|
|
This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
|
|
|
|
Author
|
Topic: Review: Medieval Total War
|
|
|
Zhukov
Member
Member # 4446
|
posted 09-11-2002 09:36 PM
Jim,I must admit that neither this title nor its predecessor have really grabbed me. However, after reading your excellent review, I just may have to give M:TW more serious consideration. Shame that it doesn't support TCP/IP multiplay, though. Z
-------------------- "Didja ever notice that guy who pulls out right in front of you, then slows down to 30? Then whenever you get to a passing zone, he speeds up... Then the double solids return, and he's back to 30. And keeps his left turn signal on the whole time? Hitler was much worse than that guy" -- overheard on plastic.com
Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000 | IP: Logged
|
|
|
|
|
|
Forward Observer
Member
Member # 5366
|
posted 09-14-2002 02:32 PM
Von Fauster hit the nail on the head with his comments about the review and the game. I just finished an English campaign on the normal level from the early period. That "just one more turn" effect caused me several red eyed, groggy mornings at work the next day.I loved Shogun, but this new game also has me hooked. Being a former artilleryman, I find those siege engines and the early artillery a total hoot. I set up a custom battle with eight or nine artillery units, a few pikemen and the rest musketeers. I gave the attacker two armies with but less artillery. The battle was positively Napoleonic. Cheers -------------------- Artillery adds dignity to what would otherwise be a vulger brawl!
Posts: 197 | From: Cabot. Ar, US | Registered: Jul 2000 | IP: Logged
|
|
|
|
|
|
|
Contact Us | COMBATSIM.COM Home
© COMBATSIM.COM, INC. All Rights Reserved.
Powered by Infopop Corporation Ultimate Bulletin Board 6.04b
|
|
Home of the VMF-124 Death's Head Squad
|