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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Falcon 4.0   » Post your FPS with RP4 Please (Page 1)

 
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Author Topic: Post your FPS with RP4 Please
iCeb0mB
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Member # 65

posted 11-24-2000 01:24 PM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i am getting like 15-20 fps on float

bubble = 3
all other settings max
reflections on

P-III 733
256 MB Ram
V5 5500 ( 4X FSAA )

i think if i turn down FSAA to 2x and some of my eye candy settings a lil more than i can get 30+ fps easily (my guess haven't tried it out )

thanx ppl

waitin for erazor anxiously now



Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
Hollywood
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Member # 4301

posted 11-24-2000 03:26 PM     Profile for Hollywood   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
im getting 10-15 over flot with bubble at 3 and all other details maxed, no clouds

athlon thunderbird 900
128 mb ram
geforce 2 gts 32 mb *NO FSAA*

im actually a little dissapointed with the huge drop...i used to get 30-35 over the flot. hopefully erazors patch will fix it up for me.

------------------
"Hollywood Out"

[This message has been edited by Hollywood (edited 11-24-2000).]


Posts: 441 | From: Pennsylvania | Registered: Apr 2000  |  IP: Logged
Muzzlehead
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Member # 7195

posted 11-24-2000 04:32 PM     Profile for Muzzlehead   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Don't cry too loud I've gone from 30-35 FPS to 9 FPS where is Erazor!!!

I've got a 667 pent III 256 mb Ge-force1 32mb ddr

I need my direct 3d


Posts: 14 | From: | Registered: Oct 2000  |  IP: Logged
TKorho
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Member # 3215

posted 11-25-2000 05:46 PM     Profile for TKorho   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
About 20 FPS on the FLOT.

Duron700@900MHz,
GF2 GTS 32MB @220/360Mhz.
256MB memory.
2x2FSAA, bubble 3, most other settings at max-1.

I used to get a bit more... I expect eRAZOR patch to double this!

------------------
(V)LtCol Ghost - Hornet coder, snowboarder
87th Stray Dogs
[IMG]http://www.87th.org/images/logo-s.gif[/IMG]


Posts: 388 | From: Tampere, Finland | Registered: Feb 2000  |  IP: Logged
BadBen
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Member # 7755

posted 11-25-2000 06:52 PM     Profile for BadBen   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
P3 550
Geforce DDR, 2x2 Normal FSAA, Det 6.31
192mg PC-100
bubble=3
all other=max

Im getting 15-25fps inside(using F4Turbo and XIS B6 cockpit), 30-100fps in the outside view.This is when fying TE. Did not try any campain yet.


Posts: 69 | From: Ottawa, Ontario, Canada | Registered: Nov 2000  |  IP: Logged
Groucho
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Member # 266

posted 11-25-2000 08:29 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
Athlon TBird 1GHz
382MB Virtual Channel 5ns RAM
Herc 3D Prophet 64MB GF2, Detonator 6.31 Drivers, 4X FSAA
DX8
All sliders including bubble full to the right (except for magnification, natch)
Xis Beta 6 Cockpit, reflections on, F4Turbo 3, Rolling Fire Campaign, Airbase relocation patch 2 'ON'

I'm getting a solid 25-35 FPS over the FLOT in cockpit, 100-120 outside.
Love it...


------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")

[This message has been edited by Groucho (edited 11-25-2000).]


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
KENNETH
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posted 11-25-2000 08:42 PM     Profile for KENNETH   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
12-13 over FLOT.

533 Celery not Crispy, 190 Mb RAM, Win98SE and one hell of some cheap came-with-this-Hewlett-Patchard-sound device, V3/V5 drivers.

playable.


Posts: 315 | From: Dayton, OH,USA | Registered: Jul 2000  |  IP: Logged
DWillens
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posted 11-25-2000 11:06 PM     Profile for DWillens   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
duh....please remind me how to turn on FPS counter...it's been awhile since I used it.......

Posts: 8 | From: | Registered: Sep 2000  |  IP: Logged
Groucho
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posted 11-25-2000 11:19 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
Hit <Ctrl>+<Z> then hit <R>

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
Chris
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posted 11-26-2000 05:27 AM     Profile for Chris   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Groucho:
Athlon TBird 1GHz
382MB Virtual Channel 5ns RAM
Herc 3D Prophet 64MB GF2, Detonator 6.31 Drivers, 4X FSAA
DX8
All sliders including bubble full to the right (except for magnification, natch)
Xis Beta 6 Cockpit, reflections on, F4Turbo 3, Rolling Fire Campaign, Airbase relocation patch 2 'ON'

I'm getting a solid 25-35 FPS over the FLOT in cockpit, 100-120 outside.
Love it...


Those are great results, and that's without eRazor's 1.0795?

What does the virtual channel RAM mean?


Posts: 69 | From: London | Registered: Jul 2000  |  IP: Logged
iCeb0mB
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posted 11-26-2000 06:18 AM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i wonder what is the bottleneck with my system is the RAM or the processor ?
Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
BadBen
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posted 11-26-2000 06:48 AM     Profile for BadBen   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by iCeb0mB:
i wonder what is the bottleneck with my system is the RAM or the processor ?

I guess your bottleneck is the CPU with the level of FSAA your using, if yo uget a better CPU you'll get better FPS with 4x FSAA, if you cahnge your FSAA to 2x you'll get better FPS. Your RAM is not the bottleneck.

[This message has been edited by BadBen (edited 11-26-2000).]


Posts: 69 | From: Ottawa, Ontario, Canada | Registered: Nov 2000  |  IP: Logged
Groucho
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posted 11-26-2000 09:56 AM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Chris:
Those are great results, and that's without eRazor's 1.0795?

Yup- that's just with the excellent RP4. Can't wait for 1.0799!

quote:
What does the virtual channel RAM mean?

This will explain VC133 Virtual Channel Memory a heckuva lot better than I can: http://www.eet.com/news/97/981news/nec.html

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
Chris
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posted 11-26-2000 10:38 AM     Profile for Chris   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Groucho:
This will explain VC133 Virtual Channel Memory a heckuva lot better than I can: http://www.eet.com/news/97/981news/nec.html



Posts: 69 | From: London | Registered: Jul 2000  |  IP: Logged
Chris
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posted 11-26-2000 10:39 AM     Profile for Chris   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Groucho:
This will explain VC133 Virtual Channel Memory a heckuva lot better than I can: http://www.eet.com/news/97/981news/nec.html


Thank Groucho...I'm still using a P2 300 + V2 SLI combo...how I crave those extra MHz and nVidia specs. I'm planning on upgrading in the new year to T-bird 1.2 with the DDR chipset boards.

My machine's ok now, but it is sure gonna fly next year. Can't wait.


Posts: 69 | From: London | Registered: Jul 2000  |  IP: Logged
Nighthawk 69th VFS
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posted 11-26-2000 12:10 PM     Profile for Nighthawk 69th VFS   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
30-40 over FLOT in campaign
80+ in TE's

------------------
Tim "Nighthawk" Admire
Operations Officer
69th VFS Werewolves

AMD Athlon Thunderbird 1.1Ghz - MSI K7T Pro - 128MB PC100 SDRAM - Creative GeForce 2 GTS 32MB - SBLive! Value - 52x CDROM - CH F-16 Fighterstick - CH Pro Throttle - CH Pro Pedals


Posts: 196 | From: Windsor, CA USA | Registered: Jul 2000  |  IP: Logged
rich_nl
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posted 11-26-2000 01:57 PM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.

On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though.

So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug.

rich.

System specs:

Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
iCeb0mB
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Member # 65

posted 11-26-2000 02:46 PM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by rich_nl:
Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.

On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though.

So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug.

rich.

System specs:

Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.


changing the values .. hmm how will those new edited values effect the gameplay ? i mean if rp guys put those values there must be a reason


Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
Cas141
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posted 11-26-2000 03:05 PM     Profile for Cas141   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Nighthawk - 80+ in TEs? Must be 3dcockpit not 2d surely. I am geting 15-20 in TEs in 2d with an athlon 1Ghz -256 GTS2 running 5.32 drivers, the only ones where i don't get lock ups. Running on Windows ME on a Gateway-Dell- NEC type system.
I have the first two patches checked including the e razor 1.0799. Do I take it from previous in this thread that it isn't out yet ? so why is it there?
Did clean install etc
Somewhat disappointed and confused

Posts: 135 | From: | Registered: Jul 2000  |  IP: Logged
rich_nl
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posted 11-26-2000 03:07 PM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Agree, just changing values is not a smart thing but if you read the part at the bottom of page 30 of the manual it clearly states that 300000 is the default to be used. It has always been the default in F4 BTW. So I'm almost sure that it can't harm. In the past we (the LAN squad I'm in) used to lower this value to make the game more playable on slower systems. That does influence your radar-detection range though.

rich.

BTW: what's the value in your falcon.aii file?


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
rich_nl
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posted 11-26-2000 03:10 PM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
CAS141,

no, eRazor's 1.0799 exe is NOT out yet. The option you see in F4patch is just a kind off "placeholder". It has a (although outdated) readme in there but NOT the executable. We'll just have to wait

rich


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
Tazzman
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posted 11-26-2000 03:23 PM     Profile for Tazzman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well I just flew my very first RP4 campaign mission (Tiger Spirit).. and I noticed a HUGE drop in FPS.

At times my FPS would go down to 8 FPS.. prior to RP4 it was never that bad.

Man, I can't wait for 1.0799... come on let's get some speed into this game again

------------------

Tazz
87th Stray Dogs
"As good as it gets"

www.87th.org


Posts: 1647 | From: The Netherlands | Registered: Feb 2000  |  IP: Logged
rich_nl
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posted 11-26-2000 03:36 PM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Tazz,

just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file?

rich.


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
Slash
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posted 11-26-2000 03:59 PM     Profile for Slash   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm curious. Guys, are these results in TE's or in Campaign??? I dropped from 18-19fps to about 13-15fps in Campaign. TE seems to be unaffected but I have't reduced my SimBubble back to 300K yet either.

Slash
257th Talons


Posts: 118 | From: Dayton, OH USA | Registered: Apr 2000  |  IP: Logged
DawgMan
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posted 11-26-2000 04:14 PM     Profile for DawgMan   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Tazzman:
Well I just flew my very first RP4 campaign mission (Tiger Spirit).. and I noticed a HUGE drop in FPS.

At times my FPS would go down to 8 FPS.. prior to RP4 it was never that bad.

Man, I can't wait for 1.0799... come on let's get some speed into this game again


I here ya Tazz. Over FLOT it bogs down to
8-10 fps.
Mine has never been that bad either. I guess
we wait for eRazor. In the meantime I'm back to Commanche Hokum. Fps there are smooth with all sliders maxed and the online play is very smooth as well.

DawgMan Out!


Posts: 69 | From: Alexandria, KY, 41001 | Registered: Mar 2000  |  IP: Logged
iCeb0mB
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posted 11-26-2000 04:27 PM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
the value is 400000, havent yet tuned it down .. funny i was looking at the box of my f4 copy and system recomendations gee nearly cracked myself there

i will be doing more tests when i am done with my exams in a day or two .. will see how much fps gain i will have with 2X FSAA and by tuning down the graphic sliders a little

a thought came in my mind .. erazor if i am not wrong will be using many patches so it would eat fps too ? i guess we won't be see'ing that much boast in fps like we saw in previous versions of erazor just a thought


Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
Barron
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posted 11-26-2000 04:34 PM     Profile for Barron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by rich_nl:
Tazz,

just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file?

rich.


Well, mine was set to 400000. This was after a clean install.

Barron

[This message has been edited by Barron (edited 11-26-2000).]


Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999  |  IP: Logged
DWillens
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Member # 7002

posted 11-26-2000 07:10 PM     Profile for DWillens   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by rich_nl:
Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.

On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though.

So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug.

rich.

System specs:

Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.


Hmmm...I checked my falcon.aii file and it also says 400000 for "simbubblesize".

Maybe someone can jump in here and advise if this is correct.


Posts: 8 | From: | Registered: Sep 2000  |  IP: Logged
iCeb0mB
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posted 11-26-2000 07:33 PM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
wonder will happen if we further lower that figure to lets say 20000 ? any feedback from RP guys would clear out things more i think
Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
Barron
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posted 11-26-2000 09:33 PM     Profile for Barron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
My FPS are about 35 at FLOT. 1st mission, 1st campaign.
Settings are 5,5,3,4,3,1,4,Both,Labels, no clouds, bulleye, airbase were also selected.

This is on a P3 700E @ 933 256mb ram, Voodoo5 AGP @ 2x FSAA/1024x768/D3D api.


Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999  |  IP: Logged
DWillens
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posted 11-27-2000 12:41 AM     Profile for DWillens   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Barron:
My FPS are about 35 at FLOT. 1st mission, 1st campaign.
Settings are 5,5,3,4,3,1,4,Both,Labels, no clouds, bulleye, airbase were also selected.

This is on a P3 700E @ 933 256mb ram, Voodoo5 AGP @ 2x FSAA/1024x768/D3D api.



Well now, I am confused. In reading the RP4 manual, it talks about how the "Object Density Slider" should be set to 6 so that the ground units operate correctly. It also states that the RP team recognizes that a lot of people have wanted to turn that particular setting down in order to get better FPS, but that correct operation of the realism patch really requires that particular setting.

So I guess my question after seeing your settings is this: do we really need to put that setting on 6 or can we use a lower setting? (like you, I was originally using a setting of 4).


Posts: 8 | From: | Registered: Sep 2000  |  IP: Logged
rich_nl
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posted 11-27-2000 12:47 AM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hmmm, so I'm not the only one with 400000 as SimBubbleSize instead of 300000. It does make a performance difference if you lower this value and the only drawback is the detection range for clusters on your radar. The number represents the maximum distance in feet that cluster are visible on radar. 300000 is somewhere around 60Nm. Lowering this to 200000 will bring this distance back to +- 40Nm.

eRazor's exe will undoubtly be faster than the patched up 108i2. A completly re-written graphics part does a lot. Add to that the fact that it doesn't have to be "patched" to change the functionality and we'll surely get some frames back.

rich


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
Barron
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posted 11-27-2000 04:30 AM     Profile for Barron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
DWillens,

I don't know if my settings are correct for campaign or not. I'm simply using the default setting after a fresh install. I have not tried a campaign after this installation.

Barron


Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999  |  IP: Logged
Tazzman
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posted 11-27-2000 04:37 AM     Profile for Tazzman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by rich_nl:
Tazz,

just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file?

rich.


I'll try to have a look when I get home

That's why I asked Leo (Apollo11) about the missing F4Bubble utility for RP4 (v1.8 is NOT compatible with RP4 - just incas someone gets smart and screws up his whole RP4 installation ).. with F4bubble I get move slides back and forth, getting the best FPS vs Bubble setting.

------------------

Tazz
87th Stray Dogs
"As good as it gets"

www.87th.org


Posts: 1647 | From: The Netherlands | Registered: Feb 2000  |  IP: Logged
iCeb0mB
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posted 11-27-2000 07:40 AM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
hmm so i would most probably get clustered out at 40nm if i turn down the value to 20000 well will check this out ASAP and will post the results
Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
Edeyes
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posted 11-28-2000 02:58 AM     Profile for Edeyes   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hmmm well this is a strange one. Using the auto cockpit applier in f4patch 3.1, I actually loose 10 frames using xis pit (or any pit for that matter). But when I select manual cockpit change in the f4patch, I get my 10 frames back.

Go figure!

Also is it possible for the bullseye nubmers in PW cockpit to read correctly? It can never display a total of 6 digits when required.


Posts: 70 | From: Australia | Registered: Jan 2000  |  IP: Logged
Emacs
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posted 11-28-2000 04:25 AM     Profile for Emacs   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
SimBubbleSize:

The value 40000 is checked by the F4Patch routine for RP4. If you change it to 30000 (whihc indeed increases framerate) RP4 will no longer be listed as installed.
From my reading of the RP4 manual the drawbacks in changing this value may not only be "the detection range for clusters on your radar". This value determines at what distance from the player's plane other objects are de-aggregated. There has been a lengthy discussion about CAT-3 combat and there are a couple of pages in the RP4 manual - so won't go into detail here.
Basically the smaller bubble size will reduce your wingmen's capability to hit with freefall bombs - among other things.

Just my 2 cents,

Emacs


Posts: 35 | From: frankfurt, germany | Registered: Aug 2000  |  IP: Logged
iCeb0mB
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posted 11-28-2000 06:36 AM     Profile for iCeb0mB   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
installed f4patch 3.1 and actually by using Ben's cockpit 2000 my fps increased (manual)so here is the latest which i recorded

All sliders max
bubble to 3
reflections on
FSAA x 2
1024 x 768

FPS Ratings
-----------

On Runway : 17 - 23 (2D Cockpit)
On Runway : 20 - 37 (No Cockipit "1" View)

Float : (2D View) 25 - 35

one thing strange i found i reached my target (was on a SEAD Strike) deep into enemy space FPS there dropped like anything lowest i noticed were 15fps even in "1" view

NOE does seem to be working for me , i dont know what is the deal with Terrian masking but when i fly real low at times i still have lock but yes they dont attack now

there place seem to be crowded now with units sheeeeeesh i saw couple of AA vehicles around the runway and it was a pleasant change for me

on the whole having fun and having a great time

Sys Specs
---------

P-III 733
256 MB Ram
V5 5500

P.S Will be posting some kewl screen shots i took


Posts: 451 | From: Pakistan | Registered: Sep 1999  |  IP: Logged
rich_nl
Member
Member # 5970

posted 11-28-2000 07:10 AM     Profile for rich_nl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
AFIAK SimbubbleSize and de bubble's around objects are not the same. Lowering this simbubblesize parameter will not alos lower the A/G bubble. And it doesn't say so in the manual also.

Can somebody of the RP4 "bubble" group jump in?

greetings,

rich.


Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000  |  IP: Logged
Alex
Member
Member # 107

posted 11-28-2000 08:03 AM     Profile for Alex   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sorry I hadn't picked up this thread sooner - here is the gen on the simbubblesize.

As you are flying along, various entities can be thought of as existing within the theatre of operations, and others exist only as data stored by the sim.

Within the bubble (or UDD), these entities are deaggregated into their component parts - tanks, aircraft, buildings etc) whereas outside the bubble they are represented by a single entity - a batallion, flight, airbase etc. But the CAN be deaggregated by a secondary bubble of radius about a mile which is attached to to your radar/mav/LGB TD boxes, or indeed by riding on top of an AI plane and I believe a missile also in external view.

These aggregated units don't really work properly - targeting them gives you the "CAT-3" combat that is so unrealistic and generally unsuccessful. But their radars don't work properly either (so they can't fire sams), AAA doesn't work and in the case of aircraft, AI flights within the bubble don't see aggregated flights outside it. Basically, a real mess.

So to counter this, iBETA increased the bubble for sam units to be the missile range + 10% by default. This ensured that they could fire properly and were also more vunerable to HARM attacks.

Now come on to the simbubblesize. Basically, this is the distance from your aircraft that entities such as batallions can be thought of as existing in the threatre - they can be picked up on radar and on the mav screen and they can be seen by the naked eye. The AI can also see them (in the case of ground units). You (and the AI) can fire at them although if they are outside the bubble, it will be cat-3 (deaggregated v aggregated) combat once again.

The upshot of all ths is that there is NO POINT in having a bubble greater than the simbubblesize setting as this will restrict the effect of the bubble to the simbubblesize setting. If the bubble is greater than the simbubblesize, then if the unit "existed" in theatre, it would be deaggregated. But it doesn't exist so can't be!

There are therefore two crucial reasons why simbubblesize has been increaced to 400000 -

1) Some long range sam systems (the Nike, if I remember correctly is one and the Patriot I think is another) will ping you at beyond 60nm, so you will get a warning before the sam is launched. In otherwords, the UDD (or bubble for that unit) is greater than 60nm

2) With the Fly any plane patch, people will be using aircraft with more powerful radar. Keeping the value at 300000 would limit the power of the radar artificially.

3) Using the Tomcat and Phoenix missile, you can launch this out to more like it's realistic range if you can detect the enemy - so the simbubblesize has to be set to accommodate that.

I did some tests on this setting - including setting it at 1nm with some VERY odd results. But with heavily packed air and ground units in a TE, I could only get about a 2 fps difference between 200000 and 400000. So a 1 fps drop from 300000 to 400000 was what I expected. (actually, I'm not sure it wasn't set at 400000 in RP3 - but I get confused about when the changes were made).

Everything else being equal, I would not expect any change much different from that. However, it may well be that if your machine is quite near the edge in some respect, the particular way that the CPU loading is increased by changing this setting MAY have tip it into a less efficient mode. Maybe it has to be revisited, but lowering it WILL affect game play in the ways I outlined above.

Sorry about the length - and probably the lecturing tone - but I thought you should know the full story.

Alex.


Posts: 1218 | From: UK | Registered: Sep 1999  |  IP: Logged

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