Hello, Since 2.03 Flanker has assumed a depth of playabilty not owned before (at least that's my thinking)and it raised inside of me an eagerness in building single missions based on realistic scenarios. I'm meaning with this that you will perform only if you are
1) Not outnumbered or outmatched
2) Sinchrony between flights (fighter sweep, barcaps, awacs, recon, sead, etc.)regarding time and primary/secondary objects
3) Deeply detailed pre briefed prologue and battle plan which suggests what are the best actions to take to positively perform your tasks. I have found this absolutely necessary since as we all well know Flanker lacks of every kind of radio transmission.
Ratio in these missions is first off to minimize losses!!!
Obviously the story behind your mission is fictional!
I'm almost done building a mission of this kind which sees you performing a SEAD attack to open the path to SU 39 bound to a runway bombing. As soon as it is finished I'll post it on my web site, in the meantime if anyone is interested in testing and sharing his/her opinion to improve this game is in any way well accepted.