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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Review: Squad Leader
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Robbster
Member
Member # 376
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posted 11-09-2000 06:59 PM
Not since IMagic's iF-22 Raptor sim did a sim get so little playtime before being promptly sent to the Recycle Bin. Squad Leader was an enormous letdown! How bad is it? Squad Leader is so bad that if every PC game was bad, bad enough that being bad was considered normal, Squad Leader would still stick out as being abnormally bad. How dare Hasbro Interactive taint the once proud name of Squad Leader with this piece of garbage. No doubt this game will in the Bargain Bin of your local Software Store very very quickly. Message to Hasbro Interactive: Please for the love of God, stick to making G.I Joes and childrens Toys. (assuming you don't wreck those). The PC Gaming niche is obviously not your bag. Move along... Nothing to see here.
[This message has been edited by Robbster (edited 11-09-2000).]
Posts: 227 | From: | Registered: Sep 1999 | IP: Logged
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Heretic
Member
Member # 722
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posted 11-10-2000 07:00 AM
HOOOOO YEAHHHHH,One more let down from HASBLOW (still blowing), after showing they aren´t able or better are totally qualifyed to wreak any kind of flightsim.(falcon 4, gunship, b17 2 letdown) Now they show they are not even able to do a turn based game!!!! Way to go!!!!! Interesting note that the Microprose is boldly plastered on the title and that hasblow is hidden. This mean that the company is ashamed of its own name.. they are ashamed of what they deliver... Way to go down!!!!!!! So they use a solid brand to try to shield themselves and of course burn it to crisp in the way!!!! I cannot undestand how a such blundered company could attain such size. Or maybe i wish not to believe the bleak true... They are only able to rip childs money.... Sad, how sad this is, is beyond scope. What a bunch of pityfull crap they are. Heretic
Posts: 546 | From: Brasil, Rio de Janeiro | Registered: Oct 1999 | IP: Logged
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Bismarck
Member
Member # 6757
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posted 11-10-2000 07:35 AM
Guys,I could have gone on and mentioned odd cursor movement, unidentified cries for help, the lack of an "undo" feature to conteract the bad pathfinding, the lack of mines, the way action points drop to zero in one turn and pop up the next, the way hand-to-hand combat sometimes doesn't work on wounded enemies so you must waste a round, the way nobody surrenders but, hey!, why pile on? Jim Cobb
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000 | IP: Logged
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Bismarck
Member
Member # 6757
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posted 11-10-2000 07:41 AM
Robbster,I envy the people who are able to take a quick look and get rid of the thing. I had to spend days trying to find some redeeming value. Waxter, Equally as interesting as the almost invisible Hasbro logo is the predominance of "The Avalon Hill Company's Squad Leader." Jim Cobb
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000 | IP: Logged
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Charlie
Member
Member # 2314
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posted 11-10-2000 12:45 PM
Man!!  I was really looking forward to this game. I loved X-com, Lazer Squad on the Amiga and Jagged Alliance. How about no multiplayer.... what a looser choice. Let's all support the small companies that actually cares about the customers. Let's get Combat Mission !!! Now I'll get back to Steel Beasts (get that one too if you don't have it www.shrapnelgames.com )and spend my money I had set aside for Squad Leader on lunch next week. Thanks for a good review!!
Posts: 82 | From: Sweden | Registered: Jan 2000 | IP: Logged
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drmosh
Member
Member # 7710
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posted 11-10-2000 01:11 PM
There's been a lot of talk lately about Combat Mission, and rightly so - it's a great game. Many have compared it against Close Combat and have drawn the conclusion that CC has reached the end of the road. Maybe it has, maybe it hasn't. I think it's interesting that it takes a game like Squad Leader to illustrate just how *good* CC really is. Many of the criticisms either never existed in the CC line, or were bred out of it over time.The CC line is a great example of how much you can get if your original design and execution is right. It's fast, smooth, immersive (as much as you can get w/o 3D), is gorgeous to look at, has great sound, and a believable combat system. No game is perfect, and CC is far from it, but when you look at a game as *bad* as Squad Leader, you get a much healthier respect for CC. It's not trivial to make a gaming system that will commercially support five expansions. Squad Leader show it's apparently hard to make a game that even supports one.
Posts: 2 | From: spring, tx, usa | Registered: Nov 2000 | IP: Logged
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