‘Evil Twin Artworks’, the award winning indie team behind PC RTS classic, ‘Victory At Sea’ discuss the difficulties in developing an open world sandbox for their upcoming RTS, Victory At Sea Pacific.
“When we first started developing Victory At Sea Pacific we took the stance that it would be similar to the original, where you focused on one fleet,” said James Carroll, Director at Evil Twin Artworks. “However as the scale of the game increased it became obvious that the player would be better off taking control of the entire Pacific Theatre.”
“One of the hardest aspects of building an open world RTS covering the entire Pacific war was creating a sensible system that would allow the player to manage the whole thing. If we had any brains we would have made the top level turn based, with the individual battles played out in real time.”
To prevent it from being overwhelming the player is introduced to the Bridge in stages, bringing a huge amount of control and customisability, as well as emphasising the cat and mouse aspects of running naval battles over such a vast area.
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