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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Flanker 2.0   » Question to Dev Team about Network play

   
Author Topic: Question to Dev Team about Network play
Sun Tzu
Member
Member # 3020

posted 05-18-2000 06:32 AM     Profile for Sun Tzu   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hello
Some pbs using the option Allow to load local Mission :
A client connect to Host and load its mission. He wants to assign targets to his flight path. If he selects Objects and assign
targets, the selected tagets are not displayed in the MFD during flight in AG mode. ( In 2.01 , when the client did this, creating his flght plan instead of loading it, it worked. I didn't make the same test in 2.02, perhaps it still works ?). The only way to have targets displayed is to select coordinates instead of object. The drawback is that you do not have feedback about the destruction of the target as in object selection. So the use of EOS & Radar in AG mode is very hard for the client during this kind of mission : even if all the targets are destroyed, the EOS and Radar are still slaved to them as the targets are defined in coordinates.
Do you aware of this?
Can EOS and Radar be improved by creating a key which slaves/unslaves them to targets ?
Other things I noticed : Kh59 missile can lock only on static Objects and some SAMs, not on boat. Do you know why?
One special behaviour of KH59 against ZSU : when the missile is fired, it goes to the target, when near it climbs and explodes? Is it the ZSU which destroys it or something else ?
Best Regards
Sun Tzu

Posts: 8 | From: | Registered: Feb 2000  |  IP: Logged

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