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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » LGB Bombing Strategy for Jane's F/A-18

   
Author Topic: LGB Bombing Strategy for Jane's F/A-18
Editor
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Member # 2239

posted 05-09-2000 09:55 AM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Feature: LGB Bombing Strategy for Jane's F/A-18

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Ed Reddy
Editorial Manager
COMBATSIM.COM


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Ice
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Member # 3231

posted 05-09-2000 02:53 PM     Profile for Ice   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Very good article. That's the kind of tactical know-how I need in order to fill the gap between the potential of this sim and the inadequacy of its manual.

Questions:

Recommended airspeeds for bombing runs, high and low? And if it is necessary to go low, doesn't this negate the use of LGBs simply because there just isn't enough time and there is too much in the way of ground-based threats to stabilise the approach? Would it be better to switch to CCIP mode and deliver the bombs manually?


Posts: 106 | From: LA, CA, USA | Registered: Feb 2000  |  IP: Logged
sgriffee
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Member # 3307

posted 05-09-2000 04:56 PM     Profile for sgriffee   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for a good article. Only one question: Is it not possible to give wing-men commands instructing them to release two (or all) of their bombs simultaneously over the target?

Cheers,
Simon


Posts: 6 | From: Rome, Italy | Registered: Feb 2000  |  IP: Logged
Skybird
unregistered

posted 05-10-2000 05:17 PM       Edit/Delete Post   Reply With Quote
That was a good one! Obviously the author pulled the trigger to score. I hate to admit that I find it difficult to get into the weapons procedures and proper use of avionics in this sim, although I'm used to Falcon and Flanker (maybe all the water around is distracting me - I hate to swim, and more water than to fill my coffe pot with makes me feel very sick, indeed!). What about a series of articles, guiding readers through the most important aspects of handling this bird?
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VF+T
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Member # 4215

posted 05-11-2000 08:10 PM     Profile for VF+T   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Vector, that was a fine, fine article. Pithy and to the point. Thanks for not using an entire page to give us the history of ground attack. Nice, exciting screenshots too.
Posts: 65 | From: | Registered: Apr 2000  |  IP: Logged
Vector
Member
Member # 463

posted 05-13-2000 01:45 AM     Profile for Vector   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks guys for all the feedback, this is my first article on Combatsim and I was worried what all would think.

Ice:

"Recommended airspeeds for bombing runs, high and low?"

Doesn't really matter, I suppose high altitude you could go slow if you wanted, since the threats aren't as great. During a low altitude attack however, speeding it up would be advisable.

"And if it is necessary to go low, doesn't this negate the use of LGBs simply because there just isn't enough time and there is too much in the way of ground-based threats to stabilize the approach?"

I think the only true penetrating weapons are the JDAMs and the LGBs. Therefore it can be necessary to use these weapons even if a CCIP drop might be managed. It's your call really, if you think it's too hairy out there to waste time with lasers and FLIR, then go for a manual CCIP approach. The only problem with this method is its inaccuracy over rough terrain which can make you miss by a lot, and defiantly loose the mission. Because of this bringing 4 or more bombs might be necessary, and multiple passes! For such an infestation, JDAMs would be advisable as you could pop up, loft deliver these weapons and they would home into the GPS without you sitting up top with a laser.

sgriffee:

"Only one question: Is it not possible to give wing-men commands instructing them to release two (or all) of their bombs simultaneously over the target?"

I have not experimented enough with this yet, but there are commands available which read "attack with half guided." Which basically means attack target with half your guided weapons. This would seem to be a way to get them to drop multiple bombs, although they may just prefer two runs at the target anyway. It's also unclear as to what target they are attacking, wether primary or your designated one.

Skybird:

"What about a series of articles, guiding readers through the most important aspects of handling this bird?"

This sounds like a cool idea Sky! I hope to write more articles like this one in the future.

VF+T:

"Thanks for not using an entire page to give us the history of ground attack. Nice, exciting screenshots too."

Hahaha! No problem, I wanted to get right into it without the history lesson. Those always put me to sleep in class anyway . I'm also glad you liked my screenshots, I was afraid they would be too dull though . Next time look forward to twice the excitement!

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-\/ector, Flight Sim Sympathizer
LGB Bombing Strategy


Posts: 903 | From: Comox, BC, Canada | Registered: Oct 1999  |  IP: Logged
Wulfrick
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Member # 4764

posted 05-18-2000 05:55 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
On the subject of speed when executing LGB attacks, if you do a high altitude ingress, then you can afford to go to military thrust, since the laser-to-target bearing rate will be low enough to maintain lock up to the time of impact.

Conversely you must watch your ground speed when doing low altitude drops- if it's too high the laser will lose lock before the bombs impact the target forcing to to go around again. It would be cool if somebody could plot the max. ground spped vs. ingress altitude.

Cheers, DarkFire.

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Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged

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