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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Post your FPS with RP4 Please
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iCeb0mB
Member
Member # 65
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posted 11-24-2000 01:24 PM
i am getting like 15-20 fps on float bubble = 3 all other settings max reflections on P-III 733 256 MB Ram V5 5500 ( 4X FSAA ) i think if i turn down FSAA to 2x and some of my eye candy settings a lil more than i can get 30+ fps easily (my guess haven't tried it out ) thanx ppl  waitin for erazor anxiously now
Posts: 451 | From: Pakistan | Registered: Sep 1999 | IP: Logged
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Hollywood
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Member # 4301
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posted 11-24-2000 03:26 PM
im getting 10-15 over flot with bubble at 3 and all other details maxed, no cloudsathlon thunderbird 900 128 mb ram geforce 2 gts 32 mb *NO FSAA* im actually a little dissapointed with the huge drop...i used to get 30-35 over the flot. hopefully erazors patch will fix it up for me. ------------------ "Hollywood Out" [This message has been edited by Hollywood (edited 11-24-2000).]
Posts: 441 | From: Pennsylvania | Registered: Apr 2000 | IP: Logged
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TKorho
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Member # 3215
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posted 11-25-2000 05:46 PM
About 20 FPS on the FLOT.Duron700@900MHz, GF2 GTS 32MB @220/360Mhz. 256MB memory. 2x2FSAA, bubble 3, most other settings at max-1. I used to get a bit more... I expect eRAZOR patch to double this!
------------------ (V)LtCol Ghost - Hornet coder, snowboarder 87th Stray Dogs [IMG]http://www.87th.org/images/logo-s.gif[/IMG]
Posts: 388 | From: Tampere, Finland | Registered: Feb 2000 | IP: Logged
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Groucho
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Member # 266
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posted 11-25-2000 08:29 PM
Athlon TBird 1GHz 382MB Virtual Channel 5ns RAM Herc 3D Prophet 64MB GF2, Detonator 6.31 Drivers, 4X FSAA DX8 All sliders including bubble full to the right (except for magnification, natch) Xis Beta 6 Cockpit, reflections on, F4Turbo 3, Rolling Fire Campaign, Airbase relocation patch 2 'ON'I'm getting a solid 25-35 FPS over the FLOT in cockpit, 100-120 outside. Love it... ------------------ Bob "Groucho" Marks "Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones." -Major Kong, USAF/SAC (As played by Slim Pickens in "Dr. Strangelove")
[This message has been edited by Groucho (edited 11-25-2000).]
Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999 | IP: Logged
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Chris
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Member # 5611
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posted 11-26-2000 05:27 AM
quote: Originally posted by Groucho: Athlon TBird 1GHz 382MB Virtual Channel 5ns RAM Herc 3D Prophet 64MB GF2, Detonator 6.31 Drivers, 4X FSAA DX8 All sliders including bubble full to the right (except for magnification, natch) Xis Beta 6 Cockpit, reflections on, F4Turbo 3, Rolling Fire Campaign, Airbase relocation patch 2 'ON'I'm getting a solid 25-35 FPS over the FLOT in cockpit, 100-120 outside. Love it...
Those are great results, and that's without eRazor's 1.0795? What does the virtual channel RAM mean?
Posts: 69 | From: London | Registered: Jul 2000 | IP: Logged
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Groucho
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Member # 266
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posted 11-26-2000 09:56 AM
quote: Originally posted by Chris: Those are great results, and that's without eRazor's 1.0795?
Yup- that's just with the excellent RP4. Can't wait for 1.0799! quote: What does the virtual channel RAM mean?
This will explain VC133 Virtual Channel Memory a heckuva lot better than I can: http://www.eet.com/news/97/981news/nec.html ------------------ Bob "Groucho" Marks "Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones." -Major Kong, USAF/SAC (As played by Slim Pickens in "Dr. Strangelove")
Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999 | IP: Logged
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Chris
Member
Member # 5611
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posted 11-26-2000 10:39 AM
quote: Originally posted by Groucho: This will explain VC133 Virtual Channel Memory a heckuva lot better than I can: http://www.eet.com/news/97/981news/nec.html
Thank Groucho...I'm still using a P2 300 + V2 SLI combo...how I crave those extra MHz and nVidia specs. I'm planning on upgrading in the new year to T-bird 1.2 with the DDR chipset boards. My machine's ok now, but it is sure gonna fly next year. Can't wait.
Posts: 69 | From: London | Registered: Jul 2000 | IP: Logged
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rich_nl
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Member # 5970
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posted 11-26-2000 01:57 PM
Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though. So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug. rich. System specs: Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.
Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000 | IP: Logged
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iCeb0mB
Member
Member # 65
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posted 11-26-2000 02:46 PM
quote: Originally posted by rich_nl: Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though. So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug. rich. System specs: Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.
changing the values .. hmm how will those new edited values effect the gameplay ? i mean if rp guys put those values there must be a reason
Posts: 451 | From: Pakistan | Registered: Sep 1999 | IP: Logged
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rich_nl
Member
Member # 5970
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posted 11-26-2000 03:36 PM
Tazz,just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file? rich.
Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000 | IP: Logged
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DawgMan
Member
Member # 3705
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posted 11-26-2000 04:14 PM
quote: Originally posted by Tazzman: Well I just flew my very first RP4 campaign mission (Tiger Spirit).. and I noticed a HUGE drop in FPS.At times my FPS would go down to 8 FPS.. prior to RP4 it was never that bad. Man, I can't wait for 1.0799... come on let's get some speed into this game again 
I here ya Tazz. Over FLOT it bogs down to 8-10 fps. Mine has never been that bad either. I guess we wait for eRazor. In the meantime I'm back to Commanche Hokum. Fps there are smooth with all sliders maxed and the online play is very smooth as well. DawgMan Out!
Posts: 69 | From: Alexandria, KY, 41001 | Registered: Mar 2000 | IP: Logged
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Barron
Member
Member # 325
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posted 11-26-2000 04:34 PM
quote: Originally posted by rich_nl: Tazz,just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file? rich.
Well, mine was set to 400000. This was after a clean install. Barron [This message has been edited by Barron (edited 11-26-2000).]
Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999 | IP: Logged
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DWillens
Member
Member # 7002
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posted 11-26-2000 07:10 PM
quote: Originally posted by rich_nl: Framerate after the RP4 install was +-15fps over FLOT. I was disappointed (see system specs) and went searching for the reason for this. It turns out that, in contrary to the RP4 manual, the "SimBubbleSize" parameter in the falcon.aii file was set on 400000 instead of the default 300000. This means that the "Cluster detection" (see RP4 manual page 30)is 33% more than it was meant to be (?). After I changed the parameter back to 300000 the framerate went to 20fps over FLOT.On my system it might have even caused paging (swapfile use) which introduced stuttering which i never had before with F4. Also on F4 shutdown my system was busy for about 30secs cleaning out the swap. I put in and extra 128Mb ram (384 total now) and it didn't come back. I changed the Simbubblesize at more or less the same moment so I'm not totally sure this was the reason. I NEVER ever had stuttering before with RP1 - 3 though. So please check your falcon.aii file to see what the value of the parameter is, it might be to high. If this is caused by RP4 (I did a complete clean reinstall) it might be a bug. rich. System specs: Athlon 950, 384Mb RAM (used to be 256Mb), Voodoo5-5500AGP.
Hmmm...I checked my falcon.aii file and it also says 400000 for "simbubblesize". Maybe someone can jump in here and advise if this is correct.
Posts: 8 | From: | Registered: Sep 2000 | IP: Logged
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Barron
Member
Member # 325
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posted 11-26-2000 09:33 PM
My FPS are about 35 at FLOT. 1st mission, 1st campaign. Settings are 5,5,3,4,3,1,4,Both,Labels, no clouds, bulleye, airbase were also selected.This is on a P3 700E @ 933 256mb ram, Voodoo5 AGP @ 2x FSAA/1024x768/D3D api.
Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999 | IP: Logged
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DWillens
Member
Member # 7002
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posted 11-27-2000 12:41 AM
quote: Originally posted by Barron: My FPS are about 35 at FLOT. 1st mission, 1st campaign. Settings are 5,5,3,4,3,1,4,Both,Labels, no clouds, bulleye, airbase were also selected.This is on a P3 700E @ 933 256mb ram, Voodoo5 AGP @ 2x FSAA/1024x768/D3D api.
Well now, I am confused. In reading the RP4 manual, it talks about how the "Object Density Slider" should be set to 6 so that the ground units operate correctly. It also states that the RP team recognizes that a lot of people have wanted to turn that particular setting down in order to get better FPS, but that correct operation of the realism patch really requires that particular setting.
So I guess my question after seeing your settings is this: do we really need to put that setting on 6 or can we use a lower setting? (like you, I was originally using a setting of 4).
Posts: 8 | From: | Registered: Sep 2000 | IP: Logged
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Tazzman
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Member # 3306
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posted 11-27-2000 04:37 AM
quote: Originally posted by rich_nl: Tazz,just checking, what is the value of your "SimBubbleSize" parameter in the falcon.aii file? rich.
I'll try to have a look when I get home That's why I asked Leo (Apollo11) about the missing F4Bubble utility for RP4 (v1.8 is NOT compatible with RP4 - just incas someone gets smart and screws up his whole RP4 installation ).. with F4bubble I get move slides back and forth, getting the best FPS vs Bubble setting. ------------------
Tazz 87th Stray Dogs "As good as it gets"
www.87th.org
Posts: 1647 | From: The Netherlands | Registered: Feb 2000 | IP: Logged
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Emacs
Member
Member # 6464
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posted 11-28-2000 04:25 AM
SimBubbleSize:The value 40000 is checked by the F4Patch routine for RP4. If you change it to 30000 (whihc indeed increases framerate) RP4 will no longer be listed as installed. From my reading of the RP4 manual the drawbacks in changing this value may not only be "the detection range for clusters on your radar". This value determines at what distance from the player's plane other objects are de-aggregated. There has been a lengthy discussion about CAT-3 combat and there are a couple of pages in the RP4 manual - so won't go into detail here. Basically the smaller bubble size will reduce your wingmen's capability to hit with freefall bombs - among other things. Just my 2 cents, Emacs
Posts: 35 | From: frankfurt, germany | Registered: Aug 2000 | IP: Logged
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iCeb0mB
Member
Member # 65
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posted 11-28-2000 06:36 AM
installed f4patch 3.1 and actually by using Ben's cockpit 2000 my fps increased (manual)so here is the latest which i recordedAll sliders max bubble to 3 reflections on FSAA x 2 1024 x 768 FPS Ratings ----------- On Runway : 17 - 23 (2D Cockpit) On Runway : 20 - 37 (No Cockipit "1" View) Float : (2D View) 25 - 35 one thing strange i found i reached my target (was on a SEAD Strike) deep into enemy space FPS there dropped like anything lowest i noticed were 15fps even in "1" view NOE does seem to be working for me , i dont know what is the deal with Terrian masking but when i fly real low at times i still have lock but yes they dont attack now there place seem to be crowded now with units sheeeeeesh i saw couple of AA vehicles around the runway and it was a pleasant change for me  on the whole having fun and having a great time  Sys Specs --------- P-III 733 256 MB Ram V5 5500 P.S Will be posting some kewl screen shots i took
Posts: 451 | From: Pakistan | Registered: Sep 1999 | IP: Logged
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rich_nl
Member
Member # 5970
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posted 11-28-2000 07:10 AM
AFIAK SimbubbleSize and de bubble's around objects are not the same. Lowering this simbubblesize parameter will not alos lower the A/G bubble. And it doesn't say so in the manual also.Can somebody of the RP4 "bubble" group jump in? greetings, rich.
Posts: 56 | From: Maastricht,Limburg, the Netherlands | Registered: Aug 2000 | IP: Logged
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Alex
Member
Member # 107
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posted 11-28-2000 08:03 AM
Sorry I hadn't picked up this thread sooner - here is the gen on the simbubblesize.As you are flying along, various entities can be thought of as existing within the theatre of operations, and others exist only as data stored by the sim. Within the bubble (or UDD), these entities are deaggregated into their component parts - tanks, aircraft, buildings etc) whereas outside the bubble they are represented by a single entity - a batallion, flight, airbase etc. But the CAN be deaggregated by a secondary bubble of radius about a mile which is attached to to your radar/mav/LGB TD boxes, or indeed by riding on top of an AI plane and I believe a missile also in external view. These aggregated units don't really work properly - targeting them gives you the "CAT-3" combat that is so unrealistic and generally unsuccessful. But their radars don't work properly either (so they can't fire sams), AAA doesn't work and in the case of aircraft, AI flights within the bubble don't see aggregated flights outside it. Basically, a real mess. So to counter this, iBETA increased the bubble for sam units to be the missile range + 10% by default. This ensured that they could fire properly and were also more vunerable to HARM attacks. Now come on to the simbubblesize. Basically, this is the distance from your aircraft that entities such as batallions can be thought of as existing in the threatre - they can be picked up on radar and on the mav screen and they can be seen by the naked eye. The AI can also see them (in the case of ground units). You (and the AI) can fire at them although if they are outside the bubble, it will be cat-3 (deaggregated v aggregated) combat once again. The upshot of all ths is that there is NO POINT in having a bubble greater than the simbubblesize setting as this will restrict the effect of the bubble to the simbubblesize setting. If the bubble is greater than the simbubblesize, then if the unit "existed" in theatre, it would be deaggregated. But it doesn't exist so can't be! There are therefore two crucial reasons why simbubblesize has been increaced to 400000 - 1) Some long range sam systems (the Nike, if I remember correctly is one and the Patriot I think is another) will ping you at beyond 60nm, so you will get a warning before the sam is launched. In otherwords, the UDD (or bubble for that unit) is greater than 60nm 2) With the Fly any plane patch, people will be using aircraft with more powerful radar. Keeping the value at 300000 would limit the power of the radar artificially. 3) Using the Tomcat and Phoenix missile, you can launch this out to more like it's realistic range if you can detect the enemy - so the simbubblesize has to be set to accommodate that. I did some tests on this setting - including setting it at 1nm with some VERY odd results. But with heavily packed air and ground units in a TE, I could only get about a 2 fps difference between 200000 and 400000. So a 1 fps drop from 300000 to 400000 was what I expected. (actually, I'm not sure it wasn't set at 400000 in RP3 - but I get confused about when the changes were made). Everything else being equal, I would not expect any change much different from that. However, it may well be that if your machine is quite near the edge in some respect, the particular way that the CPU loading is increased by changing this setting MAY have tip it into a less efficient mode. Maybe it has to be revisited, but lowering it WILL affect game play in the ways I outlined above. Sorry about the length - and probably the lecturing tone - but I thought you should know the full story. Alex.
Posts: 1218 | From: UK | Registered: Sep 1999 | IP: Logged
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