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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Preview: Strike Fighters: Project 1
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aszurom
Member
Member # 2119
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posted 07-25-2002 06:51 AM
Uhoh...When will they learn to not snatch beta code away from developers and ship it? I haven't had a chance to fiddle with a build of this one, so I can't really make any predictions - but I can't really be too optimistic either for that same reason. I'd like to believe that they'll "finish the game" in patch form, but still, the policy (which I consider correct) of most magazines of reviewing what came out of the box and not waiting for a messianic patch effort will probably make things look a lot worse than the final result will be - say, in a month or two from now. The statement that the developers were surprised that their publisher shipped it has transformed my opinion of "OOH, I gotta get this thing on release day!" to "Hrm... I'll hang onto my wallet and see what everybody else says." Right now, my #1 concern is going to be with the status of the multiplayer code. Usually, multiplay is the last thing on the list to get ironed out in beta. Considering this project was still in mid-beta form, I wonder if multiplay functions at all? Could someone who has a build of this please deliver a comment or two in that direction?
Posts: 24 | From: waynesburg, ohio, usa | Registered: Jan 2000 | IP: Logged
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Spectre_USA
unregistered
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posted 07-25-2002 11:19 PM
Thanks very much, Donster, I too am a sucker for the Phabulous Phantom!And, concerning the multiplayer, it is currently not at all operational. That, and a few other things, are not in gold condition, as eluded to in the article. Needless to say, things are a tad confused, but the Beta testing goes on! TK and Co. really want this to be a great product, and it really should be, if allowed to mature.
IP: Logged
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