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Topic: How is the game for fighter jocks? Worth it?
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Jordi
Member
Member # 2937
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posted 11-27-2000 05:27 PM
For the P38 - Check the Manual and see about TURNING ON the GUN SIGHT ?Jordi
quote: Originally posted by Wasp: Gambit, Fighters are pretty good, old chap, except for the lightenings missing gun sight. No labels or brackets make it interesting and the Jerry AI boom 'n' zoom. Great padlock but don't break and attack until instructed or you'll be on your own ! You can't give any commands to the rest of the flight so you just have to do as you're told. Mine computer is a bit jumpy on the engagement side of things which is a shame, but aircraft look great especially the Jug. hope this helps mate wasp
Posts: 194 | From: | Registered: Feb 2000 | IP: Logged
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Orangutan
Member
Member # 104
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posted 11-30-2000 04:24 AM
quote: For the P38 - Check the Manual and see about TURNING ON the GUN SIGHT ? Jordi
Don't find a mention in my copy. Besides, the fighter cockpit schematics in the ref card show the P-38 to be only one without any gunsight controls. Besides, you'd think the AI would turn on the gunsight before handing the plane over to you. Seems like a genuine gameplay bug to me. About Gambit's original question, the fighters are nice, even fun, to have in the game. They help to pass some time on the way to the target. But IMO it is not worth it for the fighters alone. Of course that is the way it is meant to be. Their FMs seem more forgiving than those in EAW, CFS2 or even Jane's WW2F. The P-38 has cool cockpit sound with a high pitched, turbine-like whine in the backround. This sim has generally good in-plane sounds. But when you have your engine shot out -in a fighter- you glide down in an eerie silence, no slipstream whistle or anything. Wasp's reply sums up the rest pretty well. Cheers, Orangutan
[This message has been edited by Orangutan (edited 11-30-2000).]
Posts: 70 | From: Helsinki, Finland | Registered: Sep 1999 | IP: Logged
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Jordi
Member
Member # 2937
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posted 11-30-2000 06:27 AM
quote: Originally posted by Wasp: er, jordi, which page please, I can't find it. wasp
Since I ONLY have my bETA Copy so far - no manual here - hope to recieve my RELEASE version some time soon - I can give an exact page - sorry. Jordi
Posts: 194 | From: | Registered: Feb 2000 | IP: Logged
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Orangutan
Member
Member # 104
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posted 11-30-2000 06:48 AM
quote: so is it 1 minute your flying a B17 then u can switch to the fighters even german ones. IF so You wouldnt really want to shoot your own B17 down
Yes, you can do that if you wish. Or you can jump into one of the escorts. quote:
Since I ONLY have my bETA Copy so far - no manual here - hope to recieve my RELEASE version some time soon - I can give an exact page - sorry.Jordi
I have found a detailed description of the engine starup sequence but no mention whatsoever of a gunsight. I have also tried to locate the hotspot for the gunsight control in the P-38 cockpit, no joy. So, you say it's in the beta? Strange they should drop it from the release version. Cheers, Orangutan
Posts: 70 | From: Helsinki, Finland | Registered: Sep 1999 | IP: Logged
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JT
Member
Member # 310
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posted 11-30-2000 08:09 PM
According to... http://www.475thfg.org/tactics.htm "In this area and the P-38 pilot flies long missions, from four to six hours as a rule, and that is a long time to sit with a parachute strap twisted under your fanny or your emergency kit off-center on your back. Before you start, make sure you are comfortable, check your equipment not only for content but for maximum the ease in the cockpit, and then you will be in condition for combat when you reach the target; your energy won't have been dissipated in fretting over a cramped position. Check your gunsight soon after take-off and make sure is working properly. Remember that you are playing for keeps and little things count when only your best is good enough." Don't know if that proves anything, but it's a start :-)
Posts: 200 | From: | Registered: Sep 1999 | IP: Logged
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Orangutan
Member
Member # 104
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posted 12-01-2000 01:32 AM
quote: According to Iain, the ommision is deliberate. He says the P-38 had no need of a reticule as the guns were center-mounted...the pilots used just the glass reflector panel to box their target.I have no idea if this is true.
Could be, but that would work only with rear attacks on targets flying straight and level. For deflection shooting the pilot would need a better aiming reference than a rectangular piece of glass. Heck, even a cross painted directly on the windshield would be better. Besides, AFAIK other fighters with central mounted armament had working gunsights or at least some ring and bead contraptions. Not to mention the P-38s in EAW, Jane's WWII and CFS2. Or are those wrong? Cheers, Orangutan [This message has been edited by Orangutan (edited 12-01-2000).]
Posts: 70 | From: Helsinki, Finland | Registered: Sep 1999 | IP: Logged
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