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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Topic: I dusted off Mig Alley and
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AxA
Member
Member # 83
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posted 11-19-2000 06:08 PM
I agree with Boxcar 100%.Introduce the mods, addons, etc., "one" at a time. Another thing that I've noticed is that Mig Alley is finicky in the sense that when a mod is first introduced or loaded, the program may kick you to the desktop. But if you just restart it, it will work perfectly fine. I've noticed the above when working on the mods themselves. So if you load a mod and it kicks you out, don't get fustrated. Just restart the sim and it will work fine. AxA http://www.FlyAndFight.com
Posts: 380 | From: Miami, FL | Registered: Sep 1999 | IP: Logged
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Spin Doctor
Member
Member # 77
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posted 11-21-2000 08:48 PM
quote: Originally posted by Sean Tudor: It might have missed by "that" much but Mig Alley is still a great sim.Don't forget once the multiplay is perfected in Battle Of Britain they will graft that on to Mig Alley so there is still hope yet for good multiplay.
How do you know that Sean? About the "grafting" I mean.
Posts: 321 | From: Lusby, Md | Registered: Sep 1999 | IP: Logged
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Sean Tudor
Member
Member # 563
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posted 11-22-2000 03:49 PM
Ken "KC" Cook stated previously that Rowan wanted to perfect the BOB multiplay code and then release a patch to replace the MA multiplay code with BOB's.Whether this is easy or not is another matter entirely. Let's hope it is.  ADDENDUM : I do have a direct contact with Rowan and will try to verify this myself. If I discover anything I'll report it here. [This message has been edited by Sean Tudor (edited 11-22-2000).]
Posts: 123 | From: Sydney, Australia | Registered: Oct 1999 | IP: Logged
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FluffyBob
Member
Member # 6093
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posted 11-22-2000 04:13 PM
Not that I know anything about coding, but;From appearances the major engine differences between Mig and BoB seem to be clouds, and more advanced AI / number of entities. It's base is the same. Chances are the problems they have to fix to make MP work in BoB are many of the same for Mig. I would think those changes were made on code that is shared between the two games. [This message has been edited by FluffyBob (edited 11-22-2000).]
Posts: 50 | From: Calgary, Alberta, Canada | Registered: Aug 2000 | IP: Logged
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KC23
Member
Member # 18
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posted 11-22-2000 06:29 PM
Sean,All I did was quote Dave Whiteside (Rowan) from the newsgroup way back when. I'm as skeptical as anyone else out there about this ever happening. quote: Originally posted by Sean Tudor: Ken "KC" Cook stated previously that Rowan wanted to perfect the BOB multiplay code and then release a patch to replace the MA multiplay code with BOB's.Whether this is easy or not is another matter entirely. Let's hope it is.  ADDENDUM : I do have a direct contact with Rowan and will try to verify this myself. If I discover anything I'll report it here. [This message has been edited by Sean Tudor (edited 11-22-2000).]
------------------ Ken "KC23" Cook, Contributing Editor SimHQ.com kccook@SimHQ.com
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999 | IP: Logged
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KC23
Member
Member # 18
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posted 11-23-2000 09:54 PM
Sean,IMHO, the best time for everyone to start asking about it will be shortly after BoB is released. No doubt Rowan and Empire will be monitoring all the boards closely to see the reactions about BoB. That's when we all should bring it up. Right now they are knee deep in the finishing touches and I doubt any of them are paying a whole lot of attention to the boards. Even if they were paying attention they are probably burned out in the scurry to finish BoB and the last thing on their mind would be to put a few extra hours in on MA as well.
quote: Originally posted by Sean Tudor: No probs Ken. Maybe we should go knocking on their door again for some more information. 
------------------ Ken "KC23" Cook, Contributing Editor SimHQ.com kccook@SimHQ.com
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999 | IP: Logged
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Von Paulus
Member
Member # 3447
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posted 11-24-2000 04:40 AM
I know I was one of those who got all hot & bothered about the lack of multiplayer in Mig Alley, but having spend quite a few hours on FS2000, I really think that the flight model in MA is a DREAM. I now just pretend I'm a rookie pilot freshly arrived "in theatre", and spend my time sight-seeing "cough... Sorry Colonel, I meant familiarization flights!" The scenery is not fantastic, but it is good enough (compared to FS2K for example), and the flight model ROCKS. I love the fluid dynamics used to emulate "compression" of air etc. If you dip too quickly you "bounce" back a little. If BoB has the same flight model, I'll buy it just to play around over Rochester, Sandwich, and Hastings. If it has better scenery (the white cliffs of Dover would be a good start) I'll be in heaven. If the campaign game is better than Mig Alley's I'll be in rapture!!Von Paulus ------------------
Grant that I die where the bursting shrapnel sings, My team upon a gallop towards the foe.
Posts: 89 | From: Greenwich, London, England | Registered: Feb 2000 | IP: Logged
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KC23
Member
Member # 18
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posted 11-25-2000 10:53 PM
Von Paulus,Haven't flown the final yet, but hopes are high for MP being a lot better than MA. The aircraft in BoB are actually easier to fly than MA ... as it should be, because WW2 aircraft were generally much easier to fly than the twitchy Korean Jets. Take off and landings are more of a challenge though. Strickly hardcore. The scenery of the clifs of Dover pretty much suck if you ask me, but generally the terrain looks better than MA. Campaign? rapture, baby  quote: Originally posted by Von Paulus: I know I was one of those who got all hot & bothered about the lack of multiplayer in Mig Alley, but having spend quite a few hours on FS2000, I really think that the flight model in MA is a DREAM. I now just pretend I'm a rookie pilot freshly arrived "in theatre", and spend my time sight-seeing "cough... Sorry Colonel, I meant familiarization flights!" The scenery is not fantastic, but it is good enough (compared to FS2K for example), and the flight model ROCKS. I love the fluid dynamics used to emulate "compression" of air etc. If you dip too quickly you "bounce" back a little. If BoB has the same flight model, I'll buy it just to play around over Rochester, Sandwich, and Hastings. If it has better scenery (the white cliffs of Dover would be a good start) I'll be in heaven. If the campaign game is better than Mig Alley's I'll be in rapture!!Von Paulus
------------------ Ken "KC23" Cook, Contributing Editor SimHQ.com kccook@SimHQ.com
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999 | IP: Logged
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