very good sim brought down by nitpickers in forums was after the release of MiG-alley (don't forget the terrain issue in IAF of course). This game however has brought anybody that had the brains to buy it tremendous lots of fun, when will certain people figure out that for packages around thirty-fifty bucks you won't get an state of the art military simulator with full cockpit on hydraulic active suspension. Many haven't grasped the concept however because with USAF it happens again. OK, the builder might have some flaws, there might be some bugs left, so what! They'l be fixed soon and then it's the most entertaining sim ever made. Despite some people are convinced of the opposite a sim doesn't have to depict every switch in a plane to kick *** , not everybody has so little of a social life they can get 20 flight hours a week. But these people and the (survey) sims they play aren't respected by the people who see themselves as part of the hardcore crowd, this is something that showed clearly in all the comments on USAF in all kinds of forums. And if this tendency isn't stopped soon we won't have any good survey sims left thanx to a little group of overcritical folks. That would be very, very low, wouldn't it? So let everybody respect other genres among the sims and be realistic about what companies could get in one box for so few bucks.

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Marauder
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Member # 700

posted 10-29-1999 07:05 PM     Profile for Marauder   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hard-core simmers have no life Agent Orange
?

Just because a sim takes skills to fly and we like this challenge doesnt mean that we have no life. I have one thank you.

go back to NovaWorld


Posts: 160 | From: | Registered: Oct 1999  |  IP: Logged
Bigshot
Member
Member # 4

posted 10-29-1999 07:52 PM     Profile for Bigshot   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm not a hardcore type. I like midrange sims. WWII Fighters is great. CFS is great. Falcon4 is a headache, but it's on my harddrive and I like it. USAF was on my harddrive for 2 hours and then returned today. It's nothing more than F22 Lightning III which I bought and had fun with for a month and then gave it away. At least it worked great. USAF is novalogic pure and simple. It's not what I'd consider midrange. It's also buggy. Graphics doing weird things. The full install went OK on my 6 month old P2 450 128 ram 16 mg TNT v4400. Panning the views was weird. To slow. I played with all the settings to no avail. Only front half of runway on landing visable. It knocked out the sound on EAW and did weird things to WWII Fighters. White screens, etc. After I uninstalled USAF EAW and WWII Fighters worked again. Go figure. What's that all about? Something goofy with the game, I guess. It needs some serious patching. If you liked F22 LIII, then you'll love USAF. It's not what I'm looking for in something advertised as a Flight Sim.
Posts: 1291 | From: Suttons Bay, MI, USA | Registered: Sep 1999  |  IP: Logged
Viking1
Member
Member # 5

posted 10-29-1999 10:15 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Bigshot

Download the new Detonator drivers, fixed the graphics glitches for me. The other issues.. some for a patch, some part of the package.


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged

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