Arma 3 Tanks DLC Review

arma-3-tanksBy Ian Boudreau @ Wargamer

One of the things that keeps me coming back to ArmA 3 is its stern-faced commitment to realism in an unchangeably goofy video game world. There’s something David Lynchian about the whole affair – you’re never quite sure whether the developers are completely earnest or if you’ve just gotten a wry wink at the absurdity of it all.

Take the latest Tanks DLC package. I’ll run through the vital statistics later, but there’s such a funny juxtaposition of an obsessively intense focus on simulating real-world military operations with the realization that a lot of what happens in the military isn’t any fun. While I was gleefully thundering around in my Rhino MGS, a tank destroyer introduced in this new pack, some incoming mortar fire blew out my front two passenger-side tires.

The damage model is detailed enough so that this has a pretty severe impact on handling. But then I got out of the Rhino, clicked a prompt, and had the tires back in action in about 25 seconds total.

Read on…