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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » B17 II Flying Fortress   » B17 II

   
Author Topic: B17 II
Bomber23
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Member # 4781

posted 05-19-2000 07:47 AM     Profile for Bomber23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I would like to know if the game will run on my PIII 450 With 128 megs of RAM in an acceptble game speed!!
Will run in 800x600?

THX
Bomber23


Posts: 9 | From: Lage,NRW,Germany | Registered: May 2000  |  IP: Logged
Iain @ Wayward
unregistered

posted 05-19-2000 10:42 AM       Edit/Delete Post   Reply With Quote
We'll let you know when we've finished the performance testing during Beta...

Iain Howe
Producer


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boshar
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Member # 2166

posted 05-19-2000 11:44 AM     Profile for boshar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just currious Iain,
If his setup delivers an acceptable performance (ie some features disabled but at least 12 fps with no stutters) will you call it the required/minimum system or the recommended system on the box.

I can get so angry when game companys put the wrong specs on the box just to sell one copy more to unsuspecting customers.

As I said just curious. I know Wayward makes this game for Hasbro and there are no other ties than a paycheck I suspect. Just want to know what you would find acceptable game speed.

I also saw a TV program some time ago (gamezone / cybernet?) which claimed to show footage from a Beta test of B 17 II is this test still running or was the programe desperate for news?


Posts: 94 | From: Rotterdam, the Netherlands | Registered: Jan 2000  |  IP: Logged
Iain@Wayward
unregistered

posted 05-19-2000 03:51 PM       Edit/Delete Post   Reply With Quote
The last thing we want to do is to decieve people - I mean, what's the damn point? Just about every store now allows no questions returns for at least a short period after purchase.

We have a fan site at www.bombs-away.net on which we're going to publish a performance matrix as soon as we get the code finished and stable.

At the point where we can put our hands on our hearts and tell you the truth KNOWING that you won't be disapointed - we'll let you know.

I mean, would you want to make a guess (even an educated one) and then be held to it before you knew for sure?


Iain


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Tracer
Member
Member # 259

posted 05-20-2000 08:59 AM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I got my wrist "slapped" by Ian for foolishly falling into the rut thinking "Recommended specs PII450 64mb....... it'll run on that my ar**!!" it was this link that made me think that Wayward were fooling nobody I post on the Bombs-away.net forum) http://www.pcarena.com/screenshots/b172/screenshots.html
Since then i have the utmost respect for them for having the guts to answer all "our" questions and fill us in with info etc.
As Ian said there is no point in trying to kid people if they say it would run on- a say a P200???- and it didn't!
You would just go back to the shop and think "I would think twice before buying from them again?"
Nobody wins from that scenario *least of all* Wayward/Microprose


Tracer

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"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
Major Tom
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Member # 1256

posted 05-20-2000 10:54 AM     Profile for Major Tom   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ian, what of getting a few more uncontrolled planes in the B-17II envirnonment. Such as uncontrollable top and bottom B-17 formations and extra interceptors and escourts?
Posts: 1352 | From: Prescott, AZ | Registered: Dec 1999  |  IP: Logged
Iain @ Wayward
unregistered

posted 05-20-2000 12:03 PM       Edit/Delete Post   Reply With Quote
Once we get performance tuning done we'll know a lot more about what kind of "extras" we can put into the game.

Currently we're working to get all the features in for the controllable aircraft...

B-17's focus has always been strength in depth, rather than breadth - after all there are already sims that have 100+ planes in the air at once, but no sims with damage models as complex as B-17, or a crew that learns in the way our crew does, or even exists in the way our crew is right there for the player to manage.


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Patrickcorbett
unregistered

posted 05-20-2000 02:20 PM       Edit/Delete Post   Reply With Quote
Ian,
This probably has been answered/asked a million times before, but hey, I haven't... Will there be a beta (which I'm sure there is), and if so, is it a public beta, where I can apply, or just internal staff?

Patrick Corbett
patrickcorbett@home.com


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Patrickcorbett
unregistered

posted 05-20-2000 02:22 PM       Edit/Delete Post   Reply With Quote
Ian = Iain

It won't let me edit my thing, opsssssyy


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Tracer
Member
Member # 259

posted 05-20-2000 03:01 PM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Patrickcorbett,
It's currently being tested as a "closed" Beta-the guys/gals(females play sims too ) are all sworn to secrecy................
Just as there *will* be no demo released-it's upto Microprose , but it's way toooo busy/late for Wayward to do one now.

Just roll on release day-currently set at 24th September at EB

Tracer

------------------
"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
LongJohn
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Member # 939

posted 05-20-2000 03:38 PM     Profile for LongJohn   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ian -

"B-17's focus has always been strength in depth, rather than breadth - after all there are already sims that have 100+ planes in the air at once, but no sims with damage models as complex as B-17, or a crew that learns in the way our crew does, or even exists in the way our crew is right there for the player to manage."

Ian, it would be *great* if you could secretly build into the sim the ability to expand functionality at a later date (via a commandline switch or something) so that it *could* accomodate a hundred planes or so.

Then, swear on a bunch of bibles that its not there, if anybody asks. Then, when computer power makes it feasible, leak the info.

You'll revive life into an aging platform and you'll have the praise of the masses!

Just an idea...

(PS - really looking forward to your sim!)


Posts: 316 | From: Hastings, IL, USA | Registered: Nov 1999  |  IP: Logged
Robbster
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Member # 376

posted 05-21-2000 02:58 AM     Profile for Robbster   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Wow, this game looks amazing. The only things that bother me is the bright green color of the "grass like" terrain and the poor implementation of clouds. Other than that, this game is going to be a winner.
Posts: 227 | From: | Registered: Sep 1999  |  IP: Logged
Bomber23
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Member # 4781

posted 05-22-2000 05:15 AM     Profile for Bomber23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ian what`s about a Demo?
I think the game is in beta status so it`s time to let the player know if the game is so great as it looks like! i won`t buy the game before i have seen it in action!!!!!
I think a lot of people who are waiting for B17 II think so!I am not interestet in a game that looks great but doesn`t run on my computer!

Posts: 9 | From: Lage,NRW,Germany | Registered: May 2000  |  IP: Logged
McLane
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Member # 2992

posted 05-22-2000 08:20 AM     Profile for McLane   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I´ve seen B17II on the E3 and it was a shame that MP/Hasbro handled it like they did. This game has deserved better treatment.

No matter if this game runs on my machine or not - I AM going to buy it, since one day I will have a machine where it runs well.

I think that never before with a WW2 sim has there been so much work, so much enthusiasm and so much love to detail been put into a game. It would be a shame if we, the community, would not support such a game, because the colour of the exhaust smoke is not totally realistic.

I personally would gladly pay the double price if this would make sure that the boys from Wayward have a chance to continue their work on some other project with a similar scope.

Peter Kreft


Posts: 553 | From: Landshut, Bavaria, Germany | Registered: Feb 2000  |  IP: Logged
Tracer
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Member # 259

posted 05-22-2000 09:18 AM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Bomber23, there will be no demo- certainly not before the game comes out............
It is up to Microprose and not Wayward *if* this even happens? (go here if you want more info http://www.bombs-away.net/ )


As for not buying it without a demo.......do what more or less *all* of us do. Buy it.If it doesn't work or you aint happy with it -then take it back and get a refund?

Hell might freeze over before you see a demo of this?????????????

Tracer

------------------
"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
Bomber23
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Member # 4781

posted 05-22-2000 09:31 AM     Profile for Bomber23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes but i live in germany! if you buy a game and 2 days take it back to the shop tehy say: Hey you made a copy and now you are trying to get your money back! So i really would get pis*ed of if it wunt run on my computer
Posts: 9 | From: Lage,NRW,Germany | Registered: May 2000  |  IP: Logged
Chivas
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Member # 3370

posted 05-22-2000 11:52 AM     Profile for Chivas   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I've seen enough info on B17, to know that I will be buying this sim. A demo would not sway my decision, it would only delay the release of this product. If I had based my decision on the EAW demo, I would not have bought it. Waiting with patience. Chivas
Posts: 46 | From: Ladysmith, B.C. Canada | Registered: Feb 2000  |  IP: Logged
Jedi Master
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Member # 3223

posted 05-22-2000 02:02 PM     Profile for Jedi Master   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
While I totally understand and agree with the decision to concentrate on the full game now up thru release, I think it would also benefit everyone if a demo was to be released after it hits the shelves. Assuming ( ) that there are no show-stopping bugs requiring an immediate patch, they should have time to work on the demo once it goes gold. I would think taking the full program and cutting stuff out for the demo wouldn't be all that time consuming and might even allow them to release the demo concurrently with the game, given the time needed from gold to shelves.
The Jedi Master

Posts: 477 | From: Coral Springs, FL, USA | Registered: Feb 2000  |  IP: Logged
Tracer
Member
Member # 259

posted 05-22-2000 02:37 PM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I understand Bomber23...................Do you not know someone who is getting the game ie a friend? That way you could try it out on your machine before buying it?

Maybe if Beta goes thru *smoothly* Microprose may allow a demo out...who knows??????

Incidently Bomber23 what Graphics card have you got? I have been told by Graham(Wayward)that a V3 AGP(which i have) will be fine to run B-17 2 or a TNT

What has been quoted by Wayward is Memory probably 128-256mb is what the game needs to run optimaly ala F4.....no hard figures have been given -they just said load up on memory.Make of it what you will???

Tracer

------------------
"Flying is the second greatest thing known to man!
The first is landing!!"

[This message has been edited by Tracer (edited 05-22-2000).]

[This message has been edited by Tracer (edited 05-22-2000).]


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
Bomber23
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Member # 4781

posted 05-23-2000 02:28 AM     Profile for Bomber23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I have a TNT 2 Ultra and 128 Megs RAM but when i see the graphics of the game I begin to think about the Hardware requirements and if my computer would make it! F**CK OFF i think I`ll by a 700 Mhz Coppermine and the game will run fast enough!

------------------
--TERTIUS PRIMUS ERIT--


Posts: 9 | From: Lage,NRW,Germany | Registered: May 2000  |  IP: Logged
Iain @ Wayward
unregistered

posted 05-23-2000 09:21 AM       Edit/Delete Post   Reply With Quote
Lot's of questions here and as we're coming up to a big deadline I can't spend as much time as I'd like to answering them - but that's okay, because I know people's concerns boil down to three main things.


1. Demo. Because of the nature of the game a demo would need to be coded seperately, we can't just take a "Mission" or "Level" from the game and give you that. The decision to spend the money needed for that isn't ours, it's our publishers.

2. Graphics. The terrain graphics aren't finished yet. We regularly send screenshots out, so take a look at those before you make your decision. Nobody I've ever spoken to who's seen the game RUNNING has had a problem with the way it looks - quite the opposite in fact!

3. Running on less than ninja machines. When you show your game off you want it to look its best. That means demoing it on the best machine you have handy, and taking the prettiest screenshots you can.

Anyone who points out that it won't look the same on a minimum spec machine is winning no prizes for rocket science. It won't, and no game ever has or ever should. If it did, we wouldn't be doing the users of older machines a favour, we'd be stiffing those who've made the sacrifice to own a faster machine!

That said, we will be making sure it is scalable, and that the minimum and reccomended specs are both reasonable and truthfully reported.


Iain


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Bomber23
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Member # 4781

posted 05-23-2000 09:47 AM     Profile for Bomber23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks Ian !
I`m looking forward to this game!

Posts: 9 | From: Lage,NRW,Germany | Registered: May 2000  |  IP: Logged
sixball
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Member # 4771

posted 05-25-2000 06:24 AM     Profile for sixball   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
*******************************
The last thing we want to do is to decieve people - I mean, what's the damn point? Just about every store now allows no questions returns for at least a short period after purchase.
*****************************

Where do you shop ?
Just about EVERY store around here has a NO EXCUSES WE DON'T WANT IT BACK, YOU BOUGHT IT NOW DEAL WITH IT policy.


Posts: 8 | From: sara | Registered: May 2000  |  IP: Logged
Iain @ Wayward
unregistered

posted 05-25-2000 12:23 PM       Edit/Delete Post   Reply With Quote
Well I shop in Bristol in the UK, where Wayward are based! But I know that shops in the UK are a lot more progressive regarding returns than once they were, and I know that stores in the US are even more so.

Bottom of the line is that it makes poor economic sense. Plus, you have to remember that we've been working on this game for quite awhile. We've become very attached, and the last thing we want to do is fire it out the door before it's spanking gorgeous.


Iain


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H.AR
unregistered

posted 05-25-2000 04:54 PM       Edit/Delete Post   Reply With Quote
so what you are actually saying is that b17-2
isn't frilly food, and that your b-17s are soft on the inside 'n' crunchy on the outside.....?As for bristol, may i recommend
that you all move to cardiff (nope i'm nota taff) as a.the pubs are better
b.the curry houses are better
c.the women are better
d.see a.
cheers guys
benno

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