DICE’s Great War: Classes, Horses and More – Battlefield 1 Interview

battlefield-1By Wesley Yin-Poole @ Eurogamer

Last week EA unveiled Battlefield 1, DICE’s new first-person shooter, with an explosive new trailer. It takes the series to World War 1, a war that saw the old clash with the new. So, from the muddy, mustard gas filled trenches we’ll see sword fights and bayonet charges and horse combat alongside tank battles, swooping biplanes and warships.

Battlefield 1, for example, revamps the series’ melee system, with the addition of a variety of different weapons each with their own stats. There’s also a class-based soldier system in play that even extends to vehicles. And what of the campaign? How is it different?

In an interview with Eurogamer, DICE producer Aleks Grondal was willing to answer some of these questions, and explain DICE’s decision to use World War 1 as a setting in the first place. Oh yeah, and why is it called Battlefield 1? Let’s find out.

Read on…