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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: You want some bugs?
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Russian Pilots Team
unregistered
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posted 11-06-1999 06:14 PM
Well, you thinkin what technical specs for your Su and others planes is real in the game? Nope! I have one of a more example. In altitude band 1000-2000ì speed F-16C (60 % fuel, guns only) does not drop below 800 kms /h regardless of the fact that he gets up. Closed loop? Please, enters on speed 800, on ASCENDING part is accelerated up to 950, leaves from Closed loops - speed 1100+. Thus turn rate not drops. That him simplly to see in HUD, and I any more do not speak about approach in an aft hemisphere, It is necessary to do make not yo-yo and split - S. In 90 % cases a picture such: long trying to see him, we lose all energy up to speed somewhere 300, catch him in helmet, we see on HUD: our speed 300, the target's speed - 800 +. That speed range on which the greatest corner plateau for Falcon - 610-750 Km /h. What for to him our speed all is more, if equally 300 - it is not clear. At a supersmall altitude ours speed, again 300, and him is 430 in "Steadied" flat turn on completely to the handle, extended on, and screaming "Maximum AOA" Nadia. And he spit on ours PGO, thrust\weight ratio 1.1 and overstability on supercritical angles.We have: I one on Su-33 against two Ukrainian bots on Excellent on the same machines. Guns only. We begin to be twisted. In 8 cases from ten ( flied of missions 50) enemies are fitted in each other Because build of itself Kvochur with Averyanov, thus that who was guilty (by debrifing) - Blows up, and second - anything.We go further. Yes agree, on not to a supersmall altitude them It is difficult to shake from a tail, because They twist, basically, Low-Yo-Yo when feel, that lose lead. We fall on 30ì. For low-yo-yo there is no reserve. Speed while maneuvering on supersmall drops up to 300, so on hi-yo-yo not suffices (as it seems) energy. Also flies he as the ram on a flat sine wave, only changes course as a sailing frigate. Good I think, take me. I retract an afterburning. The altitude 10m, flying is direct, nobody I touch. 1 minute - anything, 1.5 minutes - anything. Split-S and padlock - nothing to padlock. We cut down, we look the track. Is clarified following: sits boton a tail but hardly above. Suddenly starts to twist the "weighted" barrel (at the altitude 20m). It was not pleasant, one more. Bum! - is fitted in the ground ( I on him never have shot even). You are asked, if such advanced AI, what for serviceable machine in ground to stick? Where reason?.. And more: First: If to lean(base) on Flanker 2, Su-27, ours by all liked and adored Flanker, is on a today most bad AIRPLANE! (and with him Su-33, and even Su-30..) that we see now in Flanker 2, I can call only as delirium. Only do not speak, is what is it made for realness. What realness, if Su loses a near combat even A-10A! Well to the on - order.. Is given: Su-27 against A -10A, level for both good, altitude 200m on head-on courses. For Su - interception, for A-10A - land attack (there is no for him an interception.) Arms - gun.. The combat last 12 (!) minutes in real time. The planes have made on a closed loop and have begun turns.. The first shells have got Flanker (truth without visible damages), then, somewhere on 6 min. Flanker has beaten out for A -10A one engine. And after began something strange.. They long flied, and Su behaved not absolutely adequately to situation.. And was finished of all subjects that A -10A has gone to a tail Su (it with one engine!) and is accurate him has knocked down. At realization of similar combats with other planes, Su almost always lost. For F-15C in general never has pulled out a victory. More - less, Instant - Mig-29 with F-16, and that through times still can beat. I have viewed set of near combats with miscellaneous types of airplanes - and for me the sensation has appeared, that the developers have made the American machines by stronger. I watched of speeds in turns of both machines, and almost always for Su the speed was less, than for the American fighters. It what? Second: behaviour of weapon same strange. It is interesting to watch, as X-35 beautifully "draws" closed loops and turns above the ships of the opponent, representing itself the airplane (at altitudes from 500 up to 1000m, is X-35, which on 5ì flies..), and those try it to knock down.
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Stinger
Member
Member # 15
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posted 11-06-1999 08:33 PM
Nah, but I think we need a translator nonetheless. :-)That was heavy! ------------------ Cheers, Stinger Owner of the Flanker FBO http://www.escape.ca/~shepski
Posts: 356 | From: Winnipeg, Manitoba, Canada | Registered: Sep 1999 | IP: Logged
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Tory
unregistered
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posted 11-06-1999 09:09 PM
I lost him at "Well" Looks intresting though.Tory "FREE TIBET"
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Lav
Member
Member # 250
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posted 11-06-1999 11:47 PM
Yup, I thought it was Kurt after reading (or trying to read) the first sentence, hehehe...All I can say is... 'Huh?' I think we need the Rosetta Stone for that one. Lav ------------------
Posts: 266 | From: San Diego, CA USA | Registered: Sep 1999 | IP: Logged
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Johnny
unregistered
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posted 11-07-1999 08:17 AM
I have tried the same thing with the A-10 (3vs1). One was destroyed from BVR and I allowed the other 2 to approach me for a knife fight. About a minute later they collided, one was destroyed and the other got his engine damaged. But it didn't affect his performance at all!!! I danced with him until I smashed into the water.Also A-10's are very accurate with their cannons in head on situation if you don't move he will always gun you down.
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EvilBivol-1
Member
Member # 189
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posted 11-07-1999 10:48 PM
Ehh, that post was taken and horribly translated from Sukhoi.ru forums. Unfortunately, I never got the time to responde to the original poster in Russian, but here goes my take on this...The AI is (IMO) the most complex of any sim to date. It is bound to have problems and this it does. I hope they address as many of these as possible in patches, but even as it stands, fighting with this AI is a whole new experience. In BVR, my biggest gripe (and really, the most serious gripe I have for the sim) is lack of Notch modeling. Think it was said that they will look into this in the patch. As for the close in knife fights that he complains about... First thing I gotta say is, "CHECK YOUR FUEL LOAD!" I noticed that the default fuel setting for the Sue is 100%. Hehehe, you DON'T wanna get into a tangle with a Falcon if your Sue if filled up with the juice. Other then that, I agree that the AI modeling close in has the "overpower" problem. Seems to be carried on from Flanker-1.5. Again, hope they fix it. In the mean time... deal with it! I've had LOADS of fun 'dancing' with the F-15, A-10, and F-16 (both excellent and avrg.). It is different and it is hard, but after a few hours of experimenting with the new flight model, I feel pretty comfy with it. Lastly, not sure if all the AI use the same techniques. I've noticed that the A-10 goes WAY down low on me, often resulting in my own lawndart. The Eagle tends to stays a bit higher up. Could be the drugs i'm taking though ;-) Lates
Posts: 188 | From: LA, CA, USA | Registered: Sep 1999 | IP: Logged
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sVoloch
unregistered
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posted 11-08-1999 02:35 AM
EvilBivol-1, You are a genius to be able to decode that SCHTIRLES talk. I still don't get it. Mishka
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Johnny
unregistered
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posted 11-08-1999 09:44 AM
EvilBivol-1, You think I didn't try that?!? I dumped almost all of the fuel, droped all of the weapons it helped only a little bit. And later on when I was able to get in the tail of that damn A-10 and guess what, we were making descending loops (I guess you can call it horizontal loops) my speed was decreasing because of maximum angle of attack (according to Nadia) and his stayed at 722km/h!!!! Also in another round I managed to damage that bastard's engine and he still was able to make LOOPS!!!Also I tried F1.5 again and in it Su is alot more manouvreable then in F2.0! I fought against F-15 and it was more fun in F1.5 then 2.0 even though F-15 is overpowered in 1.5. On the PD's website he said that he AI is very bad and he can easly defeat it, I say that he is a total lier. Show me the prove! On another note for those of us who have Voodoo Banshee. I have Diamond Monster Fusion the graphics on this card were terrible. So what I did was I deleted everything from PCI folder and copyed the Bazar folder in the PCI. After this the textures became very good I could see the reflections in the cockpit and they weren't pixelated. Also I have installed reference drivers from 3dfx and the terrain became very smooth instead of blocky. Don't take me wrong guys I LOVE Flanker but it is very frustrating chasing after mud mover who can do the same stuff as a fighter. Carl these bugs, like the overpowered AI and Su's flight model (if it is realy a bug), will they be fixed with the patch? Also is there a view of me after the ejection flying on the parachute?
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arrow
Member
Member # 321
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posted 11-08-1999 11:44 AM
Weeell, maybe it's because I'm really a jerk with Flanker 2, but the only 2 times I beaten the falcon was THANKS to the fact that I had full tanks.I just continued to go up and down at full speed (more up than down, since for what I know, Falcons have problems in thin air) with FULL AFTERBURNER, then, after some time, the falcon always leave the fight and start to fly stright forward (going home ? bingo fuel ?). Now the jerk takes his revenge... Is it cheating ? I don't know. But it's cool
Posts: 350 | From: | Registered: Sep 1999 | IP: Logged
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