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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » B17 II Flying Fortress   » Whats the campaign like in B-17II???

   
Author Topic: Whats the campaign like in B-17II???
Torch
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Member # 2093

posted 09-01-2000 12:16 PM     Profile for Torch   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Im new to the Hasblo saga....whats the word on the campaign????? Someone said not dynamic....does that mean no campaign or a campaign like in F-15?????
Posts: 15 | From: Boise, Idaho | Registered: Jan 2000  |  IP: Logged
Iain @ Wayward
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Member # 6274

posted 09-01-2000 12:59 PM     Profile for Iain @ Wayward   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
There's a lot of discussion on what constitutes a dynamic campaign.

My definition of a dynamic campaign is any series of missions that are determined by the events of the missions before them.

My definition of a static campaign is any series of missions that run to a tightly linear script.


B-17 has two Campaigns. In Bomber Commander, the AI analyses the current war priorities for the 8th Airforce and plans a campaign visiting the highest priority targets. Allowances are made for milkruns, of course, and for rest periods to avoid burn out. If a target is not devastated, then it remains on the target list. If this target is a tough one, that means your chances of drawing it (and therefore a tough mission) are increased. So it's best to do the job right first time.

In Squadron Commander, the player PLANS his own missions - which is surely the broad definition of dynamic. The squadron goes where he orders it, but if he visits inappropriate targets, or in other ways fails at his job, he'll be removed.

This leads to two very different campaigns - one focused on getting 10 guys through a tour of duty and back home again, and the other focused on running the best squadron in 8th Army Airforce.

The claims that our campaign is not dynamic come about because we've chosen NOT to directly affect the course of the war (i.e D-day happens earlier or later, the Germans win or whatever).

We avoided this because we wanted to try and keep the feel of the campaign as realistic as possible. One mans part in the war is small - even one squadrons part. The player will be updated regularly on the progress of the war, after D-Day he'll view the Front Line as it rolls across Europe (obviously affecting his strategy - no more quick trips to France!) and we think this leads to a more immersive experience.

Iain


Posts: 60 | From: | Registered: Aug 2000  |  IP: Logged
Overkill
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Member # 5169

posted 09-01-2000 01:48 PM     Profile for Overkill   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Iain and others,

Well the campaign sounds pretty good to me if not fully dynamic. I am having a blast with Jane's F-18 and it is not a dynamic campaign either. Any way you look at it, no one can call the B-17II campaign linear.

Also, the fact that MP was dropped does not bother me. I rarely fly on-line basically because of the time constraints that I have in my life. I consider single player the first and foremost part of any sim. If that doesn't work, I won't pay. I do not know the reasons for dropping MP, but it is moot with me. I realize that some people live and die for MP. However, I am greatly looking forward to a sim that will allow me to take different positions on a bomber and allow me to fly different planes. Very cool!!

If Wayward is focusing on making the single player even better and more unique then I admire them for having the guts to drop MP.

On the other hand, if they dropped it because Hasblo said, do so or else, I will try to severly limit my purchase of Hasblo products.

At any rate, finish the product and clear out the bugs. If Wayward can give me a bug free (relatively) product that works as advertised then I will be happy.

I want to support sims as much as possible and now that Razorworks has proven itself I am hoping that another British company can deliver a winner also.


Posts: 597 | From: Midlothian, TX, USA | Registered: Jun 2000  |  IP: Logged
miol
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Member # 6211

posted 09-04-2000 04:21 AM     Profile for miol   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I totally agree with overkill.
Posts: 16 | From: Copenhagen, Denmark | Registered: Aug 2000  |  IP: Logged
Viking1
Member
Member # 5

posted 09-07-2000 11:18 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Sounds like a fantastic set of campaigns.

Iain, probably flogging the old horse for you by now, but I'm curious. Was the possibility of a more limited set of multiplayer discussed? I'm still surprised that at least LAN play wasn't left in, or that the option of adding two or three crew members in a bomber rather than a full complement...?


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Fernando
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Member # 1120

posted 09-09-2000 05:18 PM     Profile for Fernando   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I totally agree with overkill, I love history and I want a sim that bring me those old days to me. I like MP but is not everything for me in a game so deep as B17 II. I love and prefer to play the campaing in Red Baron 3D despite that it had one of the best multiplayer in any sim. MP has never giving me the feeling of being in a war and recreate history, period.
I will buy B17 II for sure Ian


Posts: 42 | From: Ecuador | Registered: Nov 1999  |  IP: Logged
Ed
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Member # 4834

posted 09-09-2000 08:47 PM     Profile for Ed   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Iain, Will the 25 mission completed still
in effect. Ive got the feeling that some of
new players find this not hard. Maybe they should ask those of us who played B-17-1.

Ed


Posts: 74 | From: Bolingbrook IL | Registered: May 2000  |  IP: Logged
StugIII
unregistered

posted 09-09-2000 09:04 PM       Edit/Delete Post   Reply With Quote
I second that Ed, 25 mission's don't sound that hard, but oh boy is it! Lost many, many bomber's in B-17I with 20+ mission's (lot's on first mission too!), real heartbreaker! If B-17II has the same game play of the original, I'll be happy for a long time to come!
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