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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » MiG Alley   » I dusted off Mig Alley and

   
Author Topic: I dusted off Mig Alley and
Spin Doctor
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Member # 77

posted 11-15-2000 12:02 PM     Profile for Spin Doctor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
it really is a great sim. It's so sad that Rowan never patched it to it's full potential. The instability problem in the Spring Offensive was the main reason that I stopped playing, along with the rather bazzar wingman and navigation commands. But after a couple of hot shot missions, I realized that the flying is really awesome.

I wonder if BOB is going to have the same wingman/navigation command system. Hopefully they will just look at EAW and do it that way. No muss, no fuss.

At any rate, I'm just rambling here. Take care chaps!


Posts: 321 | From: Lusby, Md | Registered: Sep 1999  |  IP: Logged
Sliverjack
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Member # 2074

posted 11-17-2000 10:26 AM     Profile for Sliverjack   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yea, I have huge respect for the flight model, but multiplay is where I'm at, any new development on MA's MP problems??
Posts: 197 | From: Raleigh, NC | Registered: Jan 2000  |  IP: Logged
Boxcar
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Member # 1919

posted 11-19-2000 01:26 AM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Funny thing is since I reinstalled and switched my desktop to 32Bit MA has been rock solid. I am well into SO with one CTD and that`s it! Weird software this Mig Alley.
One word of advice....introduce add-ons, tweaks, res increases, etc. one at a time!

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
AxA
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Member # 83

posted 11-19-2000 06:08 PM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I agree with Boxcar 100%.

Introduce the mods, addons, etc., "one" at a time.

Another thing that I've noticed is that Mig Alley is finicky in the sense that when a mod is first introduced or loaded, the program may kick you to the desktop. But if you just restart it, it will work perfectly fine.

I've noticed the above when working on the mods themselves. So if you load a mod and it kicks you out, don't get fustrated. Just restart the sim and it will work fine.

AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
Mikemike
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Member # 294

posted 11-19-2000 06:41 PM     Profile for Mikemike   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

I'm in total agreement; too bad the damage model is so poor, and multiplayer stinks. MA could have be the best flight sim ever, it just missed by "that" much - *me squeezes my fingers together to indicate an exceedingly small distance*; (you get the picture)...


Posts: 57 | From: Chilliwack, BC Canada | Registered: Sep 1999  |  IP: Logged
Sliverjack
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Member # 2074

posted 11-20-2000 10:30 AM     Profile for Sliverjack   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes Mike, I agree. Leaving out or providing a broken MP component was like building the perfect sports car but forgetting to add the wheels!!
Posts: 197 | From: Raleigh, NC | Registered: Jan 2000  |  IP: Logged
Sean Tudor
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Member # 563

posted 11-21-2000 02:46 PM     Profile for Sean Tudor     Send New Private Message   Edit/Delete Post   Reply With Quote
It might have missed by "that" much but Mig Alley is still a great sim.

Don't forget once the multiplay is perfected in Battle Of Britain they will graft that on to Mig Alley so there is still hope yet for good multiplay.


Posts: 123 | From: Sydney, Australia | Registered: Oct 1999  |  IP: Logged
Spin Doctor
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Member # 77

posted 11-21-2000 08:48 PM     Profile for Spin Doctor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Sean Tudor:
It might have missed by "that" much but Mig Alley is still a great sim.

Don't forget once the multiplay is perfected in Battle Of Britain they will graft that on to Mig Alley so there is still hope yet for good multiplay.


How do you know that Sean? About the "grafting" I mean.


Posts: 321 | From: Lusby, Md | Registered: Sep 1999  |  IP: Logged
Sliverjack
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posted 11-22-2000 11:27 AM     Profile for Sliverjack   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I doubt you'll see a "graft" since the code engine is two different animals.

It would be easier to start from scratch or continue work on the MA engine.


Posts: 197 | From: Raleigh, NC | Registered: Jan 2000  |  IP: Logged
Sean Tudor
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Member # 563

posted 11-22-2000 03:49 PM     Profile for Sean Tudor     Send New Private Message   Edit/Delete Post   Reply With Quote
Ken "KC" Cook stated previously that Rowan wanted to perfect the BOB multiplay code and then release a patch to replace the MA multiplay code with BOB's.

Whether this is easy or not is another matter entirely.

Let's hope it is.

ADDENDUM : I do have a direct contact with Rowan and will try to verify this myself. If I discover anything I'll report it here.

[This message has been edited by Sean Tudor (edited 11-22-2000).]


Posts: 123 | From: Sydney, Australia | Registered: Oct 1999  |  IP: Logged
FluffyBob
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Member # 6093

posted 11-22-2000 04:13 PM     Profile for FluffyBob   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Not that I know anything about coding, but;

From appearances the major engine differences between Mig and BoB seem to be clouds, and more advanced AI / number of entities.

It's base is the same. Chances are the problems they have to fix to make MP work in BoB are many of the same for Mig. I would think those changes were made on code that is shared between the two games.

[This message has been edited by FluffyBob (edited 11-22-2000).]


Posts: 50 | From: Calgary, Alberta, Canada | Registered: Aug 2000  |  IP: Logged
KC23
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Member # 18

posted 11-22-2000 06:29 PM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sean,

All I did was quote Dave Whiteside (Rowan) from the newsgroup way back when. I'm as skeptical as anyone else out there about this ever happening.

quote:
Originally posted by Sean Tudor:
Ken "KC" Cook stated previously that Rowan wanted to perfect the BOB multiplay code and then release a patch to replace the MA multiplay code with BOB's.

Whether this is easy or not is another matter entirely.

Let's hope it is.

ADDENDUM : I do have a direct contact with Rowan and will try to verify this myself. If I discover anything I'll report it here.

[This message has been edited by Sean Tudor (edited 11-22-2000).]


------------------
Ken "KC23" Cook,
Contributing Editor
SimHQ.com
kccook@SimHQ.com


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Sean Tudor
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posted 11-23-2000 02:46 AM     Profile for Sean Tudor     Send New Private Message   Edit/Delete Post   Reply With Quote
No probs Ken. Maybe we should go knocking on their door again for some more information.


Posts: 123 | From: Sydney, Australia | Registered: Oct 1999  |  IP: Logged
KC23
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Member # 18

posted 11-23-2000 09:54 PM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sean,

IMHO, the best time for everyone to start asking about it will be shortly after BoB is released. No doubt Rowan and Empire will be monitoring all the boards closely to see the reactions about BoB. That's when we all should bring it up. Right now they are knee deep in the finishing touches and I doubt any of them are paying a whole lot of attention to the boards. Even if they were paying attention they are probably burned out in the scurry to finish BoB and the last thing on their mind would be to put a few extra hours in on MA as well.


quote:
Originally posted by Sean Tudor:
No probs Ken. Maybe we should go knocking on their door again for some more information.


------------------
Ken "KC23" Cook,
Contributing Editor
SimHQ.com
kccook@SimHQ.com


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
Von Paulus
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posted 11-24-2000 04:40 AM     Profile for Von Paulus   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I know I was one of those who got all hot & bothered about the lack of multiplayer in Mig Alley, but having spend quite a few hours on FS2000, I really think that the flight model in MA is a DREAM. I now just pretend I'm a rookie pilot freshly arrived "in theatre", and spend my time sight-seeing "cough... Sorry Colonel, I meant familiarization flights!"
The scenery is not fantastic, but it is good enough (compared to FS2K for example), and the flight model ROCKS. I love the fluid dynamics used to emulate "compression" of air etc. If you dip too quickly you "bounce" back a little.
If BoB has the same flight model, I'll buy it just to play around over Rochester, Sandwich, and Hastings. If it has better scenery (the white cliffs of Dover would be a good start) I'll be in heaven. If the campaign game is better than Mig Alley's I'll be in rapture!!

Von Paulus

------------------

Grant that I die where the bursting shrapnel sings,
My team upon a gallop towards the foe.


Posts: 89 | From: Greenwich, London, England | Registered: Feb 2000  |  IP: Logged
KC23
Member
Member # 18

posted 11-25-2000 10:53 PM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Von Paulus,

Haven't flown the final yet, but hopes are high for MP being a lot better than MA. The aircraft in BoB are actually easier to fly than MA ... as it should be, because WW2 aircraft were generally much easier to fly than the twitchy Korean Jets.

Take off and landings are more of a challenge though. Strickly hardcore.

The scenery of the clifs of Dover pretty much suck if you ask me, but generally the terrain looks better than MA.

Campaign? rapture, baby

quote:
Originally posted by Von Paulus:
I know I was one of those who got all hot & bothered about the lack of multiplayer in Mig Alley, but having spend quite a few hours on FS2000, I really think that the flight model in MA is a DREAM. I now just pretend I'm a rookie pilot freshly arrived "in theatre", and spend my time sight-seeing "cough... Sorry Colonel, I meant familiarization flights!"
The scenery is not fantastic, but it is good enough (compared to FS2K for example), and the flight model ROCKS. I love the fluid dynamics used to emulate "compression" of air etc. If you dip too quickly you "bounce" back a little.
If BoB has the same flight model, I'll buy it just to play around over Rochester, Sandwich, and Hastings. If it has better scenery (the white cliffs of Dover would be a good start) I'll be in heaven. If the campaign game is better than Mig Alley's I'll be in rapture!!

Von Paulus


------------------
Ken "KC23" Cook,
Contributing Editor
SimHQ.com
kccook@SimHQ.com


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
AxA
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Member # 83

posted 11-26-2000 10:40 AM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Stop it, KC. I'm drooling........


AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged

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