Google
Web
This Site


News Feeds











This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum




  
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » News: EA Speaks on Jane's Attack Squadron (Page 1)

 
This topic is comprised of pages:  1  2 
 
Author Topic: News: EA Speaks on Jane's Attack Squadron
Editor
Moderator
Member # 2239

posted 06-06-2000 03:43 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
News: EA Speaks on Jane's Attack Squadron

------------------
Ed Reddy
Managing Editor
COMBATSIM.COM


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Snowman
Member
Member # 1852

posted 06-06-2000 03:52 PM     Profile for Snowman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Whatever!!!!!.....This stuff is getting so friggin lame! EA seems to backing out of SIMS, period! I'm so sick of the excuses!

EA- YOU NEED TO FINISH WHAT YOU START!!!!!!!!!! Or, atleast don't ever tell us about what you are working on until it actually hits the shelves! I would much rather you surprise us that way!

Snowman


Posts: 336 | From: Enfield,NH USA | Registered: Jan 2000  |  IP: Logged
EasyRhino
Member
Member # 5026

posted 06-06-2000 04:48 PM     Profile for EasyRhino   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Okay, I have two stupid questions:

1) What kind of game was Attack Squadron supposed to be. I unfortunately did not hear of it until its untimely demise.

2) Also, who are the "remaining team members" referred to in the EA release? Looking Glass is out of business, and EA wouldn't have people working on a cancelled project... huh?


Posts: 44 | From: California | Registered: Jun 2000  |  IP: Logged
xj_mike
Member
Member # 3191

posted 06-06-2000 05:02 PM     Profile for xj_mike   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hrmph.. So what else is new?
Posts: 239 | From: Lunar surface | Registered: Feb 2000  |  IP: Logged
rcentrone
Member
Member # 3626

posted 06-06-2000 05:03 PM     Profile for rcentrone   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Bull***t EA! Suits never did know anything about sims. Wonder if they even checked out the petition? I'm getting tired of this. Thank god for companies like Blizzard. Don't make alot of promises but they always deliver.
Posts: 24 | From: | Registered: Mar 2000  |  IP: Logged
Clinton's cigar pimp
unregistered

posted 06-06-2000 05:41 PM       Edit/Delete Post   Reply With Quote
Well, maybe EA could farm it out
to "WizardWretch" and call it,
drum roll please,

"Attack Squadron Redneck Good Ol' Boys"

<8^O


IP: Logged
John Nelson
Member
Member # 5057

posted 06-06-2000 06:22 PM     Profile for John Nelson   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
There's a good article on just what Jane's Attack Squadron was to have been, some of the cool features planned for it, and the circumstances of it's totally unnecessary murder by Electronic Arts at http://ogr.com
Posts: 1 | From: Stonington, Connecticut USA | Registered: Jun 2000  |  IP: Logged
TheBigDog
unregistered

posted 06-06-2000 07:15 PM       Edit/Delete Post   Reply With Quote
BULLSH*T EA, the day you decide to care about the fans is the day that I fly!
God I hate all the CORPORATIONS like EA and Hasblow that don't care about the people that spend their hard earned money...

They can all kiss my a*s...


IP: Logged
Joe Sixpack
Member
Member # 4811

posted 06-06-2000 07:27 PM     Profile for Joe Sixpack   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I gota wonder about EA also and if they had anything to do with the death of the "world war arena" that was suppose to come out with USAF, remember that?.
The world war arena was going to support future sims released by Jane's ie a tank sim plays in the same online arena as the fighter sim and so on.
Why does this have to be like pulling teeth, the reason the sim is dying is because it takes more effort and rescources than who wants to be a millinaire the game and pokewhatever but just like all things worth while it needs to progress or die.
EA is doing their part to help sims die, hey try this make all future sims online playable not just head to head, no one will want to play cutoff and with AI's in the future that includes flight sims, first person shooters, race games, tank or infantry sims and space games.
Yep and the sooner folks figure that out the sooner they will rake in the dough of consumers who want to escape the borring reality of life after their 9 to 5.
I'll keep making it simple, one big server plus lots of multiplayer games equals more growth than the day trader segment.
I should be president of EA because I am the only one who can see and harnass the future and my crystal ball shows millions of humanoids talking, laughing, helping and competing with millions of other huminoids in an online simulation wonderland..... amen brothers and sisters Joe Sixpack has spoken.

Posts: 4 | From: | Registered: May 2000  |  IP: Logged
Lucky_1
Member
Member # 352

posted 06-06-2000 07:41 PM     Profile for Lucky_1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I don't understand. He says that it is "beyond EA's control" well then, who's controll is it then!

It certainly is not Looking Glass, they're gone. It's not Jane's. It must be EA.

What a bunch of Corporate crap!

------------------
Two beers, or not two beers. There is no question.


Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999  |  IP: Logged
VF103_Pepper
Member
Member # 4985

posted 06-06-2000 07:58 PM     Profile for VF103_Pepper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Gomer Pyle said it best, "SURPRISE, SURPRISE, SURPRISE!"

Phhhhh.


Posts: 7 | From: Destrehan, Louisiana USA | Registered: Jun 2000  |  IP: Logged
Gonzalo Nieva
Member
Member # 4601

posted 06-06-2000 10:48 PM     Profile for Gonzalo Nieva   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
And I am waiting for Longbow 3...
Posts: 917 | From: Huatusco, Ver. México. | Registered: May 2000  |  IP: Logged
DGSol78
unregistered

posted 06-06-2000 11:04 PM       Edit/Delete Post   Reply With Quote
This is ********. Jane's has some of the best hardcore sims out there. If the suits would stop all of their worrying over how musch money they have to put out of their own pocket! Why would they do something stupid like this. TOO much buisness ********. Their doing exactly what the Chicago Bulls managers and owner did. ****ing over a great thing
Why cant they follow sim players' advice or comments. They wanna make money listen to what the paying customers want

IP: Logged
K6_Scorp
Member
Member # 4025

posted 06-06-2000 11:09 PM     Profile for K6_Scorp   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Good one Gonzalo...hahaha I've said it before and I'll say it again...Sierra Blows...err...I mean...EA Blows.. hey wait, I like EA sports games like NHL99 and driving games like NFS3,4 &5. Hmm...on second thought, it's too bad that the game got cancelled, but what can you do? Petition? Yeah..someone tried that... I know the future for good sims looks bleek, but someone will come up with something... The market has been saturated by flight sims in the last couple of years, granted, not good ones, but saturated just the same. Once things die down and a new sim hasn't been released in a while...EA will squeeze out something like BC Flyers where you can fly your ptyeradactyl and throw dinosaur chips at your opponents. Dont' get too worked up about it, there isn't anything that you can do. Now go buy Enemy Engaged: Comanche vs Hokum and play a good game.

------------------
Agile - Mobile - Hostile


Posts: 195 | From: Sunny Southern California | Registered: Apr 2000  |  IP: Logged
nealg
Member
Member # 592

posted 06-07-2000 12:35 AM     Profile for nealg   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
It is, indeed, so sad; with all that was planned for that sim, and after all the time, money, and effort so far invested, this sim should really have been allowed to finish with the personnel willing to work on it. Then it could at least see the light of day and and allow the flight sim community to judge it on it's own merits. It seems to have deserved that much, IMHO.


------------------
nealg=FC=


Posts: 50 | From: Tracy, Ca..USA | Registered: Oct 1999  |  IP: Logged
Kurt Plummer
Member
Member # 358

posted 06-07-2000 01:43 AM     Profile for Kurt Plummer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I would like to read the 'what is was' report but the ogr.com LINK doesn't pop straight to the story and a 'gamesearch' didn't come up with anything that appeared to match either.

Would somebody please give me a second shot?


Thank You- Kurt Plummer


Posts: 672 | From: | Registered: Sep 1999  |  IP: Logged
gmbape
Member
Member # 4063

posted 06-07-2000 06:25 AM     Profile for gmbape     Send New Private Message   Edit/Delete Post   Reply With Quote
So what do we have, SSI and Microprose each comming out with a hard-core sim (Flanker Attack and B17 II, respectively)? How many came out in the past year? I'm gonna start playing strategy games. I'm looking forward to Harpoon 4!
Posts: 108 | From: Antigonish, N.S., Canada | Registered: Apr 2000  |  IP: Logged
dali
Member
Member # 1666

posted 06-07-2000 07:10 AM     Profile for dali   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
CORPORATE BULL SIERRA HOTEL INIDA TANGO!

They have made so much money with Sims and other bulls..it games...and they are killing flight sims.

Dali f..ing


Posts: 265 | From: Ljubljana, Slovenia | Registered: Jan 2000  |  IP: Logged
ScabFace
Member
Member # 609

posted 06-07-2000 10:13 AM     Profile for ScabFace   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok, go ahead & flame me but what if there were good business reasons to cancel this project? Why wouldn't EA go ahead if they were sure they would reap a good profit? The simple fact remains: flight sims are too expensive to develop & the gaming market for them is too small. I'm as disappointed as anyone about the demise of Looking Glass & the dropping of this sim. We need to find constructive ways to encourage companies to make a profit building the sims we like to fly. It is that simple. So... go ahead & flame away...
ScabFace

Posts: 92 | From: San Diego, CA | Registered: Oct 1999  |  IP: Logged
Lucky_1
Member
Member # 352

posted 06-07-2000 10:30 AM     Profile for Lucky_1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Scabface, your are very much correct. A decision like cancelling a product has everything to do with money. However, this was not just a cancelled project. This game was about to be delivered. 2 months away if I remember correctly. Obviously, they have wasted or lost money for the developing process.

The smart thing to do would be to release it, and at least hope you break even with it. How does it make sense to finish a product, spend all the developing money, and then not publish it? That does not make economical sense to me.

------------------
Two beers, or not two beers. There is no question.


Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999  |  IP: Logged
Murdock
unregistered

posted 06-07-2000 11:02 AM       Edit/Delete Post   Reply With Quote
I think it is because they were NOT closely involved in the development (as far as programming) that they are now looking over their cubicles and out their glassed manager's office wondering who in the hell would support it. Half the people that could have are now working on Origin online only crap. The other half are already supporting several other projects.

There is a point where they fronted a certain level of money and in turn borrowed from other companies to give more money to LGlass. This project seems to have been worked differently then others. In the case of Pixel and Skunkworks, etc. there was marketing galore well before release and there was a hell of a lot more press correspondence on the titles.

There are statements that this title was two month away from release yet to be very honest, I had been in contact with individuals in LGLASS in december (right near the release) and there was only a whisper of dealings with EA and those whisperings were further dealt with a 3rd party PR firm. If thats their idea of closely working on a project then I am a ten foot Pole.

We look up, the developer crumbles due to Eidos's issues (on top of their monetary problems) then everyone wonders: what in the hell does EA have to do with this??? And now they are using the same line "what the hell does EA now have to do with this?"

When you think of it: it is a brilliant.

Something was handled differently with this project which compounded with the problems in eidos and lglass and now we are left wondering if the BONDED program was merely sponsored by SPECTRE (evil jbond orinization) as a subtle ploy to take over the world.

I feel that the bonded nature of the project is what has actually KEPT EA from having more say/worth in completing it or not. Ironically, it is also HELPFUL in getting another publisher to take it on.

Is that movement in process?: god (or SPECTRE) only knows.

Murdock


IP: Logged
weretiger
Member
Member # 2604

posted 06-07-2000 11:26 AM     Profile for weretiger   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
thatissad but may be
if they are not going to have time to release or finish it may be.
they can give use the tool to do it for them.
(3d, texture, fm)
We spend more time tweaking "finished games.
this is just pushing the process one step further.


Posts: 8 | From: windsor uk | Registered: Jan 2000  |  IP: Logged
threadbare
Member
Member # 4049

posted 06-07-2000 12:48 PM     Profile for threadbare   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
whatever jeff. all you're doing is pissing us off worse! "it's out of our control". that's such a line of bull crap!

thanks for the short,sweet, BS letter though.
now we all feel better about EA and their abandonment of the sim community.

thread

PS, i hope EA goes bankrupt. i'll never buy a title from you morons again.


Posts: 35 | From: south bend, IN | Registered: Apr 2000  |  IP: Logged
Himmmmm.
unregistered

posted 06-07-2000 01:15 PM       Edit/Delete Post   Reply With Quote
LGS apparently had some serious financial problems dating back some time.
This was exacerbated by the farce that has been the Daikatana developement
which was so far over budget EA had to draw in their purse strings and LGS
were the first victims. LGS successes with Thief and Thief 2 were not
enough.

A browse through the forums of www.fatbabies.com will give you an insight
into how this came about .. provided you can pick through the garbage theres
a few people there who know what they're talking about. Alot of others are
lame, childish or very bitter.

The games industry as a whole is going throught a real bad time. Personally
I blame it on the absorption of the small developers by big businesses who
have no interest in games. Obvious ones are Acclaim, Infogrames and now a
french Newspaper who wanted to buy out Mattel (inc. B17II, I don't know the
latest on this). All they see is money and have no understanding of the
games industry. The integrity of the devolopers is being smothered and
quality games will become a rarity.

Give it a few years and these 'publishers' will pull out and leave the
developers to do what they do best, develop games.


IP: Logged
Rod Edmonds
Member
Member # 265

posted 06-07-2000 01:18 PM     Profile for Rod Edmonds   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Kurt
www.cdmag.com (formerly Strategy Plus) has a recent editorial in their sim column series which includes plenty of details of proposed features etc., by Denny Atkin if I remember rightly.

Posts: 20 | From: Ruislip, Middlesex, United Kingdom | Registered: Sep 1999  |  IP: Logged
JohnUK
Member
Member # 278

posted 06-07-2000 01:51 PM     Profile for JohnUK   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Kurt Plummer:
I would like to read the 'what is was' report but the ogr.com LINK doesn't pop straight to the story and a 'gamesearch' didn't come up with anything that appeared to match either.

Would somebody please give me a second shot?

Thank You- Kurt Plummer



Unless i misunderstand your `problem`... click flightline (...Denny Atkin's Flightline column..... ) or try clicking this
http://www.cdmag.com/Sponsors/click.html?sponsor=CGO_HOME_06012000&url=/articles/028/057/flightline_117.html


Posts: 762 | From: Bournemouth United Kingdom | Registered: Sep 1999  |  IP: Logged
totalboss31
Member
Member # 5069

posted 06-07-2000 05:42 PM     Profile for totalboss31   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
With three months to go, the game was near beta. Why can't the dedicated programmers from LG, who wish to see the project to completion, work with the Skunkworks crew from Janes?

I still fly Flight Unlimited II. My heart aches when I realize how much we are missing. Sure there's MS Combat Flight Simulator 2 in the works, but it pales in comparison to the flight model and terrain detail offered in Looking Glass sims.


Posts: 3 | From: | Registered: Jun 2000  |  IP: Logged
Kurt Plummer
Member
Member # 358

posted 06-08-2000 08:15 AM     Profile for Kurt Plummer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks Rod and John,

Very Much, though it was a sad article. Stupid of me to miss it right in the middle of the page though.

Planes and terrain looked pretty nifty (only a little 'blockish' and where's the yellow-tipped RDM on that 88 coming from?;-).

I must begin digging my slit trench as I say that B-17 doth not appeal for it's graphical look, however sophisticated the modelled damage/woundings etc. Too blurry-cartoonish for my tastes.

Is there any hope for that 'other cover' article to appear with details of the JAS campaign settings and specific aircraft availabilities etc.? I don't have the original FO so I don't know how add ons or whatever work compared to MSFS.

Especially within an admittedly scripted campaign, I would like to know the depth of a game that manages to include P-38/J/'s in Paris and Ju-88 torpedo busters in the same breath as it talks of tank battles and Me-163's and 'air to air rockets' (does this mean X-4/Hs.298 or are we talking R-4m? What about Rohrblocke and Jagdfaust?)

The database sounds like the biggest loss, FSTK without having to 'buy in' is a Great Idea, but let's say I get my Jumo-213f equipped 190D-11 up in the air, can I also tweak-away the MG-131 humps and fix the lower cowlline and dapple on some new-green camo, or were the plane graphics files crypto-sealed?

Inquiring Minds... Kurt Plummer


Posts: 672 | From: | Registered: Sep 1999  |  IP: Logged
Sp@nky
unregistered

posted 06-08-2000 03:38 PM       Edit/Delete Post   Reply With Quote

I'm just as pissed as you guys. But you do have to admit that if it wasn't going to make any money why release it.

Let say it was 2 months from completion. Thats HIGHLY debateble.

But lets say its true.

I would expect then a somewhat buggy game.

So how much is all this going to cost. Do they draw the line now and take there losses or do they pay for:

Finishing it off.$$
Advertising. $$$
Packaging design.$
Mass producing.$$
Buying shelf space at retailers $(yes you do actually have to pay for that too)
A couple programmers for support and bug fixing for at least a couple months. $$

So lets say that ONLY cost them half a mil, Please don't take that as a high guess I have read that it cost ALOT more to release a AAA quality game and have it really take off.

So lets say they make $20 off each copy sold. remember all the middle men making money here too.

So that would mean they would have to sell 25000 copies just to get back the money they spent finishing it.

Now imagine how many copies they would have had to sell to actually make money off it and you would choke. Specialy with IL-2, B17-2 and ww2 online, Rowans BOB all coming out in the fall. Seems like a tight market to penetrate right now.

And you all know that if one little thing was wrong with it you would all drop it right away and tell everyone you know to avoid it like the plague. That sure wouldn't make me want to take a gamble.




IP: Logged
Muttbunch
unregistered

posted 06-08-2000 11:28 PM       Edit/Delete Post   Reply With Quote
I love it. First (many of) you guys accuse the EA "suits" of only caring about money and then you fault them for shelving Attack Squadron two months before completion because they could have made a profit off it. **** . You morons couldn't think your way out of a paper bag. Doesn't it occur to you that if EA could have made a profit *and* if they're the money-hungry jackals you accuse them of being, they would be first in line to sell you their wares? Or are they just stupider than you geniuses (which is really, really hard to imagine)?

I'm disappointed about the cancellation, too, but c'mon, people, grow the hell up.


IP: Logged
Lucky_1
Member
Member # 352

posted 06-09-2000 10:59 AM     Profile for Lucky_1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Perhaps you misunderstood. But, I was not accussing the "suits" for this cancellation. What I fail to understand is the real reason why it is cancelled, and who is in control. Since it is quoted in the statement "it's beyond EA's control" then whose control is it?

And, it is a fact that the game was 2 months away from release. I got that from a direct quote from one of the developers who tried to form a petition to save his work.

Also, I did not say Sell it to make money. I meant, try to break-even. A company like EA has many projects going on and it would be better to get some BVP's and pluses, than a loss. That's what I meant, you know mattbunch, I was trying to make economical sense of it all but I think EA is too inept.

They'll be gone in less than 5 years.

------------------
Two beers, or not two beers. There is no question.


Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999  |  IP: Logged
threadbare
Member
Member # 4049

posted 06-09-2000 02:42 PM     Profile for threadbare   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
sounds to me like we have some EA personel putting in their worthless two cents into this. quit defending the indefensible!
we were looking forward to JAS and EA killed it, that's it and that's all. we're pissed off and have a right to be. the game was 90% finished for crying out loud! the reason why sims are in decline is because of people like you who aren't loyal to the sim community.

venting again,

thread


Posts: 35 | From: south bend, IN | Registered: Apr 2000  |  IP: Logged
Kakuru
unregistered

posted 06-09-2000 03:42 PM       Edit/Delete Post   Reply With Quote
quote:
Originally posted by Lucky_1:
Perhaps you misunderstood. But, I was not accussing the "suits" for this cancellation. What I fail to understand is the real reason why it is cancelled, and who is in control. Since it is quoted in the statement "it's beyond EA's control" then whose control is it?

According to the lead designer, the sim is now wholly owned by the company that bonded it. I would assume this is the same company that was also willing to fund the rest of its development.

An EA rep on Usenet stated that one of the reasons for EA dropping out was that there would be no after-market support due to LGS's closure. This sounds a little fishy to me, as this is the situation EIDOS is currently faced with regarding Thief 2, and they don't seem to be complaining. Not only that, EA's post-release support is notoriously bad. They could probably ship it with the full complement of bugs, ignore all following tech support pleas, and no one would know the difference, "support"-wise.

Personally, I believe that EA could have published this game and even turned a small profit. And that I think is why they killed it: A small profit, compared to a potentially large profit from milking their other franchise products like The Sims, Simcity, NFS, EA Sports and all the online stuff they are getting into.

quote:
Also, I did not say Sell it to make money. I meant, try to break-even. A company like EA has many projects going on and it would be better to get some BVP's and pluses, than a loss. That's what I meant, you know mattbunch, I was trying to make economical sense of it all but I think EA is too inept.

It's hard to find a rational explanation for seeing the development of a sim for 2.5 years and to 80% completion and then suddenly deciding it's not going to be a money-maker, but again, I'm willing to bet the surprising success of "The Sims" which undoubtedly had a much higher return on investment than any flight sim could, had a lot to do with this sudden change in direction.

It would have been nice if they could have just sold it online only and avoided all the costs of distribution, promotion, and packaging, most of which is probably ineffective on simmers anyway. They would have had fewer total sales, but could potentially make a bigger profit per unit.

But now, EA/Janes has washed their hands of it and FC:TOE's future is in the hands of the bonding company. I would like to think that since it is so close to complete and that they were willing to pay to finish it they will try to find *some* way to get it out there and get some money back.. I can't recall anything like this happening before..


IP: Logged
Sp@nky
unregistered

posted 06-09-2000 10:29 PM       Edit/Delete Post   Reply With Quote

threadbare Yeah what ever.

Heck you'll probly want it for free too right?

Finishing a game takes money, Money they don't feel like investing cause they don't think they will make a return on it.

When you start a business call me up, I'll be your first customer since you seem to think a business should take a loss just to get the product to the customer.

The online only sale IS a much better option but it would still end up buggy with no end support.

And then you guys would flame it and it would die a quiet death AFTER wasting everyones money.

About someone from the team saying it was 2 months off.

HMM... Is it just me or is that from a somewhat biased source? Isn't in his best interest to quote a short time frame just to get the company to back it? Is there no possiblity at all that he could be saying 2 months but that he is being VERY optomistic with that figure? and hopeing once they do back it for 2 they will countinue with another 1 or 2 on top of that?

I'm not saying he is lying just being overly optomistic.


IP: Logged
Stone
Member
Member # 4349

posted 06-10-2000 07:07 PM     Profile for Stone   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey, I have an idea. How about we encourage EA to develop a sim-game whereby the enemy pilots are money grubbing "I want my dividends" stockholders. I can see it now. They're good pilots but they can be outmanouvred by dispensing cash from your chaff dispensers. They get distracted by the green stuff and BAM, you shoot 'em down.
Posts: 116 | From: Cleveland, Ohio, USA | Registered: Apr 2000  |  IP: Logged
plummerx
Member
Member # 3213

posted 06-11-2000 05:40 PM     Profile for plummerx   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i wonder why they felt obligated to say anything about attack squadron when they never have said a word on world war. It's even still up on the website.
"Bovine scatology"

Posts: 570 | From: Graham WA USA | Registered: Feb 2000  |  IP: Logged
Paddy
unregistered

posted 06-14-2000 03:44 AM       Edit/Delete Post   Reply With Quote
This is a quote from www.fatbabies.com

6/14 New Developer in Town?

Some folks from the old Looking Glass studios have a flight simulator game nearly 99% complete. The core development team on this product estimate 6 to 8 weeks before the game is completed, and are hoping to find a publisher within that time.


IP: Logged
Rufus
unregistered

posted 06-15-2000 09:57 PM       Edit/Delete Post   Reply With Quote
The "suits" base many decisions on the behavior of the market. They apparently don't feel threatened at the idea of disappointing potential consumers, because (the same consumers, and new ones) will go out and buy another of their product. Most consumers and their inane urge to buy new things, is the primary reason for the "suits" decision to cancel a project so close to a projected release date.

Look at it from the point-of-view of the "suits". If they were worried about your reaction to their decisions, they could have easily factored in the cost of rebuilding their image (PR). That cost could go into finishing the project and then not producing any new sims til the market bore evidence to support a new sim. But they know that their image will go unscathed. Consumers need to work together to not buy their (EA's) products if you want to make an impact. I realise this means not being a slave to your urges, but that's the price (I think) we all have to pay if we want to cause an effect in the marketplace.


IP: Logged
EAdown
Member
Member # 5210

posted 06-20-2000 01:50 AM     Profile for EAdown   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Forget it EA. It really doesn't matter how the users think and act do they? You're in only for they money i guess. I don't think Longbow isn't gonna make it do you..it's a SIM TOO. Unbelievable. Just give the simmers what they want. 2,5 Years down the drain...I've had it with the SPORTS games...i'm a pilot, i want planes..give me realism...give me JAS. It won't be forgotten EA. Shuve it EA.

They money you wasted not putting something like JAS on the shelves...there are many WW2 simmers out there...who love the sound of Merlins. Just like the historic planes..all fading down due LACK OF.

G'bye EA and may you...........

EAdown

------------------
Was EA afraid of being shot down?? Now they will.


Posts: 1 | From: | Registered: Jun 2000  |  IP: Logged
Crafty James
unregistered

posted 06-20-2000 04:25 PM       Edit/Delete Post   Reply With Quote
Who let the EA employees in here? Get the hell out!!!! We dont want your games!!!
IP: Logged

All times are MST (US)
This topic is comprised of pages:  1  2 
 

   Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | COMBATSIM.COM Home

© COMBATSIM.COM, INC. All Rights Reserved.

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04b



Home of the VMF-124 Death's Head Virtual Marine Squadron
Home of the VMF-124 Death's Head Squad