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Author
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Topic: B17 II
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Iain @ Wayward
unregistered
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posted 05-19-2000 10:42 AM
We'll let you know when we've finished the performance testing during Beta...Iain Howe Producer
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boshar
Member
Member # 2166
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posted 05-19-2000 11:44 AM
Just currious Iain, If his setup delivers an acceptable performance (ie some features disabled but at least 12 fps with no stutters) will you call it the required/minimum system or the recommended system on the box.I can get so angry when game companys put the wrong specs on the box just to sell one copy more to unsuspecting customers. As I said just curious. I know Wayward makes this game for Hasbro and there are no other ties than a paycheck I suspect. Just want to know what you would find acceptable game speed. I also saw a TV program some time ago (gamezone / cybernet?) which claimed to show footage from a Beta test of B 17 II is this test still running or was the programe desperate for news?
Posts: 94 | From: Rotterdam, the Netherlands | Registered: Jan 2000 | IP: Logged
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Iain@Wayward
unregistered
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posted 05-19-2000 03:51 PM
The last thing we want to do is to decieve people - I mean, what's the damn point? Just about every store now allows no questions returns for at least a short period after purchase.We have a fan site at www.bombs-away.net on which we're going to publish a performance matrix as soon as we get the code finished and stable. At the point where we can put our hands on our hearts and tell you the truth KNOWING that you won't be disapointed - we'll let you know. I mean, would you want to make a guess (even an educated one) and then be held to it before you knew for sure? Iain
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Iain @ Wayward
unregistered
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posted 05-20-2000 12:03 PM
Once we get performance tuning done we'll know a lot more about what kind of "extras" we can put into the game.Currently we're working to get all the features in for the controllable aircraft... B-17's focus has always been strength in depth, rather than breadth - after all there are already sims that have 100+ planes in the air at once, but no sims with damage models as complex as B-17, or a crew that learns in the way our crew does, or even exists in the way our crew is right there for the player to manage.
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Patrickcorbett
unregistered
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posted 05-20-2000 02:20 PM
Ian, This probably has been answered/asked a million times before, but hey, I haven't... Will there be a beta (which I'm sure there is), and if so, is it a public beta, where I can apply, or just internal staff?Patrick Corbett patrickcorbett@home.com
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Patrickcorbett
unregistered
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posted 05-20-2000 02:22 PM
Ian = IainIt won't let me edit my thing, opsssssyy
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LongJohn
Member
Member # 939
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posted 05-20-2000 03:38 PM
Ian -"B-17's focus has always been strength in depth, rather than breadth - after all there are already sims that have 100+ planes in the air at once, but no sims with damage models as complex as B-17, or a crew that learns in the way our crew does, or even exists in the way our crew is right there for the player to manage." Ian, it would be *great* if you could secretly build into the sim the ability to expand functionality at a later date (via a commandline switch or something) so that it *could* accomodate a hundred planes or so. Then, swear on a bunch of bibles that its not there, if anybody asks. Then, when computer power makes it feasible, leak the info. You'll revive life into an aging platform and you'll have the praise of the masses!  Just an idea... (PS - really looking forward to your sim!)
Posts: 316 | From: Hastings, IL, USA | Registered: Nov 1999 | IP: Logged
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McLane
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Member # 2992
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posted 05-22-2000 08:20 AM
I´ve seen B17II on the E3 and it was a shame that MP/Hasbro handled it like they did. This game has deserved better treatment.No matter if this game runs on my machine or not - I AM going to buy it, since one day I will have a machine where it runs well. I think that never before with a WW2 sim has there been so much work, so much enthusiasm and so much love to detail been put into a game. It would be a shame if we, the community, would not support such a game, because the colour of the exhaust smoke is not totally realistic. I personally would gladly pay the double price if this would make sure that the boys from Wayward have a chance to continue their work on some other project with a similar scope. Peter Kreft
Posts: 553 | From: Landshut, Bavaria, Germany | Registered: Feb 2000 | IP: Logged
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Tracer
Member
Member # 259
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posted 05-22-2000 09:18 AM
Bomber23, there will be no demo- certainly not before the game comes out............ It is up to Microprose and not Wayward *if* this even happens? (go here if you want more info http://www.bombs-away.net/ ) As for not buying it without a demo.......do what more or less *all* of us do. Buy it.If it doesn't work or you aint happy with it -then take it back and get a refund?
Hell might freeze over before you see a demo of this????????????? Tracer ------------------ "Flying is the second greatest thing known to man! The first is landing!!"
Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999 | IP: Logged
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Tracer
Member
Member # 259
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posted 05-22-2000 02:37 PM
I understand Bomber23...................Do you not know someone who is getting the game ie a friend? That way you could try it out on your machine before buying it?Maybe if Beta goes thru *smoothly* Microprose may allow a demo out...who knows?????? Incidently Bomber23 what Graphics card have you got? I have been told by Graham(Wayward)that a V3 AGP(which i have) will be fine to run B-17 2 or a TNT What has been quoted by Wayward is Memory probably 128-256mb is what the game needs to run optimaly ala F4.....no hard figures have been given -they just said load up on memory.Make of it what you will??? Tracer ------------------ "Flying is the second greatest thing known to man! The first is landing!!" [This message has been edited by Tracer (edited 05-22-2000).] [This message has been edited by Tracer (edited 05-22-2000).]
Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999 | IP: Logged
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Iain @ Wayward
unregistered
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posted 05-23-2000 09:21 AM
Lot's of questions here and as we're coming up to a big deadline I can't spend as much time as I'd like to answering them - but that's okay, because I know people's concerns boil down to three main things. 1. Demo. Because of the nature of the game a demo would need to be coded seperately, we can't just take a "Mission" or "Level" from the game and give you that. The decision to spend the money needed for that isn't ours, it's our publishers.
2. Graphics. The terrain graphics aren't finished yet. We regularly send screenshots out, so take a look at those before you make your decision. Nobody I've ever spoken to who's seen the game RUNNING has had a problem with the way it looks - quite the opposite in fact! 3. Running on less than ninja machines. When you show your game off you want it to look its best. That means demoing it on the best machine you have handy, and taking the prettiest screenshots you can. Anyone who points out that it won't look the same on a minimum spec machine is winning no prizes for rocket science. It won't, and no game ever has or ever should. If it did, we wouldn't be doing the users of older machines a favour, we'd be stiffing those who've made the sacrifice to own a faster machine! That said, we will be making sure it is scalable, and that the minimum and reccomended specs are both reasonable and truthfully reported. Iain
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Iain @ Wayward
unregistered
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posted 05-25-2000 12:23 PM
Well I shop in Bristol in the UK, where Wayward are based! But I know that shops in the UK are a lot more progressive regarding returns than once they were, and I know that stores in the US are even more so.Bottom of the line is that it makes poor economic sense. Plus, you have to remember that we've been working on this game for quite awhile. We've become very attached, and the last thing we want to do is fire it out the door before it's spanking gorgeous. Iain
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