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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Guide: Mission Design in IL-2 Sturmovik
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mane_raptor
Member
Member # 845
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posted 12-14-2001 01:31 PM
OK, downloaded the printer freindly verson, and now I don't know which button to push next.WHEN"S PART 2? I'm getting finger cramps!!!!!!!!!!!  -------------------- Check six & aim for the cockpit. "We must not confuse dissent with disloyalty. When the loyal opposition dies, I think the soul of America dies with it. ."-- Edward R. Murrow He who sacrifices freedom for security is neither free nor secure" - Ben Franklin “I believe that freedom of speech should not be so abused by some that it is not exercised by others because of fear of smear. I believe we must not become a nation of mental mutes blindly following demagogues. I believe that we should never become mental mutes with our voices silenced because of fear of criticism of what we might say.” -— U.S. Sen. Margaret Chase Smith, R-Maine, 1950, Declaration of Conscience Speech
Posts: 6145 | From: Maine USA, Proud Member of ELF (EAW Liberation Front) | Registered: Nov 1999 | IP: Logged
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Admin
Administrator
Member # 1
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posted 12-14-2001 02:19 PM
Mane,Part 2 will be up in about an hour (3 PM MST). -------------------- Douglas Helmer Forum Administrator publisher@combatsim.com
Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99 | IP: Logged
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eggman
Member
Member # 9385
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posted 12-15-2001 06:25 PM
Hayo Gents,I decided to subscribe to Combat Sim to read these articles. It's been a long time coming - I was a regular befor Pay 2 Read, and I guess I feel a little guilty for not subscribing Anywhoooo... Great Articles! Between this info and Sotka's excellent FMB guide one can *almost* create decent missions (withint the confines of the tool). However I have a question about an aspect of the FMB that is proving troublesome for me: - When I use Destroy Ground or Defence Ground I notice - as noted in the article - IL2 gets confused if these are complimentary objectives (eg: destroy 50% of enemy forces while defending 50% of your own forces in the same region). This is a bit annoying but I suppose can be worked around. What is proving annoying and I can't find a really decent way to work around is that when I set "Defence Ground" to a group of obkjects that combines Artillery (that does not move - but is not a stationary object) and Armor (that does move across several waypoints) it seems like the interpretation of this is screwed up. I can't figure out exactly what it is, but it never behaves as expected. I would expect that 50% of 12 vehicles means that 6 must be alive for me to be succesful, BUT... it seems like the game is only interpreting SOME of the vehicles as part of the assigned objects to be defended. Can anyone shed any light on this? Thanks again for the article! -------------------- eggman - eamonn@glassfamily.org XO 116.PanzerDivision "Windhund" [img]http://www.windhunddivision.com/bnrs/stab.jpg[/img]
Posts: 2 | From: | Registered: Dec 2001 | IP: Logged
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Jennifer
Member
Member # 4588
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posted 12-15-2001 07:32 PM
If the moving armor leaves the area of ground that you set as a "Defence Ground" object they will not be counted as an object to defend. For that matter if all the non-moving artillery isn't inside the defence area it won't be seen as an object that falls under the defend ground command either. You don't set "Defence Ground" to an object. It's just set to an area of the map and you adjust the size of the area to defend. You probably know this, but you can change the size of the area under the "Target" tab in the "Object Viewer" tool in the FMB when you set the "Defence Ground" setting. You should also make sure that the defence parameter hasn't timed out...which it probably isn't since 30 minutes is the default, and that you've got the "Applies to" set to the correct "Army". Otherwise it won't work as you wanted. Hope this helps. Jennifer -------------------- Escadrila54.com
Posts: 867 | From: W. Lafayette, Indiana | Registered: May 2000 | IP: Logged
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Rodger Bilko
Member
Member # 2170
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posted 12-16-2001 12:20 PM
It's going to be an almighty struggle for me, but this may help.Thanks Len  -------------------- "Thingmies? We don't need no stinking Thingmies" Bilko's HQ
Posts: 6836 | From: Belfast. Northern Ireland. UK | Registered: Jan 2000 | IP: Logged
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eggman
Member
Member # 9385
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posted 12-18-2001 01:14 PM
Hiya Jen,Sorry - earlier I suppose OI shoulda said "Hello Ladies and Gents"  Regarding the FMB and Defense Ground - still don't work like that for me. If I set the redius to include ALL the possible movements of my ground forces, and set this as a primary objective, to 50% destruction and 20 minute time out - I will get the "Primary Objective Complete" long before the time out period has elapsed??! I am going to continue experimenting but I am nearly certain there is a bug in this aspect of the sim as I have not been able to get it to work as documented with a few different tests aimed at specifically testing this aspect of IL2. -------------------- eggman - eamonn@glassfamily.org XO 116.PanzerDivision "Windhund" [img]http://www.windhunddivision.com/bnrs/stab.jpg[/img]
Posts: 2 | From: | Registered: Dec 2001 | IP: Logged
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Jennifer
Member
Member # 4588
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posted 12-18-2001 02:37 PM
That's peculiar....So I assume that the attacking aircraft are still on the attack and haven't broken off and begun their return to base? Could I get a copy of the mission you're testing this with please? Jennifer90@earthlink.net Thanks, Jennifer -------------------- Escadrila54.com
Posts: 867 | From: W. Lafayette, Indiana | Registered: May 2000 | IP: Logged
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Gielle
Member
Member # 3274
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posted 01-04-2002 12:29 PM
Hi all!I'd like to start the mission from the parking place and not from the runway head. In "Mission Design ..., part II", Viking1 says you can do it by click and dragging the waypoint 0 (the takeoff one) to where you want it, and from here you can add WPs normally. Well, I tried. I dragged the WP 0 to the parking place (not that of the nearby supermarket ), than I added a WP (which took # 1) to the runway. No way! When I start the mission I always end up to the runway head. Obviously I'm doing something wrong, but what? (I'm using the 1.02b patched version). Thanks. -------------------- Gielle Manbat's lair
Posts: 50 | From: Rome, Italy | Registered: Feb 2000 | IP: Logged
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