Google
Web
This Site


News Feeds











This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum




  
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Flanker 2.0 (Page 1)

 
This topic is comprised of pages:  1  2 
 
Author Topic: Flanker 2.0
Viking1
Member
Member # 5

posted 11-09-1999 10:58 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote

Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Gordo
Member
Member # 395

posted 11-09-1999 12:08 PM     Profile for Gordo   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great article for a great sims. One question, where is the screenshot key?
Posts: 11 | From: Dallas, Texas USA | Registered: Sep 1999  |  IP: Logged
zombie
unregistered

posted 11-09-1999 12:14 PM       Edit/Delete Post   Reply With Quote
Excellent review Viking1. F2 is the best period. It is hardcore, but once you pass the learning curve, this monster shines.

Back to flying F2, later.


IP: Logged
Thomas AV8R Spann
unregistered

posted 11-09-1999 12:57 PM       Edit/Delete Post   Reply With Quote
Len and I thank you for the positive feedback. Im sure the anti-flankerites will be sure to strike with thier pision pens soon. Frankly, I dont give a rip, I just enjoy having a great time with these super realistic sims like Flanker and Falcon.

To take pictures in Flanker2, you have to use the PRINTSCREEN button to take one picture per game session and paste it into your graphics program. I dont recommend ALT-TABing with F2. It crashes a lot with this method of going back and forth.

The other way is to set up hot keys that are NOT game key sequences. I use CTL-ALT-Z in HyperSnapDXpro (http://www.hyperionics.com).
This way you can take lots of pictures per session. But it does freeze the game for a second or two. Not recommended in formation flying or dogfights.

Now I want to know how you guys are doing those cute little faces [8^/

AV8R


IP: Logged
Karnak
Member
Member # 139

posted 11-09-1999 01:19 PM     Profile for Karnak   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
This GAME is the worst @#$!*&$ out there, how could you have given it that review. I can't belie....wait, I have just been informed that I have not flown this sim.

Disregard the preceeding, aborted rant.

Sisu


Posts: 461 | From: San Rafael, California, USA | Registered: Sep 1999  |  IP: Logged
SkyKing
unregistered

posted 11-09-1999 02:35 PM       Edit/Delete Post   Reply With Quote
Where can I buy F2 and have it shipped to Europe?
IP: Logged
Stan Man
unregistered

posted 11-09-1999 02:43 PM       Edit/Delete Post   Reply With Quote
Hey Tom,

Thanks for the review. I like your candid style, especially the fact that you didn't pull any punches when it came to F4's shortcomings:
"...Quasi-finished production mega-code that may or may not prove to be a run away bug train." I love it...how friggin' true!

The fact that F2's code is so stable out of the box and has only minor bugs is very encouraging, and should be the way all sims are released (hint to Hasbro).


IP: Logged
Thomas AV8R Spann
unregistered

posted 11-09-1999 03:55 PM       Edit/Delete Post   Reply With Quote
Stan da Man,

Thanks for the feedback. I _try_ to callem as I see them. But Im just one opinion albiet a vocal one. Falcon4 is an unbelievable simulation, so dont get me wrong. In fact if I had to just own three sims they would be:

Su27 Flanker
Falcon4
Longbow2

With that being said, think of the hundreds of thousands of hours of pain and suffering customers all over the world have had to endure because of buggy code that should have been tested and fixed before releasing it. Which is why I think we should all stand up and cheer for Flanker2 even if this sim itself isnt your cup of tea. That was my point, and not necessarily Len's or COMBATSIM's. Again, I applaud SSI and the direction under Carl, who Im sure had many a sleepless night to bring us this product. And of coarse, lets not forget the unselfish Beta Testers who obviously did a superlative job. F2 is a product of love, and it shows.


AV8R


IP: Logged
Don
unregistered

posted 11-09-1999 04:06 PM       Edit/Delete Post   Reply With Quote
How is the keyboard remapped in F2? I am looking to move the trim keys from ; , . / to the keyboard arrow keys. EAW and F4.0 let you designate all the keyboard keys to do any function you want but F2 seems to not let you do this.
IP: Logged
Nick Grey
unregistered

posted 11-09-1999 04:37 PM       Edit/Delete Post   Reply With Quote
Dear Sir,

I have very recently started following your website and your excellent forums. I had never taken time to read reports and such on the internet before for fear of discouragement. On strong recommendation from Mr. C. Norman, our most talented executive producer at SSI and friend I have read all of the messages on the Forum and have found it most constructive and would like to thank everyone who spent time to assist other users or newcomers to get to grips with this often complex product. I have also just read your article and enjoyed its enthusiasm.

Our team in Russia led by Igor is hard working and most devoted to recreating some of the magic of flight in such aircraft as the Su27 which I have had the pleasure of flying and I am confident that we will continue to improve what has been achieved to date. Flanker 2 is one step to further developments we trust. We have a wish list for this product range which now contains more than 300 points and grows with all your good ideas. We are as such very aware of the numerous inexactitudes and suffer the frustations that are created by them very personally. Please accept our apologies.

It is often with regret that one must fall short of the perfect product and as such suffer the written rage of many. It is however always with enormours pleasure that one is rewarded for such efforts with good words of encouragement.

Thank you for motivating article. From our perspective and with some time, luck, good marketing and tolerance we will have more for your review and a better product for our customers.

Yours,

Nick Grey
Fighter Collection


IP: Logged
BoneDome
Member
Member # 190

posted 11-09-1999 04:48 PM     Profile for BoneDome   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Please God, In my next life I would like to come back as Nick Grey.
Not only has the man flown a flanker (a REAL one that is), he's also a gentleman. Oh yeah, his job includes flying restored warbirds as well.
How could we possibly NOT support a product that has people like this involved?

Posts: 171 | From: | Registered: Sep 1999  |  IP: Logged
Kraigman
Member
Member # 197

posted 11-09-1999 06:29 PM     Profile for Kraigman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Good words, Nick, thanks. The feedback by Carl is encouraging too. Sounds like you'll be making an already excellent product even better. FWIW, I'm learning how to fly real birds (C-172s and Cherokee 160s) - can't wait to try the cobra maneuver with a Cessna...
Posts: 144 | From: Franklin, MA. USA | Registered: Sep 1999  |  IP: Logged
Stormin'
Member
Member # 105

posted 11-09-1999 07:08 PM     Profile for Stormin'     Send New Private Message   Edit/Delete Post   Reply With Quote
Use lots of throttle.

Carl

------------------
Carl C. Norman
Exective Producer
Combat Simulations Group
Mattel Interactive/SSI


Posts: 355 | From: San Rafael, CA USA | Registered: Sep 1999  |  IP: Logged
Gman
Member
Member # 854

posted 11-09-1999 07:39 PM     Profile for Gman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
And pack a chute.
Posts: 63 | From: | Registered: Nov 1999  |  IP: Logged
Viking1
Member
Member # 5

posted 11-09-1999 08:01 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
And be prepared to get out and push
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
leafer
Member
Member # 6

posted 11-09-1999 08:20 PM     Profile for leafer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great review AV8R. I'm glad you took the time to inform potential Flankerites. SSI, how about a Harrier sim later down the road? :0)

BTW, who exactly is Nick Grey, and is he with SSI or ED? Forgive me for asking.
And why did he gets to fly the SUe and I didn't? heheh

thanks


Posts: 803 | From: Alhambra, CA U.S.A | Registered: Sep 1999  |  IP: Logged
blocky
unregistered

posted 11-10-1999 04:34 AM       Edit/Delete Post   Reply With Quote
Don;t mean to spoil the mutual appreciation society being formed here, but i wanted to to add my two pennies to the discussion:

I believe that F2 is in a world of it's own as a combat simulation - i am very impressed with it.

However there seem to be some serious shortcomings which need to be addressed ASAP IMHO.

My main grip is the padlock system and the inability to padlock missiles - this makes missile evasion very difficult indeed. It promotes switching to external views which a) are simply no good in helping a player dodge a missile and b) completely ruin any sense of immersion in the sim.

The manual has an excellent description of the best way in which to avoid missiles - keeping the missile at one's 3-9 line and trying to fly out of the missiles FOV/LOS - this simply cannot be achieved without being able to padlock the missile.

The net result - very high Pk's for missiles and a very demoralised flanker enthusiast (many share his feelings)


IP: Logged
JG2_FireCat!
Member
Member # 225

posted 11-10-1999 05:07 AM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

After reading the review and the follow-up comments, especially the post by Nick Grey, I decided to buy this sim.

I just loaded it, and have only flown for a couple hours, but I wanted to come here and write my first impression. The last jet sim I played seriously was "JetFighter II" (1992, I think). Since then it's been props only, WW1 & WW2.

I must say, I'm very impressed with this sim. It is quite obvious this sim is first rate. It really feels good flying this plane. The control and balance seems just right, I really feel I have excellent control of it. I also really like the simplicity of the HUD, seems to me how one should be. (if only I can get used to those rear-view mirrors).

This sim has a great immersion factor in so many ways. One example is that switches, gauges, and many other things are in Russian (although you can change them to English, I'm not going to).

You also get the very friendly voice of "Natasha" reminding you to do things you forget, or when you try to exceed the envelope in some way. Actually, she's always telling you lots of things. The funniest thing was while I was just flying around sightseeing and Natasha starts singing "Bingo fuel... Bingo Fuel" with her Russian accent. I almost crashed just laughing so hard. It's worth the price of the sim just for that.

Anyway, this sim seems to have everything, and an abundance of it. Campaigns, Navel and Ground targets, and of course Dogfighting and Carrier Landings. It also has great little training sessions so you can learn the planes flight and weapons systems very quickly without having a lot of reading to do from the manual.

The really important things of a flight sim [ FM and gameplay] is what this sim seems to have accomplished with excellence. I don't think we'll be hearing many complaints in that area. Graphics are very good, although not as beautiful or realistic as other sims of the last few years. But its accurate and does the job nicely. But it's a flight sim, not a sight seeing tour of the landscape.

I also like that the game developers are here reading and posting to flight sims boards like this one. I think that is really important, and it makes me feel much better knowing that the developer cares about what we think and that we can talk to them.

I haven't tried dogfighting or carrier landings yet. I will be taking my time and will learn this sim thoroughly. Hope to see all of you in the friendly skies over Russia in the coming months.

Now, if only somebody can figure out how to combine both Falcon 4 and Flanker 2 so that the two sims can play against each other in the same Multiplayer game, THAT would be the ultimate!

Salut!

JG2"FireCat!"


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
arrow
Member
Member # 321

posted 11-10-1999 05:31 AM     Profile for arrow   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just a thing to add...

I was thinking to be good at combat simming.

I mean, I flown every combat sim since fighter combat on ZX Spectrum (48 Kb RAM !).

With the exception of Flanker 1 - 1.5.

Flying now Flanker 2.0, I understand why SA is important, why energy management is important, why I have to think ahead of my adversary.

I'm toasted and grilled by everything flys in Flanker 2.

But I'm learning. And I'm far away to be frustrated, since every time I do somenthing better than the previous time, I'm really happy.

So, just a suggestion: if you think yourself as a good sim pilot, if you want to learn what is a/c combat, if you want to understand why all the manuals of the sims you bought in the past had those fancy figures about ACM, but you ever won by doing simple circles, well, try Flanker 2.

And you'll find yourself amazed at hoow much you still have to learn.


Posts: 350 | From: | Registered: Sep 1999  |  IP: Logged
CujoWolf
Member
Member # 920

posted 11-10-1999 05:48 AM     Profile for CujoWolf   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great article! I really appreciate the time and effort put forth to keep us informed about the new developments in online simulations. I learned a great deal and I feel this will help me to make a more informed decision on my purchase.

THANKS
CUJO


Posts: 1 | From: Willingboro NJ 08046 | Registered: Nov 1999  |  IP: Logged
magic10
unregistered

posted 11-10-1999 08:46 AM       Edit/Delete Post   Reply With Quote
I've got a question for anyone who is currently flying F2.

The second mission of the campaign involves flying CAP for a joint F-16 / SU-25 strike package on some artillery pieces. I have flown this mission about twenty times, shooting down all the opposing fighters, and successfully protecting the package.

However, at the post mission debriefing I get a message saying that the artillery was barely touched and that I'll be spending the next 30 years as a P.O.W. Does anyone out there know what I might be doing wrong, or how to get past this mission so I can go on to the next one?


IP: Logged
EvilBivol-1
Member
Member # 189

posted 11-10-1999 12:06 PM     Profile for EvilBivol-1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sorry, haven't tried the campaign yet, having way too much fun getting it on close up and personal.

But I wanna reply regarding the missile padlock issue. While I do agree that it would be a nice feature, the purpose of a 3D cockpit is so you could swing your head around where and when you need to. You can keep track of missiles manually. In some cases it would prove even better then padlock since you are in control of where you are looking. Anyway, please go over to PaleRiders Flanker page and download the .trks (6 of them I think) of him evading both AA and SA sticks. http://users.bart.nl/~willem/


Posts: 188 | From: LA, CA, USA | Registered: Sep 1999  |  IP: Logged
Nanole
unregistered

posted 11-10-1999 02:33 PM       Edit/Delete Post   Reply With Quote
Kraigman,
Cobra! Controled hammer head stall. Tail slide. Airshow manouver only.
Have flown C-172 and Cherokee.
Not recommended!
You could rip off an aileron, rudder or elevator during the tail slide.
The Flanker has lots of power to maintain control.


IP: Logged
Kraigman
Member
Member # 197

posted 11-10-1999 03:37 PM     Profile for Kraigman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Nanole - was definitely kidding about the cobra. After a few power-off stalls in the Cessna, straight and level flight is for me. I plan on keeping my aerobatic maneuvers virtual for the time being...
Posts: 144 | From: Franklin, MA. USA | Registered: Sep 1999  |  IP: Logged
Thomas AV8R Spann
unregistered

posted 11-10-1999 07:24 PM       Edit/Delete Post   Reply With Quote
EvilB,

Thanks for the path to PaleRider's TRK files. I think that learning to avoid sams and a2a missiles is a key skill to accomplish in F2. I suggested to Carl Norman that they consider making an option in the mission editor (as is recovery) to enable missile padlocking or not. In this way you can satisfy both the hard core manual panners, and those that feel that limited SA in sims makes missile padlocking a necessity.

Carl is a reasonable guy, I think they will do the right thing. Ive also asked Mark STINGER to consider making a training tape for this purpose as well. Let's keep the polite pressure on him till he submits. 8^)

Personally, Id like to see those blasted chat windows that pop up during a dogfight go away before the kill me! I know about the turn off switch, but thats too drastic. I hope that F2 will use an integrated chat line like unto F15E or F4. The pop up chat window is perfect for preflight set up though.

Ive also been informed that the instructions
to make our own voice training for F2 is included in the game's README.TXT

Check 6... and 12, and 3, and 9, and......

AV8R


IP: Logged
PAPADOC
Member
Member # 539

posted 11-12-1999 08:30 PM     Profile for PAPADOC   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Gee that was an entertaining read...hehe.

Is your version availible at the store...my version doesnt seem to work that way. My enemy AI flies in formation while I gun them. My cockpit reflections aren't visible, the camo's are blurry, and how does a Max Gross weight Su-33 take off from a stationary carrier...?

Pierre PAPA DOC Legrand
Infamous Pink Flamingo...<VBG> www.papadoc.net


Posts: 38 | From: | Registered: Oct 1999  |  IP: Logged
Prosac
unregistered

posted 11-13-1999 10:28 AM       Edit/Delete Post   Reply With Quote
What graphics card was used to take the screenshots in the review of Flanker2.0?

I'm curious since I hear that V3's produce a slightly less vivid picture in the sim.

Does anyone know of screenshots where I can compare V3 to TNT2 (especially cockpit instruments)?

Thanks in advance.

/P


IP: Logged
Thomas AV8R Spann
unregistered

posted 11-13-1999 11:11 AM       Edit/Delete Post   Reply With Quote
Prosac,

Upon good sources, here's the story with DirectX versus Glide 3D API support for Flanker2:

1. F2 was designed and optimized for DirectX
2. Glide based graphic accelerator boards do work with the sim, but not optimally.
3. The box says they recommend DX 3D cards and they recommend AGP.

This means that PCI and Voodoo2/3 cards do work but are not the recommended hardware as you probably can tell from peoples experiences.

I have seen people move the DX textures to the PCI textures directory as a workaround,
but thats not my way of doing things.

That being said, I have been told by SSI that the first patch will improve Voodoo compatibility using the _most_ recent 3DFX drivers.

In my articles, I use a P2 400 with a Blaster Riva TNT1 and with medium settings it runs great with only slow downs when Im very close to the hard deck and theres lots of objects.

Plus the addons I mention in the article will be linked or downloadable at Combatsim soon, assuming Len can find the HDD space for them.

I strongly recommend that you all keep the perspective that for a 50 dollar sim, we got a heck of a lot for our money the first go around. So stay cool and lets keep supplying SSI with constructive and polite feedback. Perhaps someone from SSI can post an email or website issues for simulation bugs and enhancement requests.
I would also like to see a depository for aircraft cammo skins and missions.

AV8R


IP: Logged
MOTHER
unregistered

posted 11-13-1999 11:55 AM       Edit/Delete Post   Reply With Quote
hehe...Yea so thats why the Russian Knights Texture is handily sized at 128x128 to accomadate the 3dfx...? Thats why the Russian Knight texture is such a mess. Not because of any incompatibility with 3dfx just that someone at SSI/Eagle screwed the pooch and mis sized a whole slew of textures.

They never did have a clue about 3dfx and its obvious at release they still hadnt learned.

How do I know this...? hehe...Well lets say Ive known it for a long time. It almost looks like someone got lazy and instead of resizing the textures each by hand (not a big job since only about 10 files need to be adjusted) they attempted to do them all at the same time. Thats how some textures got reduced from 17k to 5k..making them unusable. Thats also how the cockpit reflectin texture got screwed.

When I finish my review...which will show the brilliant along with the not so brilliant, which is what a review is supposed to be, you will see the difference between correctly reduced files and botched files.

The truth will set you free....

Pierre PAPA DOC Legrand
Infamous Pink Flamingo Pilot...<VBG>


IP: Logged
Prosac
unregistered

posted 11-13-1999 01:17 PM       Edit/Delete Post   Reply With Quote
Thanks a lot for the useful information.

What still puzzles me is why I can't use the V3's dx capabilities under AGP... Or can I?

I figure I ought to be able to configure F2 to use "Primary display device" under d3d and thus avoid glide altogether. Is this not possible? Or perhaps the issue is that V3's direct x capabilities are below standard in Flanker2.0?

Let the record state that I am totally uninterested in flaming either 3dfx nor nvidia. I just want the best overall board for my system (P2 350, 128 Mb) *and to some extent F2*.

Anyway.. I appreciate any accurate feedback I get.

/P

PS. I've read about copying files to the ../PCI folder. But you can't apply that to an AGP board, no?


IP: Logged
JG2_FireCat!
Member
Member # 225

posted 11-13-1999 01:37 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

I too, am about to buy a new primary video card. I was strongly considering the Matrox G400max, but now I've been hearing alot about the GeForce 256 and I think that will be my choice.

Anyone have any knowledge about that card in relation to F2?

JG2"FireCat!"


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
Bugs
unregistered

posted 11-13-1999 08:40 PM       Edit/Delete Post   Reply With Quote
I am trying the MISSION "Try and catch me". With every attempt, I get Master Warning Failures. The MFD has never stayed on long enough for me to reach the target, and the radar is no better.

Is this a problem, or some kind of an attempt to correctly portray a russian fighter? Sometimes systems fail before I even throttle up. This would be ok every now and then, but not every mission!

There also needs to be a way to acknowledge Natasha, let her know you realize the "Radar is Innoperative". She repeats the warning every 2 seconds, the only way to shut her up is to shut all sounds off with a CNTL-S. Not good for the rest of the mission.

Otherwise, my intial impression is far better than USAF...wish I could take that one back.


IP: Logged
nick moyrand
Member
Member # 214

posted 11-14-1999 01:02 PM     Profile for nick moyrand   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I have a G 400 Max and let me tell you, nothing even comes close.

I have the chance of trying a lot of hardware (a friend owns a PC shop) and so far, including the Creative Ge 256, the Matrox G 400 Max is still tops.

Why? well, first:

1. Better colors

2. Faster, yes, faster.

My second choice would be the GE 256 (if you can get it)

Thirdly, the Diamond TNT II Ultra, great card.

Still, the Matrox is still the best (the G 400 Max now ), head and shoulders above the rest.

Try the Matrox, only with a powerful CPU though. Magazines tell you that a 400 MHZ will do, well, not true. This card requires a good deal of "muscle" behind it to make it shine, I'd recommend a PIII 500 and over to complement this fantastic card.

On the lower end, a GE Force or a TNT II Ultra should help out, as a note, I haven't noticed much difference between the two!

Lastly, the Matrox (G 400 Max) is still king, it does however warrant a high end overall system, it's your choice but if you want the best, well, the Matrox G 400 Max is trully the best. I keep mentioning "G 400 MAX" because of the fact that the regular "G400" ( without the magic word, MAX), single head card, is nothing worthy of your purchase, it's basicaly a run-of-the-mill TNT II type card.

Get the MAX (only the Max now), you won't regret it!

My couple of cents.

Good luck.

------------------
Nick Moyrand


Posts: 897 | From: www.lakah-group.com | Registered: Sep 1999  |  IP: Logged
JG2_FireCat!
Member
Member # 225

posted 11-14-1999 02:14 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Thanks, Nick. I appreciate the feedback!

Salut!

JG2"FireCat!"


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
Red9
unregistered

posted 11-14-1999 09:31 PM       Edit/Delete Post   Reply With Quote
The latest v3 drivers seem
to have fixed the texture
corruption that I was having
after installing the old
DX7 drivers from 3dfx. Can others test and report their experience?

IP: Logged
Two Bells
Member
Member # 997

posted 11-15-1999 04:39 AM     Profile for Two Bells   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hmm. I see absolutely no comment on performance issues and must assume its only me that has this terrible frame 'hitching'.
I have a P3 450 with 128mb ram running a TNT2 Ultra 32mb AGP graphics card.
All drives are defragged twice weekly and yet I find F2 UNPLAYABLE.
The hard drive is constantly at work and causes the speech in the tutuorial to keep jumping ahead of itself.

Can anyone help me out please?

------------------
"Whats wrong with you?"
"Your school wishes to honour you and you turn up with a dead body and a hooker".

Deconstructing Harry 1998


Posts: 37 | From: | Registered: Nov 1999  |  IP: Logged
Thomas AV8R Spann
unregistered

posted 11-15-1999 12:40 PM       Edit/Delete Post   Reply With Quote
Ok, Ok! Your _polite_ inquires have forced me to reveal part of what will go in the GRAPHICS/FX portion of the Part III of this review.

Ive consulted with a gentleman who builds high end gaming machines as his livelihood. And he says that when youre in the mid range system such as me:
P2 400 Intel CPU, 128MB RAM, TNT1 or V2
That you probably will see game pauses from both the hard drive seeks and video card fillrate limitations. And of coarse this is a function of what your game graphics options are set to. I set mine at medium for gameplay, and high for detailed picture taking purposes only.

So heres the poop on when to upgrade RAM vs when to upgrade you video card. The next time you fly Flanker2, when the game pauses, look quickly at your HDD lights. If they are blinking away, then you know its hard drive seek/reads and your RAM is insufficent to keep most of the game resident in memeory. If on the other hand, the pauses are due to your flying in a high object density area like a city or mountainous region and the HDD lights are not dancing; then its a video card fill rate issue.

Flanker2 runs fine with 128MB of RAM, but 256 MB would most like eliminate any HDD pauses. If you have less than 128MB of RAM you should probably upgrade your memory. This assumes you have a P2 300 or better, below this you need a faster CPU even before RAM.

Now if the issue isnt RAM or CPU, then the next area is likely to be your video card's fill rate. I am told that a TNT2 Ultra runs F2 much faster (30 FPS vs 15-20 FPS) on
my system over a TNT1 or V2. This is because of two things. One being a faster graphics processor, the other the AGP at 66MHZ bus speeds versus 33MHZ of PCI. Even the V3 AGP is not getting the textures directly from main memory, but instead from Cache at the CPU's expense. In short, get a newer generation video card if you have fill rate related pauses. Pick AGP over PCI, and SSI states D3D over Glide based accelerator hardware. However a Voodoo compatibility patch is in development and testing. Hopefully this will also address the AGP vs PCI texture resolution issues that PapaDoc has aforementioned.

Now the last 2 things I want to say about optimization for F2 (or any sim) is swap space allocation and HDD defragging. Swap space is best set up as static and roughly 2 times your amount of RAM. I use 300MB static swap, meaning dont let Windows manage the virtual memory allocation. The second issues is defragging your hard drive. It works hand in hand with your Swap Space. Make sure you disable the swap space before you defrag, else that reserved area will not be optimized. Then run defrag, then re-enable your swap space. Then reboot to enable it. Last piece of advice is to load your sim AFTER you do this hard drive optimization so that the game is compact and contiguous. And if you keep defragging, you will splash the game around the hard drive. So you can actually hurt yourself by regular defrags without reinstalling the sim.

Im sure if you heed all these, you will minimize your pauses. Sims like F2 and F4 are cutting edge, and they make us use our hardware and drivers to the max. It will always be this way in this hobby. Now Im sure there are other tricks, but some are going too far for the average joe, and others I just didnt know myself.

Hope this alleviates some of your pauses.

AV8R


IP: Logged
SharkSon
Member
Member # 862

posted 11-15-1999 05:08 PM     Profile for SharkSon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thomas "AV8R" Span!

Am I on drugs, or do the 3d cockpit screenshots in Part II of your F2.0 review show arrowed lift lines that point to the nose of the aircraft? Have these only been added to the screenshots, or has someone modified your copy of the sim. I don't seem to see these on my version and I want them!! They would be so helpful to maintain SA. And yes, i have the canopy reflections enabled.

Thanks.


Posts: 33 | From: Toronto, ON, Canada | Registered: Nov 1999  |  IP: Logged
Thomas AV8R Spann
unregistered

posted 11-16-1999 01:08 PM       Edit/Delete Post   Reply With Quote
Dear SharkSon,

Youre not on drugs, and youre eyes are not decieving you. My cockpit has lift lines because some very good graphic artists have altered the default reflections art.

I plan to make reference to the known addons that Ive dug up in the last portion of my part 3 F2 review. The problem will be in getting the HDD space at CSIM available or in getting permission from the various authors in allowing masses to hit thier little websites. But I will do what I can.

AV8R


IP: Logged
Stormin'
Member
Member # 105

posted 11-16-1999 03:52 PM     Profile for Stormin'     Send New Private Message   Edit/Delete Post   Reply With Quote
We're going to have links on the www.flanker2.com site to many Flanker 2.0 Third Party work.

Our new site goes active sometime this week.

Carl

------------------
Carl C. Norman
Exective Producer
Combat Simulations Group
Mattel Interactive/SSI


Posts: 355 | From: San Rafael, CA USA | Registered: Sep 1999  |  IP: Logged

All times are MST (US)
This topic is comprised of pages:  1  2 
 

   Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | COMBATSIM.COM Home

© COMBATSIM.COM, INC. All Rights Reserved.

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04b



Home of the VMF-124 Death's Head Virtual Marine Squadron
Home of the VMF-124 Death's Head Squad